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[WIP][1.8.x] SSTULabs - Low Part Count Solutions (Orbiters, Landers, Lifters) - Dev Thread [11-18-18]


Shadowmage

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26 minutes ago, winged said:

@Shadowmage could you tell which of the following files are responsible for Orion and Soyuz parts (parachutes, solar panels etc.) because I would like to remove all others.

 

 

As @tater has stated, SSTU is not intended to be consumed in that fashion.  I cannot offer any support for modified or trimmed installs.

With that said -- do not change the directory/file structure from the distribution, or everything will break (don't move things).  In order to keep JUST the Orion and Soyuz command pods, you will need the following files:

GameData\000_TexturesUnlimited
GameData\BlendshapeModelLoader
GameData\CommunityResourcePack
GameData\files.txt
GameData\KSPWheel
GameData\ModuleManager.3.1.1.dll
GameData\README.md
GameData\SSTU
GameData\TexturesUnlimitedFX
GameData\000_TexturesUnlimited\ColorPresets.cfg
GameData\000_TexturesUnlimited\EVECompat.cfg
GameData\000_TexturesUnlimited\GeneralConfiguration.cfg
GameData\000_TexturesUnlimited\LICENSE
GameData\000_TexturesUnlimited\Plugins
GameData\000_TexturesUnlimited\Shaders
GameData\000_TexturesUnlimited\TexturesUnlimited.version
GameData\000_TexturesUnlimited\TransparentShaders.cfg
GameData\000_TexturesUnlimited\Plugins\BlendshapeModelLoader.dll
GameData\000_TexturesUnlimited\Plugins\TexturesUnlimited.dll
GameData\000_TexturesUnlimited\Shaders\sstushaders-universal.ssf
GameData\000_TexturesUnlimited\Shaders\SSTUShaders.cfg
GameData\000_TexturesUnlimited\Shaders\TU-SkyboxShader.ssf
GameData\000_TexturesUnlimited\Shaders\tushaders-icons.ssf
GameData\000_TexturesUnlimited\Shaders\TUShaders-Skybox.cfg
GameData\000_TexturesUnlimited\Shaders\tushaders-transparent.ssf
GameData\000_TexturesUnlimited\Shaders\tushaders-universal.ssf
GameData\000_TexturesUnlimited\Shaders\TUShaders.cfg
GameData\BlendshapeModelLoader\BlendshapeModelLoader.dll
GameData\BlendshapeModelLoader\LICENSE
GameData\CommunityResourcePack\Asteroid.cfg
GameData\CommunityResourcePack\CHANGELOG.txt
GameData\CommunityResourcePack\CommonResources.cfg
GameData\CommunityResourcePack\CRP.version
GameData\CommunityResourcePack\License_CC.txt
GameData\CommunityResourcePack\Localization
GameData\CommunityResourcePack\ResourceConfigs
GameData\CommunityResourcePack\SurfaceScanner.cfg
GameData\CommunityResourcePack\Localization\de-de.cfg
GameData\CommunityResourcePack\Localization\en-us.cfg
GameData\CommunityResourcePack\Localization\es-es.cfg
GameData\CommunityResourcePack\Localization\ja.cfg
GameData\CommunityResourcePack\Localization\ru.cfg
GameData\CommunityResourcePack\Localization\zh-cn.cfg
GameData\CommunityResourcePack\ResourceConfigs\Alumina.cfg
GameData\CommunityResourcePack\ResourceConfigs\Antimatter
GameData\CommunityResourcePack\ResourceConfigs\ArgonGas.cfg
GameData\CommunityResourcePack\ResourceConfigs\CarbonDioxide.cfg
GameData\CommunityResourcePack\ResourceConfigs\Dirt.cfg
GameData\CommunityResourcePack\ResourceConfigs\ExoticMinerals.cfg
GameData\CommunityResourcePack\ResourceConfigs\Gypsum.cfg
GameData\CommunityResourcePack\ResourceConfigs\Hydrates.cfg
GameData\CommunityResourcePack\ResourceConfigs\IntakeLqd.cfg
GameData\CommunityResourcePack\ResourceConfigs\Karbonite.cfg
GameData\CommunityResourcePack\ResourceConfigs\Karborundum.cfg
GameData\CommunityResourcePack\ResourceConfigs\LqdDeuterium.cfg
GameData\CommunityResourcePack\ResourceConfigs\LqdHe3.cfg
