Guest Posted May 3, 2017 Share Posted May 3, 2017 31 minutes ago, acerarity said: As I said before, its already be covered, read back I already read it Quote Link to comment Share on other sites More sharing options...
acerarity Posted May 4, 2017 Share Posted May 4, 2017 (edited) 2 hours ago, dundun92 said: I already read it Well, as it has been said, there is no fix as of this moment (2017-05-03) Edited May 4, 2017 by acerarity Quote Link to comment Share on other sites More sharing options...
TheGamingPatriot Posted May 4, 2017 Share Posted May 4, 2017 I have found an issue with the Tsar Bomba (Translates to "King Bomb"). When ever I arm and release it, it keeps exploding like a normal fuel tank. (Playing in 1.2.2) Quote Link to comment Share on other sites More sharing options...
Used Car Salesman Posted May 9, 2017 Share Posted May 9, 2017 On 5/4/2017 at 1:09 PM, TheGamingPatriot said: I have found an issue with the Tsar Bomba (Translates to "King Bomb"). When ever I arm and release it, it keeps exploding like a normal fuel tank. (Playing in 1.2.2) For me, none of the nuclear weapons are functioning. Quote Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted May 9, 2017 Share Posted May 9, 2017 7 minutes ago, Used Car Salesman said: For me, none of the nuclear weapons are functioning. Do you have the patch linked in thread a page or so back, that I believe is still the fix, not sure not checked this week Quote Link to comment Share on other sites More sharing options...
Used Car Salesman Posted May 10, 2017 Share Posted May 10, 2017 7 hours ago, SpannerMonkey(smce) said: Do you have the patch linked in thread a page or so back, that I believe is still the fix, not sure not checked this week I did not catch that. Thank you very much. Works just fine now. Quote Link to comment Share on other sites More sharing options...
F3ARSTUNTS Posted May 15, 2017 Share Posted May 15, 2017 I have a suggestion. In the old explosions there was a shockwave (white cloud at the outside of a nuke) and I'd like to see it brought back. Quote Link to comment Share on other sites More sharing options...
St4rCrush3r Posted May 15, 2017 Share Posted May 15, 2017 I'm having issues with this mod. From what I understand I have installed it correctly (pic below), and the missiles and bombs I can select and place on my ships in-game. Except when I launch a missile or drop a bomb, the explosion is just a normal explosion. Any help would be appreciated, thanks! Directory: Quote Link to comment Share on other sites More sharing options...
Mr. Quark Posted May 15, 2017 Share Posted May 15, 2017 (edited) 1 hour ago, St4rCrush3r said: I'm having issues with this mod. From what I understand I have installed it correctly (pic below), and the missiles and bombs I can select and place on my ships in-game. Except when I launch a missile or drop a bomb, the explosion is just a normal explosion. Any help would be appreciated, thanks! Directory: Try re-installing the mod. Edited May 15, 2017 by Mr. Quark Quote Link to comment Share on other sites More sharing options...
acerarity Posted May 15, 2017 Share Posted May 15, 2017 14 hours ago, St4rCrush3r said: I'm having issues with this mod. From what I understand I have installed it correctly (pic below), and the missiles and bombs I can select and place on my ships in-game. Except when I launch a missile or drop a bomb, the explosion is just a normal explosion. Any help would be appreciated, thanks! Directory: You installed it wrong, inside that folder is a GameData folder, and you want to take the contents of the gamedata folder out of it, and put it into the KSP GameData folder (its the same for every mod) Quote Link to comment Share on other sites More sharing options...
St4rCrush3r Posted May 15, 2017 Share Posted May 15, 2017 (edited) 2 hours ago, acerarity said: You installed it wrong, inside that folder is a GameData folder, and you want to take the contents of the gamedata folder out of it, and put it into the KSP GameData folder (its the same for every mod) I don't see it. Edited May 15, 2017 by Snark Fixed image link Quote Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted May 15, 2017 Share Posted May 15, 2017 1 hour ago, St4rCrush3r said: it. Hi your install looks ok to me , have you tried it with the temp fix dll linked in post below Quote Link to comment Share on other sites More sharing options...
