loves ksp mods Posted October 14, 2017 Share Posted October 14, 2017 (edited) i have installed it like you said but now the weapon manager says now weapon manager found when i have 1 on my craft and still says now weapon manager found it is annoying also tsar bomb does not explode Edited October 14, 2017 by loves ksp mods Quote Link to comment Share on other sites More sharing options...
acerarity Posted October 14, 2017 Share Posted October 14, 2017 (edited) 6 hours ago, loves ksp mods said: i have installed it like you said but now the weapon manager says now weapon manager found when i have 1 on my craft and still says now weapon manager found it is annoying also tsar bomb does not explode well I have that problem with the tsar too, so thats normal, but make sure the weapon manager is on the craft, and didn't break off, and make sure its the weapon manager and not one of the other extra things *Edit* Its kinda hard for me to troubleshoot problems when im not the one controlling things Edited October 14, 2017 by acerarity Quote Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted October 14, 2017 Share Posted October 14, 2017 (edited) On 10/13/2017 at 7:12 AM, loves ksp mods said: hey i cant find my weapon manager in bdarmoury with north kerbin dynamics i use 1.3 mods for 1.3 kerbal space program and i installed it in two ways first i copied north kerbin dynamics to the bdarmoury folder inside of game data couldent find weapon manager then i deleted bdarmoury and reinstalled it 1.3 and put the folders inside of north kerbin dynamics into freshly installed 1.3 bdarmoury still no weapon manager so please help ok thx i will try it HI there is NOTHING right about the way you have installed these mods. NO mod should be added to another mods folder, EVER , been modding KSP since 2012 and that has never been part of the proceedure for adding mods NO mod should be added to the Squad folder The only place for a mod to be is in its' own folder in GameData AND be the release version, not a copy of a dev version not a copy of the source. In the case of BDA the correct file for KSP 1.3 is https://github.com/PapaJoesSoup/BDArmory/releases/download/v0.3.0.0/BDArmory.0.3.0.0_07282017.zip When you download that file you will have in you r downloads BDArmory.0.3.0.0_07282017.zip. Unzip this folder Inside the zip you will find GameData, open that folder and within you will find the actual BDArmory mod. copy this BDArmory folder to your KSP GameData . DONE, don't move anything, don not change anything. This mod is now ready to run. No idea what the state of play with NKD downloads is right now, but last time i looked it was very similar , download a zip , extract that zip , open the NKD v0.036484 or whatever it is folder , remove and place the North Kerbin Weaponry folder into GameData. .Although i seems that 50% of users have it installed incorrectly. The zip file extracts to NKD_-_North_Kerbin_Dynamics_for_BDArmory-0.8.2.2 , and i have seen many logs and even users of the mod state for people with problems that you should install that folder and just remove the -0.8.2.2 from the end of the folder name, while this sort of works,it is not correct . The only folder from that download you install is North Kerbin Weaponry, and only to GameData. Hope that clears some of the confusion. ALL mods install this way, there are no exceptions to this that i'm aware of. . KSP/GameData/TheMod--- Edited October 14, 2017 by SpannerMonkey(smce) mixed up quote owners Quote Link to comment Share on other sites More sharing options...
Acea Posted October 15, 2017 Share Posted October 15, 2017 Since BDArmory Continued now has all ammunitions in CAL and another universal ammo box, I guess it's time that CAL could end. I'd still keep the ammo box as a legacy since tons of users would still use it, as well as those MM patches, but NAS/NKD should no longer require it to work. Quote Link to comment Share on other sites More sharing options...
[NL]chemonlgames Posted October 18, 2017 Share Posted October 18, 2017 i cant see the mushroom clouds pls help Quote Link to comment Share on other sites More sharing options...
[NL]chemonlgames Posted October 18, 2017 Share Posted October 18, 2017 where do i need to put the north kerbin weaponry in the normal game folder or gamedata Quote Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted October 18, 2017 Share Posted October 18, 2017 4 minutes ago, [NL]chemonlgames said: where do i need to put the north kerbin weaponry in the normal game folder or gamedata ALL mods for KSP go in KSP/GameData. No known exceptions Quote Link to comment Share on other sites More sharing options...
[NL]chemonlgames Posted October 18, 2017 Share Posted October 18, 2017 thx Quote Link to comment Share on other sites More sharing options...
[NL]chemonlgames Posted October 18, 2017 Share Posted October 18, 2017 48 minutes ago, SpannerMonkey(smce) said: ALL mods for KSP go in KSP/GameData. No known exceptions so the folder called north kerbin weaponry need to go in gamedata and still i cant see the mushroom cloud Quote Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted October 18, 2017 Share Posted October 18, 2017 1 minute ago, [NL]chemonlgames said: so the folder called north kerbin weaponry need to go in gamedata and still i cant see the mushroom cloud You will have to read the thread for the current state of the North Kerbin Mod, as i have not looked at it for a while. Perhaps a current user could assist??? Quote Link to comment Share on other sites More sharing options...
