Jump to content

[WIP][1.8.x] SSTULabs - Low Part Count Solutions (Orbiters, Landers, Lifters) - Dev Thread [11-18-18]


Shadowmage
 Share

Recommended Posts

As far as the plumes go... it looks to me like both Waterfall and RealPlume are both active on most engines. Now this isn't really a bad thing.... I kinda love it! They seem to compliment each other.:happy:

Now as far as bugs go... I've seen many.

Trying to go EVA from one of the station cores sent Bill for a heck of a ride! It launched him out the door at breakneck speed! Barely had enough Mono to get back in.

I tried to attach a spark Engine (i think) to the service module and the VAB froze until I exited the VAB and reopened the ship.

I'm going to continue using SSTU in this 1.12.2 save despite the bugs, I would really like to see Shadowmage update this mod but it is after all his choice.

Link to comment
Share on other sites

  • 2 weeks later...
17 hours ago, Kerbalsgreat.Cyren001 said:

Cant remember when but for some time the tank, srb's and station cores look all like the boosters seen in this image, the capsule and shuttle however both look fine.

 

Image

 

That looks like missing meshes. Only time I've ever seen something like that was when I ****ed up an installation.

Link to comment
Share on other sites

  • 1 month later...
On 10/16/2021 at 3:04 PM, 1FingerSalute said:

As far as the plumes go... it looks to me like both Waterfall and RealPlume are both active on most engines. Now this isn't really a bad thing.... I kinda love it! They seem to compliment each other.:happy:

Now as far as bugs go... I've seen many.

Trying to go EVA from one of the station cores sent Bill for a heck of a ride! It launched him out the door at breakneck speed! Barely had enough Mono to get back in.

I tried to attach a spark Engine (i think) to the service module and the VAB froze until I exited the VAB and reopened the ship.

I'm going to continue using SSTU in this 1.12.2 save despite the bugs, I would really like to see Shadowmage update this mod but it is after all his choice.

Same here. Since the game is officially complete now. I would love to see one final update

Link to comment
Share on other sites

  • 4 weeks later...
On 1/31/2022 at 3:29 AM, Sudragon said:

Does anyone have a patch for running methalox in SSTU tanks?

Depends on if you're running with Real Fuels or not. If you were then you would probably already have the ability to load methane in your tanks and be in need of configs for the engines. 

Are you? If so then I can probably help.

Link to comment
Share on other sites

I tried adding it from the CRP mod which is already used through a MM patch, but for some reason it will not take it through patches so I added them directly in my install's sstu files for the tanks.

Link to comment
Share on other sites

  • 2 weeks later...
On 2/7/2022 at 6:35 AM, Jimbodiah said:

I tried adding it from the CRP mod which is already used through a MM patch, but for some reason it will not take it through patches so I added them directly in my install's sstu files for the tanks.

Could you post the  code and where to apply it?

Link to comment
Share on other sites

  • 1 month later...
  • 1 month later...
  • 3 weeks later...
This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...