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Shutting Down a Pivot? - ANSWERED


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I'm working on a Kerbin orbit station for a contract. I'm going for an ISS look-alike to a large degree.

I used the stock large radiator panels on my trusses. Having got about two thirds of the station into orbit I just realised that the panels rotate to catch the sun. Is there a property in the part config or mu file that I could use to kill the rotation?

Edited by SgìobairOg
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I'm working on a Kerbin orbit station for a contract. I'm going for an ISS look-alike to a large degree.

I used the stock large radiator panels on my trusses. Having got about two thirds of the station into orbit I just realised that the panels rotate to catch the sun. Is there a property in the part config or mu file that I could use to kill the rotation?

Before you change anything, go into your game and retract the radiators and make a backup of your save.

This might work


MODULE
{
name = ModuleDeployableRadiator
sunTracking = false // Try this
animationName = Deploy
retractable = true
pivotName = Pivot
raycastTransformName = Panel_006
windResistance = 5
trackingSpeed = 0.1
}

If not and you aren't actually interested in them working, you could just replace that module with this:


MODULE
{
name = ModuleAnimateGeneric
animationName = Deploy
isOneShot = false
startEventGUIName = Extend
endEventGUIName = Retract
actionGUIName = Toggle Panels
allowAnimationWhileShielded = False
}

Edited by Randazzo
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