harpwner Posted August 17, 2015 Share Posted August 17, 2015 (edited) Improved Explosion Effect! The definitive BDArmory Nuclear Weaponry (and other things) Pack! REQUESTS ARE ENCOURAGED! Donations = More Coffee! Welcome to North Kerbin Dynamics, supplier of Nuclear Weaponry and other modern or old weapons that will make you appreciate explosions even more than Michael Bay! This pack REQUIRES BDAc BETA 1.1.0, earlier versions will NOT work with this mod! Download on Curse or Spacedock NKD SPACE DIVISION: Spoiler NOW INTRODUCING: North Kerbin Dynamics SPACE DIVISION! New parts for use in space and interplanetary combat! REQUIRES BDAc BETA 1.1.0 and base North Kerbin Dynamics Download on Curse Videos: Awesome video of a Tsar Reentry Glider from SnideMeister: And an amazing cinematic explosionfest of nukes by SWDennis!: Changelog: Spoiler 0.8.4b: = Complete overhaul of plugin incoming = Withholding of unused parts (to return when finished) = Updated to BDAc BETA 1.1 = Mainly compatibility stuff 0.8.3: = Compatibility with KSP 1.3.0 0.8.2: + Added in the Mk77 Incendiary Bomb (WARNING: NAPALM CODE IS UNFINISHED!) = Compatibility with BDArmory for 1.2.1 = Various improvements to code = Various improvements to textures and models = Other things I forgot 0.8.1: + Stinger Missile = Reduced burn time of Scud and Nuclear Scud to fix effects = Got rid of the Scud decouple speed = Fixed the FAB hitboxes 0.8: + LAV AD Turret (requires P.E.W Stinger missiles for the pods) + MLRS Turret (for the artillery missiles!) + Remodeled the M-26, and Added the M-31 artillery missiles (M-26 unguided, M-31 GPS) + Nuclear Scud Variant + Scud Launcher + Paladin Turret + Chaparral Turret + FAB-100, 250, and 5000 (all made by @Quabbo) + Anti Ballistic Missile (Testing, not final model or texture) = Fixed the Scud's guidance (can now go over 100km!) = Improved some explosion FX 0.7: Honestly I don't remember much of what I did but here's the gist of it: + Added explosion shockwaves officially + Some plguin additions I forgot = Replaced MIRV model and texture again = 1.1 compatability = Various effect improvments 0.6: + Added Karl Gerat + Added M198 Howitzer + Added M1 8-inch Howitzer + Added 2A3 Kompensator 2P Nuclear Howitzer + Added Ohka + Added Exocet + Added V-1 + Added KBW (Kinetic Bombardment Weapon) + Re-Added MIRV + Added first part module! Kinetic Bombarder - Withheld a few things that you haven't even seen, just thought I'd tell you - Decided to wait a bit longer to add parachutes to Tsar and MOAB = Fixed Ammo Types = Included C.A.L in the download = Fixed multiple explosion effects = Repaired woes with the MIRV (hence it being readded) = fixed up some other stuff I already forgot about = Some retexturing (Exocet, Tomahawk, 12k bomb, Ohka, V-1, Tsar, MIRV) = Began search for RGBPeter (he's disappeared) 0.5: +Added Castle Bravo +Added B61 Nuclear Bomb +Added AK230 CIWS +Added GSh Helicopter Turret +Added Modular Gunpod (seperate guns to be inserted) +Added M26 Artillery Missile (with rocket tube) +Added MGM140 Artillery Missile (with MGM tube) +Added Scud Missile -Removed MIRV, will be replaced soon -Removed the old GSh gunpod =Replaced ALL the explosions, now new and improved =Replaced all the nuclear statistics with more accurate ones 0.4: +Added Atomic Annie (or Nuclear Valentina) +Added Railgun (Designed loosely based on the BAE Railgun) +Added Mk45 127mm Naval Gun (probably my best texturing job yet!) +Added Radial variants of the Railgun and Atomic Annie +Added GSh 23l gun pod +Added 12,000lb dumb bomb =Fixed up the Genie's explosion based on video footage =Tweaked the textures of all parts, now with specular mapping, shiny! =Tweaked the size of the slim flare dispenser, now it's slightly bigger -Removed the Brimstone missile (until I have missiles down) 0.3: +Added Genie Nuclear Air to Air Missile +Added Tomahawk Conventional Cruise Missile +Added AGM-158 Cruise Missile +Added Flare and Chaff refill boxes (No Crossfeed, mainly for KAS/KIS) =Major changes to nuclear explosion effects, minor tweaks to the rest. =Gave existing missiles exhaust effects 0.2: +Added FOAB +Added B-83 Nuclear Bomb =Tweaked a few effects 0.1.1: =Fixed MOAB's blast radius being wayyyyy OP =Tweaked MOAB's explosion effect, looks way better now Licensed under Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) Keep an eye out on my YouTube channel for a full overview of the mod (coming at some point soon): https://www.youtube.com/channel/UCebuxPejQ5u3wd1VC-hNQjA Edited February 22, 2018 by harpwner BETA update Quote Link to comment Share on other sites More sharing options...
