Hunony Posted April 17, 2018 Share Posted April 17, 2018 is working for 1.4.2? i just wanna do some icbms and launch nukes from far away Quote Link to comment Share on other sites More sharing options...
Browncow12 Posted April 21, 2018 Share Posted April 21, 2018 With weapons such as the M1 8-inch Howitzer, it will not fire for me. I have tried many things to fix this, but it still won't fire. The other weapon I know won't fire for me is the Karl Gerat 041. I am using an older version of the game, which is KSP v 1.3.1. I hope you can help! Quote Link to comment Share on other sites More sharing options...
AwesomeDude3664 Posted April 25, 2018 Share Posted April 25, 2018 (edited) Is NKD compatible with BDAc 1.1? Really hoping to use the LAV-25 turret in 1.4.1 without the pink bullets. Edited April 25, 2018 by AwesomeDude3664 Grammar. Quote Link to comment Share on other sites More sharing options...
Kernel Kraken Posted April 27, 2018 Share Posted April 27, 2018 I don't remember if I've posted here, but I'll say it anyways. The entire reason I made an account in the first place was to thank you for this excellent add-on, which I've followed since 1.2. Thanks for putting work into this and expecting nothing in return. Though the bug with the endless splash radius to planes is annoying... Quote Link to comment Share on other sites More sharing options...
xXKSP_playerXx Posted May 3, 2018 Share Posted May 3, 2018 On 4/25/2018 at 6:11 AM, AwesomeDude3664 said: Is NKD compatible with BDAc 1.1? Really hoping to use the LAV-25 turret in 1.4.1 without the pink bullets. It is compatible with BDAc 1.1 but BDAc 1.1 is for KSP 1.3.1. On 4/18/2018 at 12:54 AM, Hunony said: is working for 1.4.2? i just wanna do some icbms and launch nukes from far away It is kinda compatible with KSP 1.4 but some weapons are bugged. You need to use BDAc 1.2. Quote Link to comment Share on other sites More sharing options...
Hunony Posted May 3, 2018 Share Posted May 3, 2018 3 minutes ago, xXKSP_playerXx said: It is compatible with BDAc 1.1 but BDAc 1.1 is for KSP 1.3.1. It is kinda compatible with KSP 1.4 but some weapons are bugged. You need to use BDAc 1.2. yeah im using BDA latest release, and i think you should do something like SSTU did here: https://github.com/shadowmage45/SSTULabs/issues/701 but if you dont want ok. Quote Link to comment Share on other sites More sharing options...
Jengaleng Posted May 9, 2018 Share Posted May 9, 2018 any update on this mod? Quote Link to comment Share on other sites More sharing options...
hanhan658 Posted May 11, 2018 Share Posted May 11, 2018 Is it only me or is it that if I download weapons extension, every nuke in this mod loses its power? Quote Link to comment Share on other sites More sharing options...
hanhan658 Posted May 12, 2018 Share Posted May 12, 2018 Hello? No replies? I'm using BDAc 1.2.1 in KSP 1.4.2. I deleted extension and the nukes still has a blast radius of only 50 m. @harpwner Quote Link to comment Share on other sites More sharing options...
DoctorDavinci Posted May 12, 2018 Share Posted May 12, 2018 3 hours ago, hanhan658 said: Hello? No replies? I'm using BDAc 1.2.1 in KSP 1.4.2. I deleted extension and the nukes still has a blast radius of only 50 m. @harpwner From my understanding this mod has not been updated since BDAc v1.0.0.0 for KSP v1.3.x ... Using this mod with any BDAc version past BDAc v1.0.0.0 will likely result in this mod not working as advertised as there have been numerous changes made under the hood of BDAc which have not been incorporated into this mod as of yet Be advised that continuously asking for updates or info on updates can be very trying on a modder and is generally discouraged ... Please read the following thread regarding 'not poking the bears' Quote Link to comment Share on other sites More sharing options...