TheUltimateJimbob Posted May 18, 2017 Share Posted May 18, 2017 Hi, I have an issue where when I fire the missile it doesn't actually decouple but the rocket fires so It blows up my plane. Is this a well known issue and is there some way to fix it? Quote Link to comment Share on other sites More sharing options...
acerarity Posted May 18, 2017 Share Posted May 18, 2017 1 hour ago, TheUltimateJimbob said: Hi, I have an issue where when I fire the missile it doesn't actually decouple but the rocket fires so It blows up my plane. Is this a well known issue and is there some way to fix it? Well this is a new one I have never heard before. Are you sure you are putting the missile on the rail, and the right way (Not half inside the pylon, or anything) Quote Link to comment Share on other sites More sharing options...
TheUltimateJimbob Posted May 18, 2017 Share Posted May 18, 2017 Just now, acerarity said: Well this is a new one I have never heard before. Are you sure you are putting the missile on the rail, and the right way (Not half inside the pylon, or anything) Yeah, I tried using both the attachment modes, different rails from other mods, and I tried offsetting the missile off the rail to prevent clipping. Quote Link to comment Share on other sites More sharing options...
acerarity Posted May 18, 2017 Share Posted May 18, 2017 9 hours ago, TheUltimateJimbob said: Yeah, I tried using both the attachment modes, different rails from other mods, and I tried offsetting the missile off the rail to prevent clipping. There are 4 nodes on the BD rails, bottom, right, left, and the node for attaching the rail to the plane. Try placing the missiles on the rails via surface attach, rather then using the nodes. I have never heard of anybody having this glitch before (If its even a glitch), so you might be doing it wrong, post screenshots of the missile on the rails Quote Link to comment Share on other sites More sharing options...
XOC2008 Posted May 18, 2017 Share Posted May 18, 2017 Also what missile are you using? Quote Link to comment Share on other sites More sharing options...
UnlawfulWaffle Posted May 18, 2017 Share Posted May 18, 2017 Every time I drop a nuke, even if I am very far away from the mushroom cloud, my ship overheats and blows up. Is there a way to fix this? Quote Link to comment Share on other sites More sharing options...
TheUltimateJimbob Posted May 19, 2017 Share Posted May 19, 2017 (edited) 15 hours ago, acerarity said: There are 4 nodes on the BD rails, bottom, right, left, and the node for attaching the rail to the plane. Try placing the missiles on the rails via surface attach, rather then using the nodes. I have never heard of anybody having this glitch before (If its even a glitch), so you might be doing it wrong, post screenshots of the missile on the rails It appears that this is something that is actually universal to all missiles, so it's not just North Kerbin. What's weird is that the missiles work and fire normally on most of my planes. I usually don't use the nodes for placement so it's odd. The plane with 4 engines and the giant intake under the nose is the one where missiles don't decouple, while the MiG looking one does work. I have a few other planes with the issue of missiles and bombs that don't decouple but this is the most recent. I just hope there is a good identifiable reason the specific planes don't work so I can fix and avoid it later. Edit: Sorry guys, it appears an auxiliary power unit from Red vs Blue continued caused the missiles to fail. Edited May 20, 2017 by TheUltimateJimbob Quote Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted May 19, 2017 Share Posted May 19, 2017 8 hours ago, UnlawfulWaffle said: Every time I drop a nuke, even if I am very far away from the mushroom cloud, my ship overheats and blows up. Is there a way to fix this? Nukes are after all dangerous, how far away is very far away? it matters . As for steps toward not getting toasted again, check the cfg for the weapons blast radius and be a good deal further away than that when it goes off. One of the nukes has a blast radius of over 7KM so local is not going to cut it Quote Link to comment Share on other sites More sharing options...
