Portaldude111 Posted November 18, 2017 Share Posted November 18, 2017 hi i downloaded the mod and tried everything the other posts said to do, but no matter what the nuclear bombs don't work. they just explode like normal parts if anyone could help that would be appreciated thanks Quote Link to comment Share on other sites More sharing options...
Acea Posted November 18, 2017 Share Posted November 18, 2017 19 hours ago, Vladioan11 said: The nukes don't work for me and Cal++ doesn't exist anymore. You don't need C.A.L++ any more since all ammos have become part of BDAc. 3 hours ago, Portaldude111 said: hi i downloaded the mod and tried everything the other posts said to do, but no matter what the nuclear bombs don't work. they just explode like normal parts if anyone could help that would be appreciated thanks NKD is not compatible with latest BDAc right now, you can try using an earlier version. Quote Link to comment Share on other sites More sharing options...
Portaldude111 Posted November 18, 2017 Share Posted November 18, 2017 1 hour ago, Acea said: You don't need C.A.L++ any more since all ammos have become part of BDAc. NKD is not compatible with latest BDAc right now, you can try using an earlier version. Thanks! its working now. Quote Link to comment Share on other sites More sharing options...
Thorn_Ike Posted November 21, 2017 Share Posted November 21, 2017 When will it be compatible with BDAc? Quote Link to comment Share on other sites More sharing options...
mm10857 Posted November 21, 2017 Share Posted November 21, 2017 Could you guys plaese make this mod compatible with the CKAN mod management system, as you can only install compatible mods with it Plase and thanks, mm10857 Quote Link to comment Share on other sites More sharing options...
Starslinger999 Posted November 22, 2017 Share Posted November 22, 2017 (edited) I recently heard that the President of the US (Who's name we shall not mention, for fear of flame trolls) revived Project Thor, ie using Kinetic Tungsten Impacters, dropped from orbit, hitting the ground at Mach 10, with the force of a small tactical nuke. This mod has had these impactors for a while now, and now we can finally drop them on the VAB knowing they might be used against countries like [Insert Communist Dictatorship Asian country bordering China here] Edited December 17, 2017 by Starslinger999 Quote Link to comment Share on other sites More sharing options...
ILLRansom Posted December 3, 2017 Share Posted December 3, 2017 (edited) HELP I Just got newest update and the warhead RADIUS / POWER / HEAT is off, its 0 /0/-1 on my castle bravo and on tsar bob. Is there anyway to be able to change this or does this require a new update? I'm on newest update and everything works on every other thing OK WENT INTO CFG FILE GOT TO THIS it is 0 in the descriptions but the true blast radius is right but I'm still having explosion issues with the tsar and with castle bravo. It is the explosion file issue because I just tested a 300kt nuke war head and it had an incredible explosion! Edited December 3, 2017 by ILLRansom Quote Link to comment Share on other sites More sharing options...
Hs.Panda Posted December 9, 2017 Share Posted December 9, 2017 On 12/2/2017 at 11:46 PM, ILLRansom said: HELP I Just got newest update and the warhead RADIUS / POWER / HEAT is off, its 0 /0/-1 on my castle bravo and on tsar bob. Is there anyway to be able to change this or does this require a new update? I'm on newest update and everything works on every other thing OK WENT INTO CFG FILE GOT TO THIS it is 0 in the descriptions but the true blast radius is right but I'm still having explosion issues with the tsar and with castle bravo. It is the explosion file issue because I just tested a 300kt nuke war head and it had an incredible explosion! it's a compatibility issue between nkd and the LATEST BDarmory..if you downgrade BD armory to the second newest release it'll work Quote Link to comment Share on other sites More sharing options...
Dj_Monkey Posted December 9, 2017 Share Posted December 9, 2017 Is there by any chance the nukes will get fixed since C.A.L++ is now gone and my nukes don't work except for the genie. yes i have bdarmory. Quote Link to comment Share on other sites More sharing options...
xiones11 Posted December 14, 2017 Share Posted December 14, 2017 Will you be fixing the scale of your weapons any time soon? Some of your stuff is comically out of proportion like the Davy Crockett and the entire FAB series. I mean, your 100kg FAB bomb is modeled to be over a meter long when in reality it was a quarter of this size. Like it is the the size of a FAB 250 not a FAB 100. Love your mod! Keep up the good work! Quote Link to comment Share on other sites More sharing options...
Starslinger999 Posted December 17, 2017 Share Posted December 17, 2017 On 12/14/2017 at 2:05 AM, xiones11 said: Will you be fixing the scale of your weapons any time soon? Some of your stuff is comically out of proportion like the Davy Crockett and the entire FAB series. I mean, your 100kg FAB bomb is modeled to be over a meter long when in reality it was a quarter of this size. Like it is the the size of a FAB 250 not a FAB 100. Love your mod! Keep up the good work! Probably Its like that because Kerbal scale is diffrent from real scale. If the Tsar Bob-a was real scale, the mushroom cloud would be the size of Kerbin. On 12/8/2017 at 7:55 PM, Hs.Panda said: it's a compatibility issue between nkd and the LATEST BDarmory..if you downgrade BD armory to the second newest release it'll work Which Version of that? Is it the one without Radar Stealth if so... Quote Link to comment Share on other sites More sharing options...
XOC2008 Posted December 17, 2017 Share Posted December 17, 2017 FAB-100 specs put it at 1.49 meters. Quote Link to comment Share on other sites More sharing options...
RedPandaz Posted December 18, 2017 Share Posted December 18, 2017 So *this* is what has been destroying my computer/FPS Quote Link to comment Share on other sites More sharing options...
