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KSP Career Mode for Absolute Beginners - Part 3 - The End


Phil deCube
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Over the past couple of weeks I posted Part 1 and Part 2 of this tutorial.

This is Part 3

Phew! Part 3 was a marathon. It's LONG, but there is a big science payoff in the end. And it is the end. I think these tutorials should be enough information to get even the rawest recruit to the point of being fairly confident to carry on with the tougher contracts in Career Mode.

As I said in Part 1:

Ok, so I read many posts from beginners who:

1. Have no idea how to start in Career Mode.

2. Are crawling around the KSC, scrabbling for science points in its different biomes.

3. Are trying to build aircraft to fly somewhere on Kerbin to do a visual report or something.

I spent a couple of hours putting together, what I hope is, a useful guide to some of these people on how to go about the early stages of Career Mode.

It is not the right way to go about it. There is no right way in KSP. That is the beauty of the game. The way is your way. If you want to scrabble around the KSC, good for you. If you like building aeroplanes, fabulous. This is just some suggestions on how you might want to go if those options don't appeal.

I hope this is of use to someone. Constructive criticism welcomed.

Edited by Phil deCube
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