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[1.2.x] [1.4 in Development] Real KSC in KSP Dev Continued


Tristonwilson12

Modern or Historical pads?  

246 members have voted

  1. 1. Modern/Future or Historical pads first

    • Modern/Future
      150
    • Historical
      96


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1 hour ago, Bev7787 said:

Oh... I have a complete model of Vandenberg though without textures, am I able to release it by itself?

It is your model so I think you should be able to do whatever you want with it. Technically this is 'The Real KSC in KSP', KSC being Kennedy Space Center so I don't think they'll be hitting Vandy for awhile. Copies are not uncommon in the KSP modding world and gives players the ability to pick and choose what they want to use. Content for RSS/RO is severely lacking so any "real" content put out by anyone will be embraced by me and probably many others. 

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1 hour ago, AlmostNASA said:

Agreed, Beautiful but I have a little problem on my own install. I modified LC 11 and the other pads to earth put it in RSS with the latest KK. The pads show up but I can't Launch From Them.

 

You have to place down the spawner too... also I forgot to mention... the Saturn V MLP Is animated when you click it

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Still doesn't work

EDIT: I think I found it- the configs were set to Kerbin. Retrying now

EDIT 2: Only Bacon configs were Kerbin, still working the problem

EDIT 3: It's KK not being compatible with RSS again.

Edited by Bev7787
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6 hours ago, Bev7787 said:

Still doesn't work

EDIT: I think I found it- the configs were set to Kerbin. Retrying now

EDIT 2: Only Bacon configs were Kerbin, still working the problem

EDIT 3: It's KK not being compatible with RSS again.

It doesn't work with stock either, as far as I can tell the UI was not properly recoded after KSP 1.1

I was going to try to make a separate instance for stock by placing more pads near KSC 

Edited by MajorLeaugeRocketScience
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While this whole Kerbal Konstructs thing gets sorted out.. we are still developing more pads :)

Chris Re-Modeled the Missile Row pads and the Atlas MSS and tower, so i went ahead and animated the MSS so when you click the top of the tower, it moves backwards then to the side!!

 

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