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Devnote Tuesday: New Office


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<figure class="tmblr-full" data-orig-height="92" data-orig-width="480"><img data-orig-height="92" data-orig-width="480" alt="image" src="http://40.media.tumblr.com/d7742ffeeb1a06286bc834ec48a63051/tumblr_inline_nsxmv0D5gM1rr2wit_540.jpg"/></figure><p><b>Felipe (HarvesteR)</b><br/></p><blockquote><p>This week has mostly been about going over everyone’s projects and generally staying on top of things as they happen more and more in parallel these days. The UI work is coming along nicely, although it has admittedly proven to be far more involved than anyone could have expected. The game is running relatively nice and stable in Unity 5 now, which is a definite improvement compared to how it was a month or so ago, when we gauged progress by how far we could get without seeing some major crash.</p><p>On my end, the assembly framework is for the most part set up, although the build pipeline is still pending. That will probably stay like that until we need to run builds again, which hopefully shouldn’t be so far off now.</p><p>All in all, not the most exciting week, but definitely beats being under crunch time like we were a couple months back. </p></blockquote><p><b>Mike (Mu)</b></p><blockquote><p><i>Mike was not available for the devnotes this week</i>.</p></blockquote><p><b>Marco (Samssonart) </b></p><blockquote><p>It’s been a very diverse week, for one part I’ve been dealing with the licensing part of working with the PS4 SDK in Unity, I’ve also been working with Ted and our new hosting guys to move to our final server and get the patcher working again.</p><p>On a side note, the major office remo is done and we’re all back to our desks, which is definitely great, the provisional table we had was too low for me and my back was screaming bad things at me.</p></blockquote><p><b>Daniel (danRosas)</b></p><blockquote><p>I’ve been working on the same assets for the past couple of days. Everything is going well. Experimenting with some shaders. Got a little help from Marco to keep up with that. We’ve moved to our new space here at the offices. Everything looks new now! Next thing is to fill it with Kerbals, screaming Kerbals to be more precise. Some rockets here and there. I’m doing some renders to fill that up.</p></blockquote><p><b>Jim (Romfarer)</b></p><blockquote><p>This week i have been working on integrating the KnowledgeBase into ApplicationLauncher. As it turns out it became 6 apps instead of 5 as i wrote last time and 4 of the 6 are ready as i write this. In order to make this happen i rewrote knowledgebase and made it into a mini-applauncher because kb’s apps are externally controlled in the way they are not only scene dependant but target dependent as well.</p></blockquote><p><b>Max (Maxmaps)</b><br/></p><blockquote><p>Office renovations have been completed! New place still needs decoration and as such it may look a little bit bland and sterile, but I’m sure we can throw in a bunch of Kerbal appeal to it. Working with Andrea and Kasper has been absolutely fantastic, and it’s great having them be part of our community team. </p></blockquote><p><b>Ted (Ted)</b></p><blockquote><p><i>Ted is currently on vacation, getting his yearly dose of sun and .blistering his feet with hiking.</i></p></blockquote><p><b>Kasper (KasperVld)</b></p><blockquote><p>There’s not a lot to report on from my end this week. Mostly I’ve been helping Andrea get started and I’ve helped some streamers and YouTubers getting KSP to run correctly when they encountered some problems after upgrading to Windows 10, mostly related to drivers.</p><p>Don’t forget that KPE 3 starts next week. During this live event Harvey from HOCgaming and many other YouTube and Twitch personalities will attempt to raise money for Charity: Water whilst driving a rover from Duna’s south pole to its north pole. The event has raised over $30,000 in the past two editions, bringing safe, fresh water supplies to people who do not have access to even this most basic of commodities. More information & donation instructions can be found at .http://tiny.cc/KPE-3</p></blockquote><p><b>Andrea (Badie)</b></p><blockquote><p>This was my first week as Community Manager for KSP. I’ve been learning and meeting people thanks to Kasper, he has been so patient. Working with everyone here has been amazing.</p><p>This week I’ll try to learn more and play KSP a little better, I felt so sad cause i’m really bad at it, but I watched Scott Manley’s tutorials and I hope they’ll help me.</p></blockquote>

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<b>Andrea (Badie)</b><p>This was my first week as Community Manager for KSP. I’ve been learning and meeting people thanks to Kasper, he has been so patient. Working with everyone here has been amazing.</p><p>This week I’ll try to learn more and play KSP a little better, I felt so sad cause i’m really bad at it, but I watched Scott Manley’s tutorials and I hope they’ll help me.</p>
Practice, practice, practice.
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I hope Ted doesn't get too sore... I did a 10 kilometer hike with ~3k feet in elevation just this weekend... It was bad... Definitely worth the view though. ;)

pfZXOxs.jpg

Looking over Genoa bay in Canada.

Great to hear there are some hiking enthusiasts in the team. :) Makes me wish I could meet you all even more.

