Tristonwilson12

[1.2.x] [1.4 in Development] Real KSC in KSP Dev Continued

Modern or Historical pads?  

138 members have voted

  1. 1. Modern/Future or Historical pads first

    • Modern/Future
      86
    • Historical
      52


Recommended Posts

I want the crawler for my Saturn rockets, looks pretty good.

Does the crawler use the launch clamp module so if we use ClampsBeGone it will disappear afterwards?

Share this post


Link to post
Share on other sites

it has a built in decouple node on it. no clamps at all. you decouple when you launch and you fly away.

then you can go back to it later and drive it away. or blow it up, whatever.

Share this post


Link to post
Share on other sites
then you can go back to it later and drive it away. or blow it up, whatever.

I just had to give this a bump :) Too funny

Share this post


Link to post
Share on other sites
it has a built in decouple node on it. no clamps at all. you decouple when you launch and you fly away.

then you can go back to it later and drive it away. or blow it up, whatever.

most likely blow up... just saying

Share this post


Link to post
Share on other sites

that crawler mod is here: https://www.dropbox.com/s/61cjj8maqn...ermod.zip?dl=0

still wip obviously.

the node floating on the Launchpad between the 2 launchclamps attaches to the spare node on the shuttle between the engines.

please remember that.

don't forget to stage it right

also the wheels are not finished yet but will move you around slowly anyway. oh and the 'break' maybe because its hundreds of tons lol

don't complain that this killed your kerbal or blew up your ksp head office or something

Share this post


Link to post
Share on other sites
that crawler mod is here: https://www.dropbox.com/s/61cjj8maqn...ermod.zip?dl=0

still wip obviously.

the node floating on the Launchpad between the 2 launchclamps attaches to the spare node on the shuttle between the engines.

please remember that.

don't forget to stage it right

also the wheels are not finished yet but will move you around slowly anyway. oh and the 'break' maybe because its hundreds of tons lol

don't complain that this killed your kerbal or blew up your ksp head office or something

Cool!!

Share this post


Link to post
Share on other sites

I am having a problem with the crawler, it gives me Kraken when I stage it.

I used clamps with it, is that the problem?

Share this post


Link to post
Share on other sites
I am having a problem with the crawler, it gives me Kraken when I stage it.

I used clamps with it, is that the problem?

Unless Mike has changed it, it should have a node you can attach the shuttle to. No need for clamps :)

Share this post


Link to post
Share on other sites

Btw if you have the gantry of mine installed already and you install my new one you wont need to do anything ingame. It will just update the 3d model basically

- - - Updated - - -

Nooo no clamps!

Use the floating node to attach the shuttle to the spare node on the shuttle between main engines.

Just apply handbrake when you leave the VAB.

You can stack all sorts of extra decouplers and ships to the crawler if you want but dont put clamps on the ships. This will cause colliders to go through colliders

- - - Updated - - -

Mike-NZ, at the risk of my gf yelling at me...can i hug you...because that looks awesome! :P

All good my man. Enjoy the mod and I will continue to improve it

Share this post


Link to post
Share on other sites

Since you guys seem to be halfway there already, with a drive-able crawler and all, figured I'd share an idea I've had for a few months. How about re-modeling the LC39 VAB with an interior, and instead of (or in addition to) having a spawn point at the launch site, put the spawn point inside the VAB. Then have your crawler part that can attach to and drive the mobile launch pads around, and have various adapter parts for different configurations to attach to it. (Saturn V w/ Tower, Saturn 1B w/ Tower and Milkstool, Shuttle Clamps, SLS clamps with SLS Tower)

Edited by Chris P. Bacon

Share this post


Link to post
Share on other sites
Since you guys seem to already be halfway there already, with a drive-able crawler and all, figured I'd share an idea I've had for a few months. How about re-modeling the LC39 VAB with an interior, and instead of (or in addition to) having a spawn point at the launch site, put the spawn point inside the VAB. Then have your crawler part that can attach to and drive the mobile launch pads around, and have various adapter parts for the MLP for different configurations to attach to it. (Saturn V w/ Tower, Saturn 1B w/ Tower and Milkstool, Shuttle Clamps, SLS clamps with SLS Tower)
That would be good..

Share this post


Link to post
Share on other sites

I will happily model in anythig if you can give me references

- - - Updated - - -

Okay, still getting problems with the crawler when I use it.

Really? I dont It's super basic. Whats the issue?

Share this post


Link to post
Share on other sites
I will happily model in anythig if you can give me references

- - - Updated - - -

Really? I dont It's super basic. Whats the issue?

I get the Kraken as soon as physics loads, all I can see is the skybox and my altimeter is glitched. Edited by _Augustus_

Share this post


Link to post
Share on other sites

On a side note there is a plugin for tank tracks, so I can get the crawler tracks working properly...

- - - Updated - - -

I get the Kraken as soon as physics loads, all I can see is the skybox and my altimeter is glitched.

Something on your end? Try build it as basic as possible

Share this post


Link to post
Share on other sites
On a side note there is a plugin for tank tracks, so I can get the crawler tracks working properly...

- - - Updated - - -

Something on your end? Try build it as basic as possible

I just remove the launch clamps on my Saturn V and attach the crawler to one of the F-1 engines.

Share this post


Link to post
Share on other sites

Oh I think I know what it is. I think I put the shuttle cockpit in it during tests, and if you dont have the shuttle interior it will skybok on you. I forgot to remove it.

Can you comment out or delete the 'intetnal' section in the cfg

- - - Updated - - -

Was going to make interior for it for a kerbal to drive. But will fix tonight

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.