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ASET Avionics Pack v 2.1 (for the modders who create IVA)


alexustas
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On 7/14/2019 at 9:13 AM, BaelRathLian said:

  Love this mod / work.  Is it upto date with the current version of the game?  IVA is a lot more fun when the controls actually work.  

This mod is not version specific.  The mod(s) that make it do something are - RPM, last I checked, is still working in 1.7.3.  I know MAS works in 1.7.3, but there aren't a lot of IVAs around for it right now.

18 minutes ago, Beetlecat said:

I'd love to help with something along these lines when KerbinSide Remastered gets a fuller release. Navigating around Kerbin using radio sounds delightful. :D

That'd be cool.  MAS supports radio NAV functionality (all thanks to alexustas' feedback and help when I was trying to understand it), but I don't do much air/space plane stuff, so I still haven't converted ASET props to work with MAS.  If KerbinSide Remastered has nav beacon locations, I'd love to add them to the MAS database.

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On 7/16/2019 at 12:27 AM, MOARdV said:

 If KerbinSide Remastered has nav beacon locations, I'd love to add them to the MAS database.

@Eskandare, @Ger_space, @alexustas

Wouldn't it be better to develop a universal data format for all of the aircraft navigation needs: runway coords, ILS positions, markers, beacons and so on? We have several mods for navigation now: NavUtilities, KerbinSide, MAS, ASET each having its own database of nav data. If we had some common standard to represent and externalize those data, the mods could work interchangably and without the need to import/convert/addapt/update. How cool it would be when KerbinSide adds a few runways they were naturally usable by NavUtilities and by every MAS-based cockpit, and ASET cockpits too. I have thoughts of creating a MM patch that forces ASET props to use configurable nav data instead of its inner hard-configured ones (now the idea is years old). The main question is the data standard.

Having that we could move further and introduce, for example, an ATC that universally works with every runway and navaid added by every mod.

Edited by Ser
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3 hours ago, Ser said:

Wouldn't it be better to develop a universal data format for all of the aircraft navigation needs: runway coords, ILS positions, markers, beacons and so on?

I'd be fine with a universal data format.  Should we take this offline to another thread, or a GitHub issue somewhere, so we can work out each mod's requirements and come up with a satisfactory common format?

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@Ser I agree that a universal data format would be amazing. I was trying to configure Kerbin Side Remastered: Airports airports for this mod (which I recompiled for use in KSP 1.4), which adds ATC. Because KSR:A has so many airports and I would have to manually copy all those values from a spreadsheet, I scrapped that idea. If in this situation a universal data format had been present (and somehow easily integrated into that mod), I would easily be able to fly in KSP with ATC. Furthermore, if that mod could use ILS data from NavUtils due to the universal data format, flying in KSP would be even more realistic. Then, one of the only problems would be the lack of airplanes that are realistic enough, but that is a topic for  another day.

 

Edited by Bottle Rocketeer 500
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  • 3 months later...

so, i have just made a T-6 Texan ii, and want to make a custom cockpit for it using the airplane plus fighter cockpit. the problem is i don't know how to edit it and customize cockpits. i don't know if i'm just a idiot or what, but i cannot find anything anywhere online on how to customize the cockpits. i have tried blender, and have yet to do so on unity, but.

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