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[KSP 1.0.5] [BDA 0.10.X] BDDMP [WIP]


jediminer543

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  • 2 months later...
19 minutes ago, fast_de_la_speed said:

is there possibly a way to find out what this was

 

id like to know myself. Perhaps I rebuilt it to work in Ksp 1.2.2 not sure ill check when i get home

Edited by Redneck
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Seems it was http://forum.kerbalspaceprogram.com/index.php?/topic/144775-12x-bdarmory-continued-v01116-08-nov-2016/ , the BD Armory Continued thread. Unfortunately it's one of the missing threads, there's no temporary thread for it as of yet.

(Not to contradict @Frybert, I can see a little bit more than he can.)

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1 minute ago, Red Iron Crown said:

Seems it was http://forum.kerbalspaceprogram.com/index.php?/topic/144775-12x-bdarmory-continued-v01116-08-nov-2016/ , the BD Armory Continued thread. Unfortunately it's one of the missing threads, there's no temporary thread for it as of yet.

(Not to contradict @Frybert, I can see a little bit more than he can.)

Thanks guys for your prompt responce. I just wanted to make sure It wasnt something I may have linked to and then broke myself. Good job guys :P

 

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  • 1 month later...
  • 2 months later...
  • 2 months later...
  • 3 months later...

I may be back.


Or this may be a temporary thing.

 

But I have (theoretically) updated the code to run.

 

See Here for cause of project death and How I intend to revive it.

 

Please also note that once this is working I will probably just create a new thread to stop necroing.

Edited by jediminer543
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2 hours ago, jediminer543 said:

I may be back.


Or this may be a temporary thing.

 

But I have (theoretically) updated the code to run.

 

See Here for cause of project death and How I intend to revive it.

 

Please also note that once this is working I will probably just create a new thread to stop necroing.

My day has been made. Thank you.

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I pushed a commit that syncs damage and explosions.

That is all it does, but it does that.

To use:

  • Download the DLL from github Link
  • Create folder named zzBDDMP in GameData
  • Insure BDA and DMP are installed and up to date
  • ???
  • Profit

Where profit == real time damage sync.

Probably massively buggy

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  • 2 weeks later...
On 11/14/2017 at 5:52 PM, jediminer543 said:

I pushed a commit that syncs damage and explosions.

That is all it does, but it does that.

To use:

  • Download the DLL from github Link
  • Create folder named zzBDDMP in GameData
  • Insure BDA and DMP are installed and up to date
  • ???
  • Profit

Where profit == real time damage sync.

Probably massively buggy

One step closer!

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  • 2 months later...
This thread is quite old. Please consider starting a new thread rather than reviving this one.

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