Vassily

[1.1.3] ProceduralProbes

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ProceduralProbes is a extension for ProceduralParts that allows you to generate custom probes.

The parts are fully editable: size, lenght, texture and content.

DOWNLOAD (from CurseForge)

Screenshot

screenshot1.png

Features

Torque: None

Sas: level 2

Max Temp: 1070°C

Installation

Extract the zip in your GameData folder. Ensure you have already installed ProceduralParts and ModuleManager.

Issues

There are not known issues.

Licence

ProceduralProbes is derived from ProceduralParts (distributed as CC 3.0 Unported).

Also this mod remains CC-BY-SA 3.0 unported.

Edited by Vassily
Versione updated

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What are other properties of the probe? Does it have torque? How about impact resistance and maximum temperature?

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What are other properties of the probe? Does it have torque? How about impact resistance and maximum temperature?

I write them this afternoon :).

Edit: done. I am already working on a second release, just adding RO support and changing sas-level by tech-level.

Edited by JarDev

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So, I was setting up a RemoteTech network last night and used this probe core for my interplanetary relay satellite and I noticed that this part doesn't integrate with RemoteTech. To fix that, I wrote a config that adds it and wanted to share it with anyone else that may need it. Drop this into your Kerbal Space Program/GameData/RemoteTech folder, in with all the other cfg files and it should work fine. That being said, I take no responsibilities for anything breaking your game or other general bugs. This is simply a copy-pasta from another part that does work with RT2.

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You could also maintain this thread, not only the curse.com entry...

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Mod updated to 1.1.2.

Added ablator as possible resource for the standard version.

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Anybody try this with 1.1.3 yet? I can't believe this hasn't already been incorporated into procedural parts....if I new how to code I'd do it :)

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10 minutes ago, Lazy8 said:

Anybody try this with 1.1.3 yet? I can't believe this hasn't already been incorporated into procedural parts....if I new how to code I'd do it :)

Still not incorporated.

I wish really someone to try it with new versions because I have no time at the moment.

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I will try it out, just looking at the files now. I see there's two folders created. 1 for stock and 1 for RO. I play RO so I'm wondering do I use only 1 folder? or put them both in the gamedata folder?

 

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5 hours ago, Lazy8 said:

I will try it out, just looking at the files now. I see there's two folders created. 1 for stock and 1 for RO. I play RO so I'm wondering do I use only 1 folder? or put them both in the gamedata folder?

 

Only RO folder :)

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After extensively trying out procedural probe again, I am happy to report that everything seems to be working with my RO/RSS install. There were no crashes and no errors given while using it. Things I did see wrong are

1) Placing a PP on a spacecraft makes the s/c controllable no matter the size. For a RO game this is a bit of a cheat but I only use it on s/c that the avionics is broken on anyway and mostly sounding rockets.

2) I think it keeps remote tech link status green no matter what. I need to play around with it more but low altitude entries always remain green when other antenna's go red. Not sure if the RT config is working for this.

I am happy this is working though. thank you very much

 

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19 minutes ago, Lazy8 said:

After extensively trying out procedural probe again, I am happy to report that everything seems to be working with my RO/RSS install. There were no crashes and no errors given while using it. Things I did see wrong are

1) Placing a PP on a spacecraft makes the s/c controllable no matter the size. For a RO game this is a bit of a cheat but I only use it on s/c that the avionics is broken on anyway and mostly sounding rockets.

2) I think it keeps remote tech link status green no matter what. I need to play around with it more but low altitude entries always remain green when other antenna's go red. Not sure if the RT config is working for this.

I am happy this is working though. thank you very much

 

Thank you. I should look to fix the problems Sunday.

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My probe doesnt work with RO. Copied the Procedural Part -Realism Overhaul folder into my gamedata. I get a probe, but it says its not functional with RO. Am I doing something wrong?

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1 hour ago, Phineas Freak said:

@Kotagi no, you are not doing something wrong. It's just that RO does not support it.

Ok thank you

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Is this dead now? I didn't see anything about it on your homepage Vassily and haven't been comments in a bit. This still hasn't been grouped into procedural parts either.

 

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I have no time at all at the moment to do anything regarding videogames. If someone wants to check for compatibility for sure is greatly welcome. Also if there is someone intrested in taking this project feel free to contact me.

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