TUKE Posted August 17, 2015 Share Posted August 17, 2015 Congrats, I've got my own BDA pack in development so i know how you feel. Quote Link to comment Share on other sites More sharing options...
Yukon0009 Posted August 17, 2015 Share Posted August 17, 2015 But can it blow up an asteriod ? Quote Link to comment Share on other sites More sharing options...
JellyCubes Posted August 17, 2015 Share Posted August 17, 2015 I like how the MOAB (with an equivalent TNT yield of 11 tonnes) has a blast radius comparable to the atomic bomb dropped on Hiroshima (with an equivalent TNT yield of 15,000 tonnes). Quote Link to comment Share on other sites More sharing options...
Thatdude253 Posted August 17, 2015 Share Posted August 17, 2015 I dig the paveway. Not so hot on the larger ordanance (though the MOAB could give me a reason to build a c-130). More LGBs (and there are plenty out there) are definitely missing from BD armory Quote Link to comment Share on other sites More sharing options...
Wolf Baginski Posted August 17, 2015 Share Posted August 17, 2015 The word is "ordnance"An "ordinance" is a type of law, and the two should not be confused. Unless you are Judge Dredd and the results are funny. Quote Link to comment Share on other sites More sharing options...
minepagan Posted August 17, 2015 Share Posted August 17, 2015 OMG PAVEWAY! *faints* OMG MOAB *faints again* OMG.....a......*heart attack*Any chance of fixed guns, and/or small turrets? Like, a 20/30mm IFV turret, or at least fixed versions (just the barrel) for the 30mm and .50 cals?On another note, HAVE A COOKIE! You have done 'MERCIA proud. Quote Link to comment Share on other sites More sharing options...
kerbiloid Posted August 17, 2015 Share Posted August 17, 2015 Any chance of fixed guns, and/or small turrets? Like, a 20/30mm IFV turret, or at least fixed versions (just the barrel) for the 30mm and .50 cals?"Heavy Ordnance"..50 cal turret...Got it: of course, you mean .50 cal with "californium bullets" !!! Quote Link to comment Share on other sites More sharing options...
EdusacconBR Posted August 17, 2015 Share Posted August 17, 2015 what about FOAB? Quote Link to comment Share on other sites More sharing options...
harpwner Posted August 17, 2015 Author Share Posted August 17, 2015 what about FOAB? Great Idea! I've added that to the planned list, I think I'll get started on that after the B-61 Nuclear BombOMG PAVEWAY! *faints* OMG MOAB *faints again* OMG.....a......*heart attack*Any chance of fixed guns, and/or small turrets? Like, a 20/30mm IFV turret, or at least fixed versions (just the barrel) for the 30mm and .50 cals?On another note, HAVE A COOKIE! You have done 'MERCIA proud.I dun served 'Murica proud!The word is "ordnance"An "ordinance" is a type of law, and the two should not be confused. Unless you are Judge Dredd and the results are funny.OMG I feel very stupid, I just updated the post.. thank you for pointing out my errorThat's what I get for posting a new thread at midnight!I like how the MOAB (with an equivalent TNT yield of 11 tonnes) has a blast radius comparable to the atomic bomb dropped on Hiroshima (with an equivalent TNT yield of 15,000 tonnes). Oh.... I added an extra zero... I meant to make the blast radius 180 meters...I'm gonna go throw out a hotfix once I've had my coffee... and also edit the explosion effect! Quote Link to comment Share on other sites More sharing options...
harpwner Posted August 17, 2015 Author Share Posted August 17, 2015 New Update released!Version 0.1.1:-Changed MOAB's blast radius to be more realistic-Tweaked the explosion effect of the MOAB, looks way better now Quote Link to comment Share on other sites More sharing options...
minepagan Posted August 17, 2015 Share Posted August 17, 2015 New Update released!Version 0.1.1:-Changed MOAB's blast radius to be more realistic-Tweaked the explosion effect of the MOAB, looks way better nowNow all we need are nukes......MWAHAHA!!!!! Quote Link to comment Share on other sites More sharing options...
harpwner Posted August 17, 2015 Author Share Posted August 17, 2015 Now all we need are nukes......MWAHAHA!!!!!What if I told youI'm already working on itB-83 is on the way! it's extremely destructive! Quote Link to comment Share on other sites More sharing options...