GameData\CommunityResourcePack\ResourceConfigs\LqdHydrogen.cfg
GameData\CommunityResourcePack\ResourceConfigs\MetallicOre.cfg
GameData\CommunityResourcePack\ResourceConfigs\Minerals.cfg
GameData\CommunityResourcePack\ResourceConfigs\Mopedantte.cfg
GameData\CommunityResourcePack\ResourceConfigs\Oxygen.cfg
GameData\CommunityResourcePack\ResourceConfigs\RareMetals.cfg
GameData\CommunityResourcePack\ResourceConfigs\Regolith.cfg
GameData\CommunityResourcePack\ResourceConfigs\Silicates.cfg
GameData\CommunityResourcePack\ResourceConfigs\Spodumene.cfg
GameData\CommunityResourcePack\ResourceConfigs\Substrate.cfg
GameData\CommunityResourcePack\ResourceConfigs\Uraninite.cfg
GameData\CommunityResourcePack\ResourceConfigs\Water.cfg
GameData\CommunityResourcePack\ResourceConfigs\XenonGas.cfg
GameData\KSPWheel\Assets
GameData\KSPWheel\KSPWheel.version
GameData\KSPWheel\KSPWheelConfig.cfg
GameData\KSPWheel\License-GPL3.txt
GameData\KSPWheel\Plugin
GameData\KSPWheel\README.md
GameData\KSPWheel\Assets\particle.png
GameData\KSPWheel\Plugin\KSPWheel.dll
GameData\SSTU\Agencies
GameData\SSTU\Assets
GameData\SSTU\Data
GameData\SSTU\FX
GameData\SSTU\MiniAVC
GameData\SSTU\ModIntegration
GameData\SSTU\Parts
GameData\SSTU\Patches
GameData\SSTU\Plugins
GameData\SSTU\Props
GameData\SSTU\Resources
GameData\SSTU\Spaces
GameData\SSTU\Agencies\Agents.cfg
GameData\SSTU\Agencies\SSTU_logo.png
GameData\SSTU\Assets\DEBUG_MODEL.mu
GameData\SSTU\Assets\EmptyProxyModel.mu
GameData\SSTU\Assets\IVA-SC-C-CM.mu
GameData\SSTU\Assets\SC-A-BPC-DIFF.dds
GameData\SSTU\Assets\SC-A-BPC-MASK-A.dds
GameData\SSTU\Assets\SC-A-BPC-MET.dds
GameData\SSTU\Assets\SC-A-BPC-NRM.dds
GameData\SSTU\Assets\SC-A-BPC.mu
GameData\SSTU\Assets\SC-A-DM-DIFF.dds
GameData\SSTU\Assets\SC-A-DM-GLOW.dds
GameData\SSTU\Assets\SC-A-DM-MASK-A.dds
GameData\SSTU\Assets\SC-A-DM-MET.dds
GameData\SSTU\Assets\SC-A-DM-NRM.dds
GameData\SSTU\Assets\SC-A-DM.mu
GameData\SSTU\Assets\SC-A-OM-DIFF.dds
GameData\SSTU\Assets\SC-A-OM-GLOW.dds
GameData\SSTU\Assets\SC-A-OM-MASK-A.dds
GameData\SSTU\Assets\SC-A-OM-MET.dds
GameData\SSTU\Assets\SC-A-OM-NRM.dds
GameData\SSTU\Assets\SC-A-OM.mu
GameData\SSTU\Assets\SC-A-SM-DIFF.dds
GameData\SSTU\Assets\SC-A-SM-MASK-A.dds
GameData\SSTU\Assets\SC-A-SM-MET.dds
GameData\SSTU\Assets\SC-A-SM-NRM.dds
GameData\SSTU\Assets\SC-A-SM.mu
GameData\SSTU\Assets\SC-C-BPC-DIFF-A.dds
GameData\SSTU\Assets\SC-C-BPC-MASK-A.dds
GameData\SSTU\Assets\SC-C-BPC-MET.dds
GameData\SSTU\Assets\SC-C-BPC-NRM.dds
GameData\SSTU\Assets\SC-C-BPC.mu
GameData\SSTU\Assets\SC-C-CM-DIFF-A.dds
GameData\SSTU\Assets\SC-C-CM-GLOW.dds
GameData\SSTU\Assets\SC-C-CM-IVA-DIFF.dds
GameData\SSTU\Assets\SC-C-CM-IVA-GLOW.dds
GameData\SSTU\Assets\SC-C-CM-IVA-NRM.dds
GameData\SSTU\Assets\SC-C-CM-MASK-A.dds
GameData\SSTU\Assets\SC-C-CM-MET.dds
GameData\SSTU\Assets\SC-C-CM-NRM.dds
GameData\SSTU\Assets\SC-C-CM.mu
GameData\SSTU\Assets\SC-C-CMX.mu
GameData\SSTU\Assets\SC-C-SM-DIFF-A.dds
GameData\SSTU\Assets\SC-C-SM-MASK-A.dds
GameData\SSTU\Assets\SC-C-SM-MET.dds
GameData\SSTU\Assets\SC-C-SM-NRM.dds
GameData\SSTU\Assets\SC-C-SM.mu
GameData\SSTU\Assets\SC-ENG-AJ10-137-DIFF.dds
GameData\SSTU\Assets\SC-ENG-AJ10-137-GLOW.dds
GameData\SSTU\Assets\SC-ENG-AJ10-137-NRM.dds
GameData\SSTU\Assets\SC-ENG-AJ10-137.mu
GameData\SSTU\Assets\SC-ENG-AJ10-190-DIFF.dds
GameData\SSTU\Assets\SC-ENG-AJ10-190-GLOW.dds
GameData\SSTU\Assets\SC-ENG-AJ10-190-NRM.dds
GameData\SSTU\Assets\SC-ENG-AJ10-190.mu
GameData\SSTU\Assets\SC-GEN-DP-1P-DIFF.dds
GameData\SSTU\Assets\SC-GEN-DP-1P-GLOW.dds
GameData\SSTU\Assets\SC-GEN-DP-1P-MET.dds
