Tristonwilson12

[1.2.x] [1.4 in Development] Real KSC in KSP Dev Continued

Modern or Historical pads?  

174 members have voted

  1. 1. Modern/Future or Historical pads first

    • Modern/Future
      110
    • Historical
      64


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So is the Saturn Launch pad animated? The Crew corridors are stuck in one position. Do they move?

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55 minutes ago, Insanitic said:

So is the Saturn Launch pad animated? The Crew corridors are stuck in one position. Do they move?

Really. you are faking so badly. 

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16 minutes ago, AlmostNASA said:

Really. you are faking so badly. 

Is the answer that obvious? I just installed this mod 10 minutes ago and I'm just confused. I tried looking around the thread about the Saturn MLP but I didn't find anything about the fuel lines moving away from the vehicle as it launches.

Needless to say, you can call me stupid, but I genuinely don't know.

Edited by Insanitic

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11 hours ago, Haxorlols said:

lqCOuu4.jpgWhen i tried to launch an Atlas V from the LC 41 I am upside down and this happens


umm stock KSP or RSS? If it is stock launchsites then that one is bugged or broken. it happens for everyone.

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Yes the STOCK atlas V pad is bugged at the moment, should be fixed soon, Though I am having Unity issues right now, and I'm working non stop to get the parts in game like I promised I would.

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i was promised release where release please send source files i wish to release them on the add on releases board.

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there all done, its unity now, but that aint working...

1 hour ago, CobaltWolf said:

i was promised release where release please send source files i wish to release them on the add on releases board.

sent.

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On 25/09/2016 at 0:22 PM, Haxorlols said:

lqCOuu4.jpgWhen i tried to launch an Atlas V from the LC 41 I am upside down and this happens


Ha-ha, happened to me also. But I used spawn marker and everything is fixed.

Here is what you will do.

*Open Ctrl+K, and a menu will appear. Click on local instances, and you will find the LC-41 pad option. Click on it, you will find a menu with details of the pad. Copy the position. Close everything, except the game.

*Again open Ctrl+k, and click on spawn new and find for spawn marker. Click on it as soon as you find it. Click on paste position. Save the marker as a launch site. Try moving it down little to fit your rockets in the pad.

*Use launch clamps, outerwise you rocket will start jumping

Hope this helps! 

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Been a long term fan of this project- can I ask for a progress report?

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1 hour ago, ZooNamedGames said:

Been a long term fan of this project- can I ask for a progress report?

On 9/23/2016 at 0:57 PM, Tristonwilson12 said:

This is a VERY soon update

this weekend 

Kappa

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i finally got unity to work and I will get everything packaged up on my git hub...

Including this little guy (still working on the animations for it tho)

unknown.png

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