jediminer543

[KSP 1.0.5] [BDA 0.10.X] BDDMP [WIP]

Recommended Posts

19 minutes ago, fast_de_la_speed said:

is there possibly a way to find out what this was

 

id like to know myself. Perhaps I rebuilt it to work in Ksp 1.2.2 not sure ill check when i get home

Edited by Redneck
  • Like 1

Share this post


Link to post
Share on other sites

It appears to be linking to a removed post. Very possibly from one of the missing addon threads. Until the threads are restored we can't tell exactly what it was.

Share this post


Link to post
Share on other sites

Seems it was http://forum.kerbalspaceprogram.com/index.php?/topic/144775-12x-bdarmory-continued-v01116-08-nov-2016/ , the BD Armory Continued thread. Unfortunately it's one of the missing threads, there's no temporary thread for it as of yet.

(Not to contradict @Frybert, I can see a little bit more than he can.)

  • Like 3

Share this post


Link to post
Share on other sites
1 minute ago, Red Iron Crown said:

Seems it was http://forum.kerbalspaceprogram.com/index.php?/topic/144775-12x-bdarmory-continued-v01116-08-nov-2016/ , the BD Armory Continued thread. Unfortunately it's one of the missing threads, there's no temporary thread for it as of yet.

(Not to contradict @Frybert, I can see a little bit more than he can.)

Thanks guys for your prompt responce. I just wanted to make sure It wasnt something I may have linked to and then broke myself. Good job guys :P

 

Share this post


Link to post
Share on other sites

you guys started talking about the forum bugs, but never got back to the original question. will this ever be updated?

Share this post


Link to post
Share on other sites

Nice plugin/Modifcation/Compatibility plugin or whatever it is called, but, will this get future updates.... I hope I did not miss anything, I hope this will be fixed and updated so we can play with BDArmory with better "performance" for both client and server...

Share this post


Link to post
Share on other sites

I wanted to know if this would get updated for 1.3.1 BDArmory which uses Unity5 and has new radar mechanics and stuff. If you don't have time maybe I could hep you with your project. :D

Share this post


Link to post
Share on other sites
2 hours ago, jediminer543 said:

I may be back.


Or this may be a temporary thing.

 

But I have (theoretically) updated the code to run.

 

See Here for cause of project death and How I intend to revive it.

 

Please also note that once this is working I will probably just create a new thread to stop necroing.

My day has been made. Thank you.

Share this post


Link to post
Share on other sites

I pushed a commit that syncs damage and explosions.

That is all it does, but it does that.

To use:

  • Download the DLL from github Link
  • Create folder named zzBDDMP in GameData
  • Insure BDA and DMP are installed and up to date
  • ???
  • Profit

Where profit == real time damage sync.

Probably massively buggy

  • Like 1

Share this post


Link to post
Share on other sites
On 11/14/2017 at 5:52 PM, jediminer543 said:

I pushed a commit that syncs damage and explosions.

That is all it does, but it does that.

To use:

  • Download the DLL from github Link
  • Create folder named zzBDDMP in GameData
  • Insure BDA and DMP are installed and up to date
  • ???
  • Profit

Where profit == real time damage sync.

Probably massively buggy

One step closer!

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now