GameData\SSTU\Assets\SC-GEN-DP-1P-NRM.dds
GameData\SSTU\Assets\SC-GEN-DP-1P.mu
GameData\SSTU\Assets\SC-GEN-FR-DIFF.dds
GameData\SSTU\Assets\SC-GEN-FR-MASK.dds
GameData\SSTU\Assets\SC-GEN-FR-MET.dds
GameData\SSTU\Assets\SC-GEN-FR-NRM.dds
GameData\SSTU\Assets\SC-GEN-FR-W.mu
GameData\SSTU\Assets\SC-GEN-FR.mu
GameData\SSTU\Assets\SC-GEN-HGA-DIFF.dds
GameData\SSTU\Assets\SC-GEN-HGA-MET.dds
GameData\SSTU\Assets\SC-GEN-HGA-NRM.dds
GameData\SSTU\Assets\SC-GEN-HGA.mu
GameData\SSTU\Assets\SC-GEN-PAR-DIFF.dds
GameData\SSTU\Assets\SC-GEN-PAR-MASK-A.dds
GameData\SSTU\Assets\SC-GEN-PAR-MASK-B.dds
GameData\SSTU\Assets\SC-GEN-PAR-MASK-C.dds
GameData\SSTU\Assets\SC-GEN-PAR-MET.dds
GameData\SSTU\Assets\SC-GEN-PAR-NRM.dds
GameData\SSTU\Assets\SC-GEN-PAR.mu
GameData\SSTU\Assets\SC-GEN-PF-DIFF.dds
GameData\SSTU\Assets\SC-GEN-PF-MASK-A.dds
GameData\SSTU\Assets\SC-GEN-PF-MASK-B.dds
GameData\SSTU\Assets\SC-GEN-PF-MASK-C.dds
GameData\SSTU\Assets\SC-GEN-PF-MASK-D.dds
GameData\SSTU\Assets\SC-GEN-PF-MASK-E.dds
GameData\SSTU\Assets\SC-GEN-PF-MASK-F.dds
GameData\SSTU\Assets\SC-GEN-PF-MET.dds
GameData\SSTU\Assets\SC-GEN-RCS-1F-V.mu
GameData\SSTU\Assets\SC-GEN-RCS-4A-V.mu
GameData\SSTU\Assets\SC-GEN-RCS-4A-V2.mu
GameData\SSTU\Assets\SC-GEN-RCS-4F-T.mu
GameData\SSTU\Assets\SC-GEN-RCS-4F-V.mu
GameData\SSTU\Assets\SC-GEN-RCS-5F-V.mu
GameData\SSTU\Assets\SC-GEN-RCS-6A-T.mu
GameData\SSTU\Assets\SC-GEN-RCS-8A-T.mu
GameData\SSTU\Assets\SC-GEN-RCS-T-MASK.dds
GameData\SSTU\Assets\SC-GEN-RCS-V-MASK.dds
GameData\SSTU\Assets\SC-GEN-RCS-VT-DIFF.dds
GameData\SSTU\Assets\SC-GEN-RCS-VT-MET.dds
GameData\SSTU\Assets\ST-EVA-HATCH.mu
GameData\SSTU\Assets\ST-GEN-DSP-BKT-A.mu
GameData\SSTU\Assets\ST-GEN-DSP-BKT-AO.dds
GameData\SSTU\Assets\ST-GEN-DSP-BKT-B.mu
GameData\SSTU\Assets\ST-GEN-DSP-BKT-C.mu
GameData\SSTU\Assets\ST-GEN-DSP-BKT-D.mu
GameData\SSTU\Assets\ST-GEN-DSP-BKT-E.mu
GameData\SSTU\Assets\ST-GEN-DSP-DOS-DIFF.dds
GameData\SSTU\Assets\ST-GEN-DSP-DOS-GLOW.dds
GameData\SSTU\Assets\ST-GEN-DSP-DOS-L.mu
GameData\SSTU\Assets\ST-GEN-DSP-DOS-M.mu
GameData\SSTU\Assets\ST-GEN-DSP-DOS-MET.dds
GameData\SSTU\Assets\ST-GEN-DSP-DOS-MF.mu
GameData\SSTU\Assets\ST-GEN-DSP-DOS-NONE.mu
GameData\SSTU\Assets\ST-GEN-DSP-DOS-NRM.dds
GameData\SSTU\Assets\ST-GEN-DSP-DOS-S.mu
GameData\SSTU\Assets\ST-GEN-DSP-DOS-SF.mu
GameData\SSTU\Assets\ST-GEN-DSP-DOS-T.mu
GameData\SSTU\Assets\ST-GEN-DSP-ISS-AO.dds
GameData\SSTU\Assets\ST-GEN-DSP-ISS-DIFF.dds
GameData\SSTU\Assets\ST-GEN-DSP-ISS-GLOW.dds
GameData\SSTU\Assets\ST-GEN-DSP-ISS-MET.dds
GameData\SSTU\Assets\ST-GEN-DSP-ISS-NRM.dds
GameData\SSTU\Assets\ST-GEN-DSP-ISS.mu
GameData\SSTU\Assets\ST-GEN-DSP-MAX-L.mu
GameData\SSTU\Assets\ST-GEN-DSP-MAX-M.mu
GameData\SSTU\Assets\ST-GEN-DSP-MAX-S.mu
GameData\SSTU\Assets\ST-GEN-DSP-SMA-L.mu
GameData\SSTU\Assets\ST-GEN-DSP-SMA-M.mu
GameData\SSTU\Assets\ST-GEN-DSP-SMA-S.mu
GameData\SSTU\Assets\ST-GEN-DSP-SMB-L.mu
GameData\SSTU\Assets\ST-GEN-DSP-SMB-M.mu
GameData\SSTU\Assets\ST-GEN-DSP-SMB-S.mu
GameData\SSTU\Assets\ST-GEN-DSP-SMC-L.mu
GameData\SSTU\Assets\ST-GEN-DSP-SMC-M.mu
GameData\SSTU\Assets\ST-GEN-DSP-SMC-S.mu
GameData\SSTU\Assets\ST-GEN-EVA-HATCH-DIFF.dds
GameData\SSTU\Assets\ST-GEN-EVA-HATCH-MET.dds
GameData\SSTU\Data\EngineLayouts
GameData\SSTU\Data\FuelBoiloff.cfg
GameData\SSTU\Data\FuelTypes.cfg
GameData\SSTU\Data\HeatShieldTypes.cfg
GameData\SSTU\Data\ModelData
GameData\SSTU\Data\ModelDataWIP
GameData\SSTU\Data\ModelLayouts
GameData\SSTU\Data\ParachuteData.cfg
GameData\SSTU\Data\ResourceVolumes.cfg
GameData\SSTU\Data\TextureSets
GameData\SSTU\Data\ThrustCurves
GameData\SSTU\Data\UVMaps.cfg
