harpwner

[WIP][1.3.1] North Kerbin Dynamics - Nuclear Bombs and Heavy Ordnance Pack (and other things) v0.84b

Recommended Posts

well poo

childish response I know but I ran into a big issue that's a little setback

you see, while testing napalm, I came to find a few bugs in the system, so they have to be ironed out... through code

so yeah, it'll be a bit longer, but I'll keep going at it!

Share this post


Link to post
Share on other sites
1 minute ago, harpwner said:

well poo

childish response I know but I ran into a big issue that's a little setback

you see, while testing napalm, I came to find a few bugs in the system, so they have to be ironed out... through code

so yeah, it'll be a bit longer, but I'll keep going at it!

Aw darn. Let's all hope for the best you can fix those bugs! :wink: 

EDIT: Did you see the Super moon today? Its the biggest since 1948. (If i'm right)

Edited by KerbalMan23

Share this post


Link to post
Share on other sites
7 hours ago, harpwner said:

well poo

childish response I know but I ran into a big issue that's a little setback

you see, while testing napalm, I came to find a few bugs in the system, so they have to be ironed out... through code

so yeah, it'll be a bit longer, but I'll keep going at it!

Hey harp idk if you saw my question or not.  "So for the Anti ballistic missiles, is there a radar capable of working with its range and how do I even get things to load at these distances? Also is there any sort of patch for resizing for Realism Overhaul?"

Is there any way to make use of them?

Share this post


Link to post
Share on other sites
13 hours ago, harpwner said:

well poo

childish response I know but I ran into a big issue that's a little setback

you see, while testing napalm, I came to find a few bugs in the system, so they have to be ironed out... through code

so yeah, it'll be a bit longer, but I'll keep going at it!

Thats fine. Better finding those bugs now than later

Share this post


Link to post
Share on other sites

Hey, I dont know how much you know about ai codding, but i would love to see you refine the experimental missile guidance system and let us build our on ICBMs with stock rocket parts and include a few war heads.

Share this post


Link to post
Share on other sites

so i considered the description of the gub 39s a challenge uh and then this happened one air craft with 548 part and weiging 43 touns if i can figure out how to get a screenshot in 1.2 I'll post it here

Share this post


Link to post
Share on other sites
13 hours ago, PilotTroll said:

Hey, I dont know how much you know about ai codding, but i would love to see you refine the experimental missile guidance system and let us build our on ICBMs with stock rocket parts and include a few war heads.

Well seeing as Ksp isn't too AI friendly, coupled with the fact that I'm pretty unfamiliar with AI, I don't see that being a possibility

Share this post


Link to post
Share on other sites
1 hour ago, Kombat engineer said:

Hi we would like an update on the update.

@Kombat engineer, one of the rules in the forum forbids users to repeatedly ask about mod update dates. Modders work out of their own passion, and don't always have the time to update their mods in response to new versions the game. A few posts about yours, there was already an inquiry about an update, and the modder had already stated that they were working on it.

If it hasn't been released by Monday as it was intended, then we must be patient and wait until it is.

Share this post


Link to post
Share on other sites
10 hours ago, Kombat engineer said:

Good work. You should make a napalm cluster bomb.

That is a terrifyingly real thing. 

Share this post


Link to post
Share on other sites

To speed things up I'm going to get napalm as good as I can and release it tonight if I can, then you guys can point out all the bugs for me :D

You don't have to if you don't want to?

Share this post


Link to post
Share on other sites
1 hour ago, harpwner said:

To speed things up I'm going to get napalm as good as I can and release it tonight if I can, then you guys can point out all the bugs for me :D

You don't have to if you don't want to?

Yay

Share this post


Link to post
Share on other sites
10 hours ago, harpwner said:

To speed things up I'm going to get napalm as good as I can and release it tonight if I can, then you guys can point out all the bugs for me :D

You don't have to if you don't want to?

I'm psyched, and hunting bugs is almost as fun as nuking the KSC so looking forward to it.

Share this post


Link to post
Share on other sites
49 minutes ago, Koening said:

I'm psyched, and hunting bugs is almost as fun as nuking the KSC so looking forward to it.

We are all psyched more than jeb when he finds out you have snacks installed.

Share this post


Link to post
Share on other sites
19 hours ago, harpwner said:

To speed things up I'm going to get napalm as good as I can and release it tonight if I can, then you guys can point out all the bugs for me :D

You don't have to if you don't want to?

I am ready

Share this post


Link to post
Share on other sites
Just now, RandoNandoz said:

the mod is for 1.1.x, not 1.2.1

Oh, how do you go back to earlier versions? Some other bombs like cluster work.

Share this post


Link to post
Share on other sites
1 minute ago, teeds427 said:

Oh, how do you go back to earlier versions? Some other bombs like cluster work.

I don't really think you can....

Share this post


Link to post
Share on other sites

Great mod, had a blast (heh) bombing kerbin with this. Pity the nukes don't work properly right now (or i'm doing something wrong on my end, entirely possible). If you're still open to requests, an AGM-129Storm Shadow or BrahMos (or II even?) would be pretty cool to see.

Technical whatnot over here

Spoiler

The good thing about the Brahmos is it isn't too far in design from the P-800, except it's much faster and a tad smaller, with the cost of a shorter operational range (for the prototype at any rate. production variant's supposed to have identical range to Oniks.) For Brahmos II, it has surprisingly angular features, which should be slightly easier to model (read: considerably difficult). For the storm shadow, all I can say is good luck ._.

On an unrelated noted, you spelled 'yield' wrong on FOAB, and only the FOAB, somehow.

-wrench

Share this post


Link to post
Share on other sites

I still can't download from SpaceDock.

The files get corrupted around 20 MB/33.5MB,

Tested it with 4 different internet connections and two different VPNs.

 

Share this post


Link to post
Share on other sites

So it turns out the big issue that was plaguing me and preventing my release

is a problem with BDArmory itself...

so I'll go ahead and release the compatibility update, and pass on the issue to the other thread. The actual issue will be described here:

Spoiler

While testing the napalm, I encountered an issue in which the napalm would generate heat, but the explosion effect would appear in a completely different location.

I held back a bit to test, confident I could fix it

But then after trying multiple changes, I saw that the nuclear bombs had the same issue, which didn't plague previous versions...

On top of that, after dropping the explosive from BDArmory (note it was the warhead and not the normal bombs) from a plane, it had the same exact issue.

If anyone reproduces this, please tell me so I can confirm and pass this on to PapaJoe, otherwise I may have to try things on my own install.

I think it is a BDArmory issue though, seeing I did a full clean install and still had this issue.

Anywho, update time!

NKD Update v0.8.2

* Compatibility with BDArmory for 1.2.1
* Added in the Mk77 Incendiary Bomb (WARNING: NAPALM CODE IS UNFINISHED!)
* Various improvements to code
* Various improvements to textures and models
* Other things I forgot

Share this post


Link to post
Share on other sites
35 minutes ago, harpwner said:


* Added in the Mk77 Incendiary Bomb (WARNING: NAPALM CODE IS UNFINISHED!)
 

when you say napalm code is unfinished, does that mean functional or not functional?

Share this post


Link to post
Share on other sites
58 minutes ago, PilotTroll said:

when you say napalm code is unfinished, does that mean functional or not functional?

functional

but kinda broken

basically untested since the whole effects but means it's hard to tell whether it's working or not but things have burned and exploded so yeah.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.