[NL]chemonlgames Posted October 18, 2017 Share Posted October 18, 2017 i cant see the mushrooms cloud 8 minutes ago, SpannerMonkey(smce) said: You will have to read the thread for the current state of the North Kerbin Mod, as i have not looked at it for a while. Perhaps a current user could assist??? i cant find it Quote Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted October 18, 2017 Share Posted October 18, 2017 12 minutes ago, [NL]chemonlgames said: i cant see the mushrooms cloud i cant find it For technical reasons i cant quote the post but go back a few pages to a post on 8/11/2017 , which deals with the issue you mention, As far as i'm aware the situation remains the same. Quote Link to comment Share on other sites More sharing options...
[NL]chemonlgames Posted October 19, 2017 Share Posted October 19, 2017 On 13-6-2017 at 3:06 AM, Next_Star_Industries said: Like I said the install folder is wrong. It has the version number and the config files aren't pointing to it. The install folder needs changed to be just North Kerbin Weaponry and everything works fine. i cant see the mushroom cloud from the nukes can you pls help me Quote Link to comment Share on other sites More sharing options...
[NL]chemonlgames Posted October 19, 2017 Share Posted October 19, 2017 do i need to remove all the version numbers off the mods but i cant find them Quote Link to comment Share on other sites More sharing options...
Next_Star_Industries Posted October 21, 2017 Share Posted October 21, 2017 (edited) On 10/19/2017 at 11:26 AM, [NL]chemonlgames said: i cant see the mushroom cloud from the nukes can you pls help me It appears NKD v0.84 isn't compatible with the newest release of BDAc 0.3.0.0. Not sure if @harpwner seen it had been updated or not. The current version of NKD v0.84 is compatible with the previous version of BDAc v2.1.2 so you will have to revert back in order to use NKD as it currently is. Edited October 23, 2017 by Next_Star_Industries Quote Link to comment Share on other sites More sharing options...
harpwner Posted October 22, 2017 Author Share Posted October 22, 2017 3 hours ago, Next_Star_Industries said: It appears NKD v0.84 isn't compatible with the newest release of BDAc 0.3.0.0. Not sure if @harpwner seen it had been updated or not. The current version of NKD v0.84 is compatible with the previous version of BDAc v2.1.2 so you will have to revert back in order to use NKD as it currently is. Whoa wait what? I had a new computer upgrade so that accounts for the off time... but this is news to me. I tested with BDAc 0.3.0.0. before release so maybe I released the wrong one? Also a LOT of my files got wiped because I switched hard drives for boot, which means I have to revert and re-update through that... sorry. Quote Link to comment Share on other sites More sharing options...
Next_Star_Industries Posted October 22, 2017 Share Posted October 22, 2017 (edited) On 10/21/2017 at 10:51 PM, harpwner said: I tested with BDAc 0.3.0.0. before release so maybe I released the wrong one? There are no nuke explosions when running with KSP 1.3 and BDAc 0.3.0.0. BDAc changed the missile launcher code a little in v0.3.0.0. I haven't looked at NKD source code to be sure this is the issue. Did you compile for KSP 1.3.1 by chance? The BDAc team has a beta version for KSP1.3.1. Edited October 23, 2017 by Next_Star_Industries Quote Link to comment Share on other sites More sharing options...
Next_Star_Industries Posted October 23, 2017 Share Posted October 23, 2017 (edited) @harpwner disregard my previous comment I forgot I have a dev build installed of BDAc. After placing the release v0.3.0.0 in everything works as expected. If others are having errors it will be because of an incorrect install. Again I apologize for the mistake. Nice changes by the way loving it. Edited October 23, 2017 by Next_Star_Industries Quote Link to comment Share on other sites More sharing options...
Capt.gelo Posted October 26, 2017 Share Posted October 26, 2017 Did everything that was said at page 64, correct install but still, nukes won't work, they used to. 1.22 btw. Quote Link to comment Share on other sites More sharing options...
Next_Star_Industries Posted October 29, 2017 Share Posted October 29, 2017 On 10/26/2017 at 2:42 PM, Capt.gelo said: Did everything that was said at page 64, correct install but still, nukes won't work, they used to. 1.22 btw. I'll need to know your KSP version, BDAc version, NKD version, and PhysicsRangeExtender version in order to help you out. Quote Link to comment Share on other sites More sharing options...
TheEnderman Posted October 29, 2017 Share Posted October 29, 2017 But does it work with 1.2? *Insert cliffhanger song here* Quote Link to comment Share on other sites More sharing options...
loves ksp mods Posted November 5, 2017 Share Posted November 5, 2017 so i have bdac and nkd both 1.3 also my ksp is 1.3 so if i just install the nkd folder into gamedata everything will work right Quote Link to comment Share on other sites More sharing options...
Edlu Kerman Posted November 12, 2017 Share Posted November 12, 2017 So, Harpwner. You may remember me. I'm the guy who suggested nuke scud. Not that this has any bearing on what we're saying, BUT - there's a new version of BDAc out (1.0.0.0.0) which does not work with this mod. Unfortunately there do not appear to be any legacy downloads. Quote Link to comment Share on other sites More sharing options...
L0ck0n Posted November 16, 2017 Share Posted November 16, 2017 Awesome mod, it would be great to use all these missiles with stealth mechanics introduced in new BDAc update. Quote Link to comment Share on other sites More sharing options...
Vladioan11 Posted November 17, 2017 Share Posted November 17, 2017 The nukes don't work for me and Cal++ doesn't exist anymore. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.