GameData\SSTU\Data\VolumeContainerData.cfg
GameData\SSTU\Data\ZeroMassResources.cfg
GameData\SSTU\Data\EngineLayouts\Layout-01-Single.cfg
GameData\SSTU\Data\EngineLayouts\Layout-02-Double.cfg
GameData\SSTU\Data\EngineLayouts\Layout-03-Triple.cfg
GameData\SSTU\Data\EngineLayouts\Layout-03-TripleAngled.cfg
GameData\SSTU\Data\EngineLayouts\Layout-03-TripleInline.cfg
GameData\SSTU\Data\EngineLayouts\Layout-03-TripleInlineOffset.cfg
GameData\SSTU\Data\EngineLayouts\Layout-04-Quad-X.cfg
GameData\SSTU\Data\EngineLayouts\Layout-04-Quad.cfg
GameData\SSTU\Data\EngineLayouts\Layout-04-QuadInline.cfg
GameData\SSTU\Data\EngineLayouts\Layout-05-Five-X.cfg
GameData\SSTU\Data\EngineLayouts\Layout-05-FiveCross.cfg
GameData\SSTU\Data\EngineLayouts\Layout-05-FiveRadial.cfg
GameData\SSTU\Data\EngineLayouts\Layout-06-SixCenter.cfg
GameData\SSTU\Data\EngineLayouts\Layout-06-SixDoubleCenter.cfg
GameData\SSTU\Data\EngineLayouts\Layout-06-SixRadial.cfg
GameData\SSTU\Data\EngineLayouts\Layout-06-SixSquare.cfg
GameData\SSTU\Data\EngineLayouts\Layout-07-SevenCenter.cfg
GameData\SSTU\Data\EngineLayouts\Layout-07-SevenSquare.cfg
GameData\SSTU\Data\EngineLayouts\Layout-08-Eight-S-IB.cfg
GameData\SSTU\Data\EngineLayouts\Layout-08-EightCross.cfg
GameData\SSTU\Data\EngineLayouts\Layout-08-EightRadial.cfg
GameData\SSTU\Data\EngineLayouts\Layout-08-EightSquare1.cfg
GameData\SSTU\Data\EngineLayouts\Layout-08-EightSquare2.cfg
GameData\SSTU\Data\EngineLayouts\Layout-09-NineCenter.cfg
GameData\SSTU\Data\EngineLayouts\Layout-09-NineSquare.cfg
GameData\SSTU\Data\TextureSets\updated\DefaultShaderAssignments-DockingPort.cfg
GameData\SSTU\Data\TextureSets\updated\DefaultShaderAssignments-Engines - PBR.cfg
GameData\SSTU\Data\TextureSets\updated\TextureSets-General-Fairings.cfg
GameData\SSTU\Data\TextureSets\updated\TextureSets-General-HeatShield.cfg
GameData\SSTU\Data\TextureSets\updated\TextureSets-General-Parachutes.cfg
GameData\SSTU\Data\TextureSets\updated\TextureSets-General-RCS.cfg
GameData\SSTU\Data\TextureSets\updated\TextureSets-Modular-Adapters.cfg
GameData\SSTU\Data\TextureSets\updated\TextureSets-ShipCore-A-Soyuz.cfg
GameData\SSTU\Data\TextureSets\updated\TextureSets-ShipCore-C-Orion.cfg
GameData\SSTU\Data\ThrustCurves\ThrustCurves.cfg
GameData\SSTU\FX\SmokeFXTest.mu
GameData\SSTU\FX\smoke_large.png
GameData\SSTU\FX\smoke_small.png
GameData\SSTU\MiniAVC\CHANGES.txt
GameData\SSTU\MiniAVC\LICENSE.txt
GameData\SSTU\MiniAVC\MiniAVC.dll
GameData\SSTU\MiniAVC\MiniAVC.xml
GameData\SSTU\MiniAVC\README.htm
GameData\SSTU\MiniAVC\SSTULabs.version
GameData\SSTU\ModIntegration\CLS
GameData\SSTU\ModIntegration\CTT
GameData\SSTU\ModIntegration\DeepFreeze
GameData\SSTU\ModIntegration\EPL
GameData\SSTU\ModIntegration\GoldStandard
GameData\SSTU\ModIntegration\MechJeb2
GameData\SSTU\ModIntegration\Nertea
GameData\SSTU\ModIntegration\ProceduralFairings
GameData\SSTU\ModIntegration\RealFuels
GameData\SSTU\ModIntegration\RealPlume
GameData\SSTU\ModIntegration\RPM
GameData\SSTU\ModIntegration\Snacks
GameData\SSTU\ModIntegration\TAC-LS
GameData\SSTU\ModIntegration\USI
GameData\SSTU\ModIntegration\WildBlue
GameData\SSTU\ModIntegration\CLS\CLS.cfg
GameData\SSTU\ModIntegration\CTT\CTT.cfg
GameData\SSTU\ModIntegration\DeepFreeze\DeepFreeze.cfg
GameData\SSTU\ModIntegration\EPL\SSTU-EL-Patch.cfg
GameData\SSTU\ModIntegration\GoldStandard\TheGoldStandard.cfg
GameData\SSTU\ModIntegration\MechJeb2\MJ.cfg
GameData\SSTU\ModIntegration\Nertea\FarFutureTechnologies.cfg
GameData\SSTU\ModIntegration\Nertea\NearFuturePropulsion.cfg
GameData\SSTU\ModIntegration\ProceduralFairings\PF.cfg