UnlawfulWaffle Posted May 19, 2017 Share Posted May 19, 2017 (edited) 9 hours ago, SpannerMonkey(smce) said: Nukes are after all dangerous, how far away is very far away? it matters . As for steps toward not getting toasted again, check the cfg for the weapons blast radius and be a good deal further away than that when it goes off. One of the nukes has a blast radius of over 7KM so local is not going to cut it I checked the cfg file and the B61 bomb had a blast radius of 0. I'm guessing that means forever. It doesn't make sense because if I am 20 km away from the B61 and it explodes I explode immediately. Edit: The B61, B83, TSAR Bom-a, and Castle Bravo all have a blast radius of 0 meters. 0 meters? Either it goes on forever or the blast is nothing. I can't escape it? Edited May 19, 2017 by UnlawfulWaffle Checked config files, found more with a blast radius of 0 meters. Quote Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted May 19, 2017 Share Posted May 19, 2017 (edited) On 19/05/2017 at 0:18 PM, UnlawfulWaffle said: all have a blast radius of 0 meters. 0 meters Nope, they don't you are failing to understand the arrangement of cfg modules, B61 blastRadius = 4910, B83 blastRadius = 7470, Castle Bravo blastRadius = 11300, so that seems considerably more than zero. Edited May 21, 2017 by SpannerMonkey(smce) attitude Quote Link to comment Share on other sites More sharing options...
UnlawfulWaffle Posted May 19, 2017 Share Posted May 19, 2017 (edited) 3 hours ago, SpannerMonkey(smce) said: Nope, they don't you are failing to understand the arrangement of cfg modules, B61 blastRadius = 4910, B83 blastRadius = 7470, Castle Bravo blastRadius = 11300, so that seems considerably more than zero. You only have to use one of these nukes once to realize that all is not right with, their operation, the effectiveness, the area of effect., the blast and heat functions, I'm sure when H designed this code that he did not intend for objects at ground zero or close to, to remain undamaged while the damage at the periphery is way out of proportion. No slur or disrespect intended to H or the mod ( as he's a very clever mod maker, smarter than me ) ,but right now, as gameplay goes, and for those who are interested in setting up combat scenarios, the nukes are fairly useless , as a toy and a bit of fun fine, but expecting them to contribute to an enjoyable combat scenario is a little optimistic right now. They certainly do not fit as a low yield battlefield nuke, not with areas of effect , spreading , as far as i've been able to tell in excess of 20KM But then there's a reason only two have been officially used in anger, in the history of warfare, they have nasty side effects. SO perhaps they are just perfect as they are, and actually serve as a timely reminder of why nukes aren't really fun Thank you for the help! Edit: Oops, I didn't scroll down enough. I see it now, thank you. Edit 2: This is what I mean, it doesn't make much sense that it is 21 km away and my plane explodes immediately after the nuke goes off. Edited May 19, 2017 by UnlawfulWaffle Quote Link to comment Share on other sites More sharing options...
SupremeSoren Posted May 19, 2017 Share Posted May 19, 2017 Um, I don't know why, but none of the explosions, even for conventional bombs, work, at all. At all. At all. Quote Link to comment Share on other sites More sharing options...
Toonu Posted May 20, 2017 Share Posted May 20, 2017 (edited) 18 hours ago, SpannerMonkey(smce) said: Nope, they don't you are failing to understand the arrangement of cfg modules, B61 blastRadius = 4910, B83 blastRadius = 7470, Castle Bravo blastRadius = 11300, so that seems considerably more than zero. Yeah, I experienced same problem before a 2 months, I fired cruise missile armed with nuclear warhead (Tomahawk so W80) and flew away. And it hit me 80km from the impack instantly destroying my plane. No idea what happened that day. It was Tomahawk from your PEW mode btw. Edited May 20, 2017 by Toonu Quote Link to comment Share on other sites More sharing options...
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