Hs.Panda Posted December 19, 2017 Share Posted December 19, 2017 On 12/17/2017 at 5:08 PM, Starslinger999 said: Probably Its like that because Kerbal scale is diffrent from real scale. If the Tsar Bob-a was real scale, the mushroom cloud would be the size of Kerbin. Which Version of that? Is it the one without Radar Stealth if so... 0.3.0.0 seems to work for me when i want to nuke stuff Quote Link to comment Share on other sites More sharing options...
Hs.Panda Posted December 26, 2017 Share Posted December 26, 2017 (edited) Can anyone explain how to use the kinetic bombardment weapons? Or at least a good way to aim then Edited December 26, 2017 by Hs.Panda Quote Link to comment Share on other sites More sharing options...
acerarity Posted December 26, 2017 Share Posted December 26, 2017 (edited) 17 hours ago, Hs.Panda said: Can anyone explain how to use the kinetic bombardment weapons? Or at least a good way to aim then 80% luck, 20% skill Edited December 26, 2017 by acerarity Quote Link to comment Share on other sites More sharing options...
Riurik Posted December 26, 2017 Share Posted December 26, 2017 18 hours ago, Hs.Panda said: Can anyone explain how to use the kinetic bombardment weapons? Or at least a good way to aim then It does serve very well when trying to destroy something that is below another parts. (trying to hit a tank below a carrier or base or something like that). It is specialy usefull with the new BDAc System, the armor panels cover from explosion and damage from other parts behind them, You can even attach a bomb to it to do more damage after penetration/landing. I use Mechjeb autopilot to try point it directly from space and landing aiming for the final aproach, of course you will need to atach some engines and control surfaces to try hit something, and a lot of luck. If you try to use it from a plane instead of space, you can use this technique. Spoiler Quote Link to comment Share on other sites More sharing options...
Don0303 Posted December 27, 2017 Share Posted December 27, 2017 (edited) im using BDarmory 0.3 but there is no part category for the weapons, is there a fix for this? Edited December 27, 2017 by Don0303 spelling Quote Link to comment Share on other sites More sharing options...
harpwner Posted January 1, 2018 Author Share Posted January 1, 2018 Update 0.84b(eta) is out! Simple things, no large changes. This is a compatibility update with BDAc BETA 1.1.0 ONLY Also compatible with 1.3.1 as a result. If anything doesn't work properly, please tell me. I don't have the time to test EVERYTHING thoroughly so things slip through the cracks quite easily! Quote Link to comment Share on other sites More sharing options...
TheKurgan Posted January 2, 2018 Share Posted January 2, 2018 (edited) Found a few issues you may not know about... and maybe they are intended. in many of your configs, you have put in blastRadius = 0 and blastPower = 0 not sure if that is intentional? in the editor they all show up as zero and the TnTmass is showing up as 1 for most of your bombs. A few of your configs have explSoundPath and explModelPath in there twice... not sure if this makes any difference. check the k12bomb.cfg for examples of both. The 12k Bomb.cfg looks normal. I understand that maybe I am completely wrong about the blastRadius and blastPower for your stuff. Edited January 2, 2018 by TheKurgan Quote Link to comment Share on other sites More sharing options...
HebaruSan Posted January 2, 2018 Share Posted January 2, 2018 On 8/17/2015 at 4:38 AM, harpwner said: Also Requires C.A.L++ (Thanks Acea and Prometheus!) Is this still required? The thread says it's discontinued/abandoned. Quote Link to comment Share on other sites More sharing options...
Acea Posted January 2, 2018 Share Posted January 2, 2018 2 minutes ago, HebaruSan said: Is this still required? The thread says it's discontinued/abandoned. No. BDAc has all required resources and now it's not necessary any more. Quote Link to comment Share on other sites More sharing options...
DoctorDavinci Posted January 2, 2018 Share Posted January 2, 2018 27 minutes ago, HebaruSan said: Is this still required? The thread says it's discontinued/abandoned. CAL is no longer required for BDAc ... for more detail please consult our wiki https://github.com/PapaJoesSoup/BDArmory/wiki/1.2.2-Bullet-Configuration Quote Link to comment Share on other sites More sharing options...
harpwner Posted January 2, 2018 Author Share Posted January 2, 2018 4 hours ago, Acea said: No. BDAc has all required resources and now it's not necessary any more. 4 hours ago, DoctorDavinci said: CAL is no longer required for BDAc ... for more detail please consult our wiki https://github.com/PapaJoesSoup/BDArmory/wiki/1.2.2-Bullet-Configuration Forgot to remove that part of the post, have done that now. 8 hours ago, TheKurgan said: Found a few issues you may not know about... and maybe they are intended. in many of your configs, you have put in blastRadius = 0 and blastPower = 0 not sure if that is intentional? in the editor they all show up as zero and the TnTmass is showing up as 1 for most of your bombs. A few of your configs have explSoundPath and explModelPath in there twice... not sure if this makes any difference. check the k12bomb.cfg for examples of both. The 12k Bomb.cfg looks normal. I understand that maybe I am completely wrong about the blastRadius and blastPower for your stuff. This is intentional actually. I just have some messy configs as a result of being incredibly exhausted while working on it. BDAc 1.1 uses tntmass instead of blast radius and power now, and this is done in an external module. I just have to remove all the references to the previous versions of BDAc. I also may have accidentally left duplicates of the model paths when moving them to the new module as well, so I'll remedy that too. I don't think these config mishaps will effect the actual weapon behavior, however. Quote Link to comment Share on other sites More sharing options...
TheKurgan Posted January 2, 2018 Share Posted January 2, 2018 No, it doesn't seem to have any effect. I'm fairly familiar with BDA configs and such, as I have been assisting with their testing over the past few months. I just noticed these things, and was curious. Quote Link to comment Share on other sites More sharing options...
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