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Landing Legs Clip Into Ground


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I'm putting this in modded support because I AM running a modded game, though I don't know if that'll make a difference.

KSP Version: 32-bit Windows 1.0.4

Problem: Landing legs clip through ground on Kerbin

Screenshot: http://imgur.com/p0JcpgD

Steps for reproduction:

1. Build ship with lander legs. (Due to the design of the ship, my legs were upside down in the VAB. SHould that make a difference?)

2. Put ship into perfectly spherical orbit at 100k using Hyperedit.

3. Land ship somewhere using parachutes at around ~3 m/s

4. Enjoy!

Link to Dropbox of output_log.txt:

https://www.dropbox.com/s/c5suudqjj7pm2uf/output_log.txt?dl=0

Installed Mods (pulled from CKAN command line):

- ActiveTextureManagement-x86-Aggressive 5-0

- AlcubierreStandalone 0.2.1

- BahamutoDynamicsPartsPack v1.2.0

- BDAnimationModules v0.6.2

- BDArmory v0.9.4

- CommunityResourcePack 0.4.4

- CommunityTechTree 2.1

- EnvironmentalVisualEnhancements 7-4

- EnvironmentalVisualEnhancements-HR 7-4

- FirespitterCore v7.1.4

- FirespitterResourcesConfig v7.1.4

- HeatControl 0.1.2

- HeatControl-Core 0.1.2

- HotRockets 1.0.4.1

- HotRocketsCommunityConfigs 7.25

- HyperEdit 1.4.1.0

- KAS 0.5.4

- KerbalAircraftExpansion v2.5.2

- KerbalFlightIndicators R10pre

- KerbalFoundries Beta_19.b

- KIS 1.2.1

- LandingHeight 1.4

- MechJeb2 2.5.3

- ModuleManager 2.6.7

- NearFutureElectrical 0.5.2

- NearFutureElectrical-Core 0.5.2

- NearFutureProps 0.4.3

- NearFuturePropulsion 0.5.3

- NearFutureSolar 0.5.21

- NearFutureSpacecraft 0.4.3

- RasterPropMonitor v0.21.2

- RasterPropMonitor-Core v0.21.2

- Scatterer v0.0171

- SmokeScreen 2.6.7

- StationPartsExpansion 0.3.3

- Toolbar 1.7.9

- TweakScale v2.2.1

- USI-SRV 0.3.1

- USITools 0.4.2

- VesselView v0.71

- VNG-Parachute 1.2

- VNG-Parachute-EVALoading 1.0

- VNG-Plugin 0.7.2

Sorry if I missed any information. Anyone know what's wrong?

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