Feradose Posted August 17, 2015 Share Posted August 17, 2015 Tsar bomba please Quote Link to comment Share on other sites More sharing options...
Mrpijus123 Posted August 17, 2015 Share Posted August 17, 2015 Umm... the MOAB behaves rather strange after jettisoning it. It starts gaining speed while going upwards. Does it generate lift or is it that lightweight that it falls up? Quote Link to comment Share on other sites More sharing options...
sashan Posted August 17, 2015 Share Posted August 17, 2015 (edited) As for turrets... Please make Il-76 styled tail turret, with a single-kerbal pod and inbuilt ammo storage. it has 2x òouble-barreled Gzh-23 cannons, 23mm, 3000rpm each, 700m/s muzzle velocity.If you don't want to bother with IVA you can make this one, like on Tu-22:This one has single R-23 cannon, 2500rpm, 23mm, 850m/s muzzle velocity.Both should have 0.625 attach node for radar.Want some more inspiration of jet-age turrets - see here:http://kronvol.livejournal.com/14017.html Edited August 17, 2015 by sashan Quote Link to comment Share on other sites More sharing options...
harpwner Posted August 17, 2015 Author Share Posted August 17, 2015 Tsar bomba pleaseOh the Tsar.... that may cause problems with ksp loading... it may even make a reasonable dent in Kerbin!I'll think about it Quote Link to comment Share on other sites More sharing options...
sashan Posted August 17, 2015 Share Posted August 17, 2015 Oh the Tsar.... that may cause problems with ksp loading... it may even make a reasonable dent in Kerbin!I'll think about itIts damage radius is almost as large as Kerbin's. Way too much. Quote Link to comment Share on other sites More sharing options...
harpwner Posted August 17, 2015 Author Share Posted August 17, 2015 Its damage radius is almost as large as Kerbin's. Way too much.so... a kerbin-buster it would be!nah, if I do make it I'll balance it... maybe it'll be as bit as the BD physics range Quote Link to comment Share on other sites More sharing options...
minepagan Posted August 17, 2015 Share Posted August 17, 2015 so... a kerbin-buster it would be!nah, if I do make it I'll balance it... maybe it'll be as bit as the BD physics rangeAwwww.......Either way, there IS someone experimenting with terrain deformation....MWAHAHA........Also, how about just picking a 'standard' nuke, a hydrogen bomb, making kerbalized verisons, and calling it a day? (Although ICBM MIRVs would be nice....) Quote Link to comment Share on other sites More sharing options...
harpwner Posted August 17, 2015 Author Share Posted August 17, 2015 Awwww.......Either way, there IS someone experimenting with terrain deformation....MWAHAHA........Also, how about just picking a 'standard' nuke, a hydrogen bomb, making kerbalized verisons, and calling it a day? (Although ICBM MIRVs would be nice....)like I've said, I am working on some nuclear weapons... already made a regular airdropped one with a 200kt yield (unreleased)I'm pretty satisfied with the blast radius of 1.5km for it Quote Link to comment Share on other sites More sharing options...
harpwner Posted August 18, 2015 Author Share Posted August 18, 2015 so... hows about the first mushroom cloud to be in ksp... not bad eh? Quote Link to comment Share on other sites More sharing options...
minepagan Posted August 18, 2015 Share Posted August 18, 2015 YES YES YES!!!!!!!!!!+rep for you!- - - Updated - - -Crap, I have to spread some first..... Quote Link to comment Share on other sites More sharing options...
harpwner Posted August 18, 2015 Author Share Posted August 18, 2015 Umm... the MOAB behaves rather strange after jettisoning it. It starts gaining speed while going upwards. Does it generate lift or is it that lightweight that it falls up?I haven't seen this happen, I'll get back to you if I can reproduce it.And I'm glad you like it minepagan, I wonder if it was for a lack of trying or what but that effect only took like 2 hours to get working perfectly... just need better cloud textures xD Quote Link to comment Share on other sites More sharing options...
LORDPrometheus Posted August 18, 2015 Share Posted August 18, 2015 Would you be willing to share your secrets to beautiful explosions for my existing BLU-82 and GBU-57A? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.