Xd the great Posted May 23, 2018 Share Posted May 23, 2018 (edited) Is this a compatible version for ksp v 1.4.3? Edited May 23, 2018 by Xd the great Typo Quote Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted May 23, 2018 Share Posted May 23, 2018 13 hours ago, Xd the great said: Is this a compatible version for ksp v 1.4.3? On 5/12/2018 at 9:58 PM, DoctorDavinci said: From my understanding this mod has not been updated since BDAc v1.0.0.0 for KSP v1.3.x ... Using this mod with any BDAc version past BDAc v1.0.0.0 will likely result in this mod not working as advertised as there have been numerous changes made under the hood of BDAc which have not been incorporated into this mod as of yet Be advised that continuously asking for updates or info on updates can be very trying on a modder and is generally discouraged ... Please read the following thread regarding 'not poking the bears' Quote Link to comment Share on other sites More sharing options...
DoctorDavinci Posted May 23, 2018 Share Posted May 23, 2018 (edited) 15 hours ago, Xd the great said: Is this a compatible version for ksp v 1.4.3? Perfect example of not reading the thread ... Literally, the post above you answers your question Edited May 23, 2018 by DoctorDavinci Quote Link to comment Share on other sites More sharing options...
Xd the great Posted May 24, 2018 Share Posted May 24, 2018 10 hours ago, DoctorDavinci said: Perfect example of not reading the thread ... Literally, the post above you answers your question Sorry for my noobness, I dont know anything about coding and i am jsut confirming that it wont work in v 1.4.3 Quote Link to comment Share on other sites More sharing options...
F3ARSTUNTS Posted May 25, 2018 Share Posted May 25, 2018 I apologize for this, but can someone point me to an area of the discussion where people are discussing fixing the "nukes wont blow up" glitch? Thanks! BTW, im using 1.4.3 with NKD & BDA installed. Quote Link to comment Share on other sites More sharing options...
DoctorDavinci Posted May 25, 2018 Share Posted May 25, 2018 12 hours ago, F3ARSTUNTS said: I apologize for this, but can someone point me to an area of the discussion where people are discussing fixing the "nukes wont blow up" glitch? Thanks! BTW, im using 1.4.3 with NKD & BDA installed. 3 posts above yours a previous post of mine was quoted (2 posts above that) And it isn't a 'glitch' .... this mod has not been updated to the latest BDAc as explained in those posts I mentioned Quote Link to comment Share on other sites More sharing options...
F3ARSTUNTS Posted May 25, 2018 Share Posted May 25, 2018 1 hour ago, DoctorDavinci said: 3 posts above yours a previous post of mine was quoted (2 posts above that) And it isn't a 'glitch' .... this mod has not been updated to the latest BDAc as explained in those posts I mentioned Ah. Thanks! Quote Link to comment Share on other sites More sharing options...
b0siyang Posted May 26, 2018 Share Posted May 26, 2018 Sorry,I want to know how to trigger nuclear bomb effect. Thank you very much Ksp version 1.4.3 BDA version 1.2.1.1 NKD version 0.84 Quote Link to comment Share on other sites More sharing options...
PewPewTrash Posted June 17, 2018 Share Posted June 17, 2018 (edited) I had a question because It didn't seem answered in any of the above, I get the explosion effects, where theres the stock explosion but then around it the bigger one, the problem is, I don't get mushroom clouds? I have used the Moab, Scud (Nuclear), Tsar Bob-a, and many more, yet it doesn't seem to appear for me? Mods: BDArmory, Distant Object, EVE, KER, kopernics, KWRocketry, ModularFlightIntegrator, NearFutureSoalr, NKD (North Kerbin Weaponry named) PhysicsRangeExtender, Planet Shine, Pruners, Scatterer, SpaceY-Lifters, SVE, SVT, TRR, TweakScale, VenStockRevamp. RUNNING KSP 1.3.1 Edited June 17, 2018 by PewPewTrash Quote Link to comment Share on other sites More sharing options...
Portaldude111 Posted June 20, 2018 Share Posted June 20, 2