Good luck Badie! It's only rocket science yah know. :D

Edited by Avera9eJoe
changed "milometer" to "kilometer"
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KasperVid/Badie - can you confirm the copyright, attribution and disclaimer text for KSP-derived material? Specifically, I am about (next few days) to publish a KSP beginners' manual and this is my last check to see if you've made any changes recently.

This is what I have at the moment (re; previous and extant Squad instructions):

"The author is not affiliated with Kerbal Space Program or Squad

Squad has asserted their right to be identified as the authors of Kerbal Space Program"

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KasperVid/Badie - can you confirm the copyright, attribution and disclaimer text for KSP-derived material? Specifically, I am about (next few days) to publish a KSP beginners' manual and this is my last check to see if you've made any changes recently.

This is what I have at the moment (re; previous and extant Squad instructions):

"The author is not affiliated with Kerbal Space Program or Squad

Squad has asserted their right to be identified as the authors of Kerbal Space Program"

If the manual you're making is free you should be fine, but if it's a for profit (commercial) project you should contact the company first :)

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Everything looks new now! Next thing is to fill it with Kerbals, screaming Kerbals to be more precise.

Remember to include some non screaming ones to remind yourselves some of your players are quite good at the game, so you don't forget to make it fun once you're in space and not just watching explosions.

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Remember to include some non screaming ones to remind yourselves some of your players are quite good at the game, so you don't forget to make it fun once you're in space and not just watching explosions.
But they're so cute when they scream!

Not to mention, mine tend to scream whether things are going well or not.

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Nah, let her suffer. One more voice to convince the devs that information deprivation is stupid.

I must agree. Where the heck is the delta-v readout? Or TWR?

(I know, it's they're KER or MJ, but we all want it in stock :) KSP needs to bombard us with more information than we can handle, not starve us with less than we need... I love this game, but I wouldn't if it wasn't moddable :blush:)

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Don’t forget that KPE 3 starts next week. During this live event Harvey from HOCgaming and many other YouTube and Twitch personalities will attempt to raise money for Charity: Water whilst driving a rover from Duna’s south pole to its north pole. The event has raised over $30,000 in the past two editions, bringing safe, fresh water supplies to people who do not have access to even this most basic of commodities. More information & donation instructions can be found at .http://tiny.cc/KPE-3

Another great example of what an extraordinary and positive impact Kerbal Space Program has had in the real-world. The fact that such fund-raising can be done through a game like KSP is a testament to the community as well.

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But they're so cute when they scream!

It's cute maybe the first 1,000 times, but after that it's just annoying to see all your kerbals either screaming their heads off or having the biggest smile on their face all the time, and no in-between. I hope it gets revamped one day a mod replaces the stupid kerbal behavior with one that modifies their expression based on more factors (ex: running out of fuel, hurtling towards the ground, etc.) and making them bolder as they get more experienced.

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You guys should head on over to Paradox forums to see how Devnotes are done because yours are pretty much the worst and most uninformative I have ever seen. At least you're consistent I suppose...
They know, we've been over this. Believe it or not, they've gotten better but they're still pretty lack-luster.

Also, another good example would be the Factorio forums.

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Max is the Producer, so, of course he "does nothing," lol. This week not much to say, but, he's often the business guy behind the scenes arranging things... that he can't always talk about. Max was up front about that, in the month leading up to the PS4 announcement. He hosted a couple of pretty dry Squadcasts, evading questions ;)

It gets better closer to a release, when they have more to say about specific features that are finally nailed down. Special props to HarvesteR for detailed remarks about the rework of Asteroids and Wheels last month; and Mu and Romfarer, for plugging away at the UI overhaul.

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<p><b>Andrea (Badie)</b></p><blockquote><p>This was my first week as Community Manager for KSP. I’ve been learning and meeting people thanks to Kasper, he has been so patient. Working with everyone here has been amazing.</p><p>This week I’ll try to learn more and play KSP a little better, I felt so sad cause i’m really bad at it, but I watched Scott Manley’s tutorials and I hope they’ll help me.</p></blockquote>

Well, feel free to share your progress (or lack thereof), and don't be a stranger to the forums! As I'm sure you've started to see already, there are a lot of knowledgeable and helpful people about.

Just whatever you do, don't ask Max for help...

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Just whatever you do, don't ask Max for help...

And yes, as I suspected last week, the hatch is obscured by the solar panel. However, Max explains, it doesn't matter because he hasn't upgraded the Astronaut Complex so she can't go EVA anyway.

However, with no EVA there is no repacking chutes, so even if the ship COULD get back to Kerbin, it'd never be able to land there.

He throttles up. I have no idea why. It may have just been a mistake, but he was talking about how he'd missed the goo reading from space around Duna, so maybe he thought... I don't know. [He'd used up pretty much all of his fuel by now anyway]

The ship goes sideways (possibly becuase of landigng gear stuck in the ground) and he panics like we've all done, hits the gas, hits the ground, and everything explodes. The lander can survives somehow, but not much else.

"Okay so we're probably not going to get that goo data from space around Duna."

Yeah no, you're on the right track with Scott Manley.

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