Tristonwilson12

[1.2.x] [1.4 in Development] Real KSC in KSP Dev Continued

Modern or Historical pads?  

132 members have voted

  1. 1. Modern/Future or Historical pads first

    • Modern/Future
      81
    • Historical
      51


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lemme try that

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nope didn't work

use the search bar on your windows to find any modulemanager .dlls that are not placed in the main gamedata folder (probably in a subfolder from a mod).

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You may want to go through that zip and re-place all of the objects before throwing it out there for folks. The cfg's I made were for 0.25/0.90 and are not going to work in 1.0.4 (stock or RSS). Even with RSS installed, the planet names have changed, meaning the objects will not know where to show up. Even if you go in and change all the references from Kerbin to Earth, the RSS terrain map has changed since 0.90, and they will float about 10m higher above the cape canaveral terrain, compared to where I placed them. Anyone who downloads the "BaconKSC2" in its current form is going to have to re-place the objects themselves using KK, stock or RSS.

There is a reason I never released this before on the forums.. it's far from being complete or streamlined :wink:

Edit:

PS: My SpaceX Barge model should be in that source folder as well. (noticed y'all talking about something like that a few pages back) But it still needs some detail added.

Edited by Chris P. Bacon

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? what do u mean lol. do u mean you?
Who exactly?

Hey, i'm not there yet! I,was speaking of Felbourn aka Bob Fitch!

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You may want to go through that zip and re-place all of the objects before throwing it out there for folks. The cfg's I made were for 0.25/0.90 and are not going to work in 1.0.4 (stock or RSS). Even with RSS installed, the planet names have changed, meaning the objects will not know where to show up. Even if you go in and change all the references from Kerbin to Earth, the RSS terrain map has changed since 0.90, and they will float about 10m higher above the cape canaveral terrain, compared to where I placed them. Anyone who downloads the "BaconKSC2" in its current form is going to have to re-place the objects themselves using KK, stock or RSS.

There is a reason I never released this before on the forums.. it's far from being complete or streamlined :wink:

Edit:

PS: My SpaceX Barge model should be in that source folder as well. (noticed y'all talking about something like that a few pages back) But it still needs some detail added.

don't mind doing some detail. it looks nice already!!

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You guys ate doing so well. This is impressive.

Also with that freeze in the load screen.... it stopped at a stock part which shouldnt have any config errors unless it was modified. (This happens if there is a typo in the cfg)

I would assume you reachrd your memory limit.

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There is a reason I never released this before on the forums.. it's far from being complete or streamlined :wink:

That is what I am trying to get people to understand. They keep downloading the zip file expecting it to work and then post questions here as if your KSC2 is some kind of beta version of this mod. It is not even remotely ready yet.

Peoples of the interwebs, please don't mess around with the KSC2 unless you absolutely know what you are doing. I am working on getting it to function properly in 1.0.4, and it will be a part of Tristons mod as soon as we release the first version. Until then, please be patient :)

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That is what I am trying to get people to understand. They keep downloading the zip file expecting it to work and then post questions here as if your KSC2 is some kind of beta version of this mod. It is not even remotely ready yet.

Peoples of the interwebs, please don't mess around with the KSC2 unless you absolutely know what you are doing. I am working on getting it to function properly in 1.0.4, and it will be a part of Tristons mod as soon as we release the first version. Until then, please be patient :)

I am gonna try to make it work with KScale2 in approximately 30 hours or less from now.

Wish me luck!

- - - Updated - - -

You may want to go through that zip and re-place all of the objects before throwing it out there for folks. The cfg's I made were for 0.25/0.90 and are not going to work in 1.0.4 (stock or RSS). Even with RSS installed, the planet names have changed, meaning the objects will not know where to show up. Even if you go in and change all the references from Kerbin to Earth, the RSS terrain map has changed since 0.90, and they will float about 10m higher above the cape canaveral terrain, compared to where I placed them. Anyone who downloads the "BaconKSC2" in its current form is going to have to re-place the objects themselves using KK, stock or RSS.

There is a reason I never released this before on the forums.. it's far from being complete or streamlined :wink:

Edit:

PS: My SpaceX Barge model should be in that source folder as well. (noticed y'all talking about something like that a few pages back) But it still needs some detail added.

Nice spacebarge.

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That is what I am trying to get people to understand. They keep downloading the zip file expecting it to work and then post questions here as if your KSC2 is some kind of beta version of this mod. It is not even remotely ready yet.

Peoples of the interwebs, please don't mess around with the KSC2 unless you absolutely know what you are doing. I am working on getting it to function properly in 1.0.4, and it will be a part of Tristons mod as soon as we release the first version. Until then, please be patient :)

Yes thank you. I just finished replying to like 15 PM's so ill get back to work ASAP

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Yes yes yes!! Also, do you know if it's possible to make that like a second VAB to build rockets in? Or multiple hangars you can actually build in? Finally, any 39C in the works? I mean, it's tiny so it shouldn't be too difficult

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Could you please put in a download that is not a RAR file? I downloaded 7zip and it still didn't work:(

Thanks!! Ill try to fix it on my end too

Edited by MajorLeaugeRocketScience

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Hey guys, I will be working on the Atlas V launch pad! :)

Some images from what I have:

kynmuT7.png

The towers around the launchpad

8Qh35LJ.png

The smoke & flame "bucket"

XcQpmfR.png

The LO2 storage tank, for the CCB

3ZKeVJR.png

And finally, the Mobile Launch pad. THough it won't be mobile in KSP, sorry. ;)

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http://i.imgur.com/3ZKeVJR.png

And finally, the Mobile Launch pad. THough it won't be mobile in KSP, sorry. ;)

If we somehow could map a launcher to move with an animation of a model, then it "might" work.

But then... coding... lot's of coding to get it working.

A bit like how they did it with Orbiter.

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Hey guys, I will be working on the Atlas V launch pad! :)

Some images from what I have:

http://i.imgur.com/kynmuT7.png

The towers around the launchpad

http://i.imgur.com/8Qh35LJ.png

The smoke & flame "bucket"

http://i.imgur.com/XcQpmfR.png

The LO2 storage tank, for the CCB

http://i.imgur.com/3ZKeVJR.png

And finally, the Mobile Launch pad. THough it won't be mobile in KSP, sorry. ;)

AWESOME!!!! here is the plan guys... kart will be doing his Atlas Launch pad like it is now in modern day.... mine will be the commercial crew atlas CST-100 pad!!

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which is good for me because I need more time to finish mine because his is x3030394847 better then mine

also, by towers around the launch pad he means the LPS, Lightning Protection System

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a little off topic but YAAAAAY!!! http://www.ulalaunch.com/ula-to-launch-second-orbital-atk-cygnus.aspx Atlas V is my favorite rocket. I even own a piece of fairing :P

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Kartoffelkuchen that is simply awesome.

Any luck on the new download link? I tried EVERYTHING and it didn't work:(:(

I'm working on it..stand by

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https://drive.google.com/file/d/0B_tPtjHrVkkmY09MMFF4RF84WFE/view?usp=sharing try this one

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"Peoples of the interwebs, please don't mess around with the KSC2 unless you absolutely know what you are doing. I am working on getting it to function properly in 1.0.4, and it will be a part of Tristons mod as soon as we release the first version. Until then, please be patient"

liquidhype

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