GameData\SSTU\ModIntegration\RealFuels\RF.cfg
GameData\SSTU\ModIntegration\RealPlume\RealPlumes-Engines.cfg
GameData\SSTU\ModIntegration\RealPlume\RealPlumes-ShipCore.cfg
GameData\SSTU\ModIntegration\RealPlume\RealPlumes-ST-DOS.cfg
GameData\SSTU\ModIntegration\RPM\RPM.cfg
GameData\SSTU\ModIntegration\Snacks\SST-Snacks.cfg
GameData\SSTU\ModIntegration\TAC-LS\TAC-LS-CFG.cfg
GameData\SSTU\ModIntegration\TAC-LS\TAC-LS-COS.cfg
GameData\SSTU\ModIntegration\TAC-LS\TAC-LS-DOS.cfg
GameData\SSTU\ModIntegration\TAC-LS\TAC-LS-HAB.cfg
GameData\SSTU\ModIntegration\TAC-LS\TAC-LS-SC.cfg
GameData\SSTU\ModIntegration\TAC-LS\TAC-Resources.cfg
GameData\SSTU\ModIntegration\USI\ART.cfg
GameData\SSTU\ModIntegration\USI\Karbonite.cfg
GameData\SSTU\ModIntegration\USI\KarbonitePlus.cfg
GameData\SSTU\ModIntegration\USI\LifeSupport.cfg
GameData\SSTU\ModIntegration\USI\MKS.cfg
GameData\SSTU\ModIntegration\USI\USI-LS
GameData\SSTU\ModIntegration\USI\USI-LS\USI-LS-LC.cfg
GameData\SSTU\ModIntegration\USI\USI-LS\USI-LS-SC.cfg
GameData\SSTU\ModIntegration\USI\USI-LS\USI-LS-ST.cfg
GameData\SSTU\ModIntegration\WildBlue\WildBlue_DSEV.cfg
GameData\SSTU\Parts\Bays
GameData\SSTU\Parts\Engines
GameData\SSTU\Parts\General
GameData\SSTU\Parts\LanderCore
GameData\SSTU\Parts\ShipCore
GameData\SSTU\Parts\SRB
GameData\SSTU\Parts\StationCore
GameData\SSTU\Parts\Tanks
GameData\SSTU\Parts\Upgrades
GameData\SSTU\Parts\ShipCore\Series-A
GameData\SSTU\Parts\ShipCore\Series-C
GameData\SSTU\Parts\ShipCore\Series-A\SC-A-BPC.cfg
GameData\SSTU\Parts\ShipCore\Series-A\SC-A-DM.cfg
GameData\SSTU\Parts\ShipCore\Series-A\SC-A-OM.cfg
GameData\SSTU\Parts\ShipCore\Series-A\SC-A-SM.cfg
GameData\SSTU\Parts\ShipCore\Series-A\SC-A-SMX.cfg
GameData\SSTU\Parts\ShipCore\Series-C\SC-C-BPC.cfg
GameData\SSTU\Parts\ShipCore\Series-C\SC-C-CM.cfg
GameData\SSTU\Parts\ShipCore\Series-C\SC-C-CMX.cfg
GameData\SSTU\Parts\ShipCore\Series-C\SC-C-SM.cfg
GameData\SSTU\Parts\StationCore\ModelData-DockingPorts.cfg
GameData\SSTU\Parts\Upgrades\UpgradeParts-TankTypes.cfg
GameData\SSTU\Patches\CollisionHandlerPatch.cfg
GameData\SSTU\Patches\FuelCrossfeed.cfg
GameData\SSTU\Patches\RecoloringGUIPatch.cfg
GameData\SSTU\Plugins\SSTUTools.dll
GameData\SSTU\Props\Bag
GameData\SSTU\Props\Hatch
GameData\SSTU\Props\IVAChair
GameData\SSTU\Props\IVALight
GameData\SSTU\Props\Keyboard
GameData\SSTU\Props\LC2-RPM-PROP
GameData\SSTU\Props\LMcoas
GameData\SSTU\Props\MFD1
GameData\SSTU\Props\SharedAssets
GameData\SSTU\Props\Tanks
GameData\SSTU\Props\Bag\BadCompiled_DiffuseGlossiness.dds
GameData\SSTU\Props\Bag\BadCompiled_Normal.dds
GameData\SSTU\Props\Bag\bag-med.mu
GameData\SSTU\Props\Bag\Bag-short.cfg
GameData\SSTU\Props\Bag\bag-short.mu
GameData\SSTU\Props\Hatch\Hatch_LP_DiffuseGlossiness.dds
GameData\SSTU\Props\Hatch\Hatch_LP_Normal.dds
GameData\SSTU\Props\Hatch\PROP-Hatch.mu
GameData\SSTU\Props\Hatch\SSTU-Hatch.cfg
GameData\SSTU\Props\IVAChair\PROP-IVAChair-DIFF.png
GameData\SSTU\Props\IVAChair\PROP-IVAChair-NRM.png
GameData\SSTU\Props\IVAChair\PROP-IVAChair.cfg
GameData\SSTU\Props\IVAChair\PROP-IVAChair.mu
GameData\SSTU\Props\IVALight\LIGHT_Diff_MODO.dds
GameData\SSTU\Props\IVALight\LIGHT_Emissive_MODO.dds
GameData\SSTU\Props\IVALight\PROP-IVA-Light01.mu
GameData\SSTU\Props\IVALight\PROP-IVA-Light02.mu
GameData\SSTU\Props\IVALight\SSTU-IVALight.cfg
GameData\SSTU\Props\Keyboard\PROP-Diff-001.dds
GameData\SSTU\Props\Keyboard\PROP-Emissive-001.dds
GameData\SSTU\Props\Keyboard\PROP-KerbalKeyboard.cfg
GameData\SSTU\Props\Keyboard\PROP-KerbalKeyboard.mu
GameData\SSTU\Props\LC2-RPM-PROP\COAS_Blank.tga
GameData\SSTU\Props\LC2-RPM-PROP\LC2-RPM-PROP.mu
GameData\SSTU\Props\LC2-RPM-PROP\PROP-LC2-RPM.cfg
GameData\SSTU\Props\LMcoas\COAS_Blank.png
GameData\SSTU\Props\LMcoas\COAS_MAIN_DiffuseGlossiness.dds
GameData\SSTU\Props\LMcoas\COAS_MAIN_Emissive.dds
GameData\SSTU\Props\LMcoas\COAS_MAIN_Normal.dds
GameData\SSTU\Props\LMcoas\PROP-COAS.cfg
GameData\SSTU\Props\LMcoas\PROP-COAS.mu
GameData\SSTU\Props\LMcoas\RPMConfig
GameData\SSTU\Props\LMcoas\RPMConfig\Components
GameData\SSTU\Props\LMcoas\RPMConfig\lm_HUDPFD.txt
GameData\SSTU\Props\LMcoas\RPMConfig\Components\heading-bottom.tga
GameData\SSTU\Props\LMcoas\RPMConfig\Components\hud-overlay.tga
GameData\SSTU\Props\LMcoas\RPMConfig\Components\ladder.psd
GameData\SSTU\Props\LMcoas\RPMConfig\Components\ladder.tga
GameData\SSTU\Props\LMcoas\RPMConfig\Components\leftscale.dds
GameData\SSTU\Props\LMcoas\RPMConfig\Components\prograde-marker.tga
GameData\SSTU\Props\LMcoas\RPMConfig\Components\rightscale.dds
GameData\SSTU\Props\LMcoas\RPMConfig\Components\sideslip-marker.tga
GameData\SSTU\Props\MFD1\PROP-MFD-DIFF.png
GameData\SSTU\Props\MFD1\Prop-MFD.cfg
GameData\SSTU\Props\MFD1\PROP-MFD.mu
GameData\SSTU\Props\SharedAssets\PROP-Diff-001.dds
GameData\SSTU\Props\SharedAssets\PROP-Diff-002.dds
GameData\SSTU\Props\SharedAssets\PROP-Emissive-001.dds
GameData\SSTU\Props\SharedAssets\PROP-NRM-001.dds
GameData\SSTU\Props\SharedAssets\PROP-NRM-002.dds
GameData\SSTU\Props\SharedAssets\Proxy
GameData\SSTU\Props\SharedAssets\Proxy\001
GameData\SSTU\Props\SharedAssets\Proxy\002
GameData\SSTU\Props\SharedAssets\Proxy\001\PROP-Diff-001.dds
GameData\SSTU\Props\SharedAssets\Proxy\001\PROP-Emissive-001.dds
GameData\SSTU\Props\SharedAssets\Proxy\001\PROP-NRM-001.dds
GameData\SSTU\Props\SharedAssets\Proxy\002\PROP-Diff-002.dds
GameData\SSTU\Props\SharedAssets\Proxy\002\PROP-Emissive-002.dds
GameData\SSTU\Props\SharedAssets\Proxy\002\PROP-NRM-002.dds
GameData\SSTU\Props\Tanks\Cylinder_LONG_DiffuseGlossiness.dds
GameData\SSTU\Props\Tanks\Cylinder_LONG_Normal.dds
GameData\SSTU\Props\Tanks\PROP-ClusterTankMed.mu
GameData\SSTU\Props\Tanks\PROP-TankLarge.mu
GameData\SSTU\Props\Tanks\PROP-TankMed.mu
GameData\SSTU\Props\Tanks\PROP-TankShort.mu
GameData\SSTU\Props\Tanks\SSTU-Tank.cfg
GameData\SSTU\Props\Tanks\Tank_Med_DiffuseGlossiness.dds
GameData\SSTU\Props\Tanks\Tank_Med_Normal.dds
GameData\SSTU\Resources\Resources.cfg
GameData\SSTU\Spaces\LC2-POD-IVA
GameData\SSTU\Spaces\LC3-POD-IVA
GameData\SSTU\Spaces\LC5-POD-IVA
GameData\SSTU\Spaces\SC-B-CM-IVA
GameData\SSTU\Spaces\SC-E-FS-IVA
GameData\SSTU\Spaces\LC2-POD-IVA\LC2-POD-IVA-RPM.cfg
GameData\SSTU\Spaces\LC2-POD-IVA\LC2-POD-IVA.cfg
GameData\SSTU\Spaces\LC2-POD-IVA\LC2-POD-IVA.mu
GameData\SSTU\Spaces\LC2-POD-IVA\LC2_DiffuseGlossiness.dds
GameData\SSTU\Spaces\LC2-POD-IVA\LC2_Normal.dds
GameData\SSTU\Spaces\LC3-POD-IVA\LC3-POD-IVA-RPM.cfg
GameData\SSTU\Spaces\LC3-POD-IVA\LC3-POD-IVA.cfg
GameData\SSTU\Spaces\LC3-POD-IVA\LC3-POD-IVA.mu
GameData\SSTU\Spaces\LC3-POD-IVA\LC3_DiffuseGlossiness.dds
GameData\SSTU\Spaces\LC3-POD-IVA\LC3_Normal.dds
GameData\SSTU\Spaces\LC5-POD-IVA\LC5-POD-IVA.cfg
GameData\SSTU\Spaces\LC5-POD-IVA\LC5-POD-IVA.mu
GameData\SSTU\Spaces\SC-B-CM-IVA\SC-B-CM-IVA-RPM.cfg
GameData\SSTU\Spaces\SC-B-CM-IVA\SC-B-CM-IVA.cfg
GameData\SSTU\Spaces\SC-E-FS-IVA\SC-E-FS-IVA.cfg
GameData\TexturesUnlimitedFX\Plugins
GameData\TexturesUnlimitedFX\Shaders
GameData\TexturesUnlimitedFX\Plugins\TexturesUnlimitedFX.dll
GameData\TexturesUnlimitedFX\Shaders\tushaders-effects.ssf
GameData\TexturesUnlimitedFX\Shaders\TUShadersEffects.cfg

Just slapped that list together, so can make no guarantees that it is correct/complete.  Should be enough to point you in the right direction, but you are on your own beyond this (don't even bother asking for more help because I won't spend any more time on 'supporting' an unsupported use).

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I was looking for an old post of yours, @Shadowmage, since I'm sure this has come up before (maybe there needs to be a sentence in the OP (on the off chance anyone reads it) to that effect).

A simpler solution would be to install SSTU, then delete all the stock parts that are anything like tanks or engines. Or decouplers. Or fairings. (did I miss anything?)

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2 minutes ago, Shadowmage said:

As @tater has stated, SSTU is not intended to be consumed in that fashion.  I cannot offer any support for modified or trimmed installs. 

I understand you. I am doing it on my own  - already removed more than 100 mb from SSTU assets and everything works as intended (everything what I want to work). My only problem is that after removing another 60 mb Orion parachutes stopped working.

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Just now, tater said:

I was looking for an old post of yours, @Shadowmage, since I'm sure this has come up before (maybe there needs to be a sentence in the OP (on the off chance anyone reads it) to that effect).

A simpler solution would be to install SSTU, then delete all the stock parts that are anything like tanks or engines. Or decouplers. Or fairings. (did I miss anything?)

Indeed -- the simpler solution (from a technical, difficulty-to-implement perspective) is actually to remove all other parts.

@winged   What is the intent / desire to keep only the two specific pods?  (e.g. what is preventing you from using the rest of the mod?)

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2 minutes ago, tater said:

A simpler solution would be to install SSTU, then delete all the stock parts that are anything like tanks or engines. Or decouplers. Or fairings. (did I miss anything?)

Already done that.

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11 hours ago, Shadowmage said:

There are tons of errors in your log; none directly related to SSTU or TU (which would be where the errors were normally found if caused by SSTU/TU).

At this point I would guess that there is a mod conflict in play; something preventing TU from loading/using its shaders/textures properly.  The best way to test this would be to start a clean KSP install, and then load only the specific mods for testing -- SSTU + its dependencies.  If it works in a 'clean' install, then you know one of your other mods was causing a conflict.  Start adding mods back in one by one until the issue shows up; at that point the last-added mod is the likely culprit of the problems.

okay this is perfect cause i jsut spent the whole day wiping my pc ill try this

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41 minutes ago, pap1723 said:

Any chance that the Space Shuttle Wings could be made to surface attach instead of Snap node attach? Snap node attached wings do not work with FAR and I wanted to include some configs for this.

Go ahead and write up a patch to add it.  Nothing stopping you.

I'm not going to add it to the stock distribution though as I don't use FAR, not going to support it, and the node-snapping is the only thing that allows you to position the wings properly.  Would be both a waste of my time and would be a 'feature' that is by its nature 'incorrect' (lack of precise position/angle).

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8 minutes ago, Shadowmage said:

Go ahead and write up a patch to add it.  Nothing stopping you.

I'm not going to add it to the stock distribution though as I don't use FAR, not going to support it, and the node-snapping is the only thing that allows you to position the wings properly.  Would be both a waste of my time and would be a 'feature' that is by its nature 'incorrect' (lack of precise position/angle).

Thank you, I will!

Just out of curiosity, why not support FAR as it is a better representation of real aerodynamics?

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1 minute ago, pap1723 said:

Just out of curiosity, why not support FAR as it is a better representation of real aerodynamics?

Compatibility issues, performance.  Either one is enough, but both are present.

Compatibility -- simple stuff like your request.  It is absurd that 'attach-node mounted wings don't work properly'.  That alone is enough to keep me from supporting it.  Other problems exist with the voxelization regarding dynamic/modular parts, and more issues with animated parts.

Performance -- have I mentioned how badly it has performed during my testing?  Ever try turning on the voxel viewer in the editor? (enjoy your <1 fps, if it doesn't just lock up the computer entirely).

 

Now, if the FAR features were part of stock, had zero additional performance impact, and it worked 100% without compat issues (or as close as stock code ever does), then sure I'd support it.  I would love to have the added aero realism.  But the fact that you have to write patches/configs for it, and it doesn't 'just work'... yeah, not going down that road.

 

TLDR:  The same things prevent me from supporting FAR that prevent me from supporting RF / RO -- its simply not stock, not 100% compatible, and not without its own issues.

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Just now, Shadowmage said:

Compatibility issues, performance.  Either one is enough, but both are present.

Compatibility -- simple stuff like your request.  It is absurd that 'attach-node mounted wings don't work properly'.  That alone is enough to keep me from supporting it.  Other problems exist with the voxelization regarding dynamic/modular parts, and more issues with animated parts.

Performance -- have I mentioned how badly it has performed during my testing?  Ever try turning on the voxel viewer in the editor? (enjoy your <1 fps, if it doesn't just lock up the computer entirely).

 

Now, if the FAR features were part of stock, had zero additional performance impact, and it worked 100% without compat issues (or as close as stock code ever does), then sure I'd support it.  I would love to have the added aero realism.  But the fact that you have to write patches/configs for it, and it doesn't 'just work'... yeah, not going down that road.

 

TLDR:  The same things prevent me from supporting FAR that prevent me from supporting RF / RO -- its simply not stock, not 100% compatible, and not without its own issues.

Makes complete sense. I appreciate the great work you have done (and are doing) on SSTU!

You have always been helpful enough to us at RO where you don't natively support it, but you have helped us with questions on how the modules / parts work for our own configs. That has been very good for us!

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So Mage, I figured out that the Modular Upper Stages are so modular, you can downscale them into service modules.

JY2N31Tl.png

As you can see here, Orion has a smaller SM, and the resupply vessel docked to this station is made out of one of the HAB modules and an MUS.

Also, whilst it is on my mind, do you have any plans to include cold gas thrusters for helping 1st stages maneuver easier in low-atmosphere flight for roll maneuvers?

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2 hours ago, falken said:

Also, whilst it is on my mind, do you have any plans to include cold gas thrusters for helping 1st stages maneuver easier in low-atmosphere flight for roll maneuvers? 

There are already modular RCS-Thrusters included in SSTU.

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On 12/9/2018 at 6:50 AM, eagle92lightning said:

Are there any good analogs or configs out there for a RD-0120 compatible with this mod?

As I understand it, the SSME (RS-25) is a very close analogue for the RD-0120 (both visually, and stats/performance).  A very simple patch could likely clone the part, rename it, and adjust the stats appropriately.

As far as other mods with RD-0120 engines -- sorry, not really familiar with other mods that add engines

On 12/9/2018 at 1:38 AM, falken said:

Also, whilst it is on my mind, do you have any plans to include cold gas thrusters for helping 1st stages maneuver easier in low-atmosphere flight for roll maneuvers?

There are already some RCS ports included in SSTU (as mentioned by others).  Unless you have something more specific in mind?

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On 12/9/2018 at 8:50 AM, eagle92lightning said:

Are there any good analogs or configs out there for a RD-0120 compatible with this mod?

I would add to Shadowmage's comments, almost any mod with Energia would have the RD-0120... I think there are 5 or 6 of them out there.  my Favorite is no longer produced but still available on Spacedock.

The Energia is very hard to put together but a brute in flight.   The engines are well made artistically...   I THINK they would be 100% compatible with SSTU by just dropping the mod in. 

 

Edited by Pappystein
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On 12/11/2018 at 8:54 AM, eagle92lightning said:

Thanks, the only problem is I need them to work with SSTU because I am working on a Deep Space Launch Vehicle or DSLV for short.

 

On 12/10/2018 at 9:28 PM, Pappystein said:

 I THINK they would be 100% compatible with SSTU by just dropping the mod in. 

 

I have used those RD-0120s with other mods before so I am pretty certain they will work fine.

 

So I re-downloaded LCA and realized I totally forgot Alcentar did not support anything but pure stock... SO..

Copy the below and save it as RD0120SSTU.cfg anywhere Will create a new "false" mod called zzzzSSTU to modify the RD0120 to work with SSTU and proper Hydrolox fuels.

Spoiler

@PART[Kenergia_RD0120]:NEEDS[SSTU]:FOR[zzzzSSTU]
{

!MODULE[ModuleEngine*]
{}
    MODULE
    {
        name = ModuleEnginesFX
        engineID = RS25
        runningEffectName = running_closed
        thrustVectorTransformName = thrustTransform
        powerEffectName = shockDiamond
        exhaustDamage = True
        ignitionThreshold = 0.1
        minThrust = 0
        maxThrust = 950
        heatProduction = 192
        fxOffset = 0, 0, 0
        EngineType = LiquidFuel
        exhaustDamageDistanceOffset = 1.5
        PROPELLANT
        {
            name = LqdHydrogen
            ratio = 15
            DrawGauge = True
        }
        PROPELLANT
        {
            name = Oxidizer
            ratio = 1
        }
        atmosphereCurve
        {
            key = 0 455
            key = 1 353
            key = 12 0.001
        }
    }
}

 

Edited by Pappystein
Misspelled name fixed
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20 minutes ago, true.wizardry said:

Is this mod compatible with TweakScale?

No, but it has equivalent functionality built in to parts where it makes sense.  You won't be able to scale command pods or engines, but can scale (and change models/layouts) for fuel tanks, RCS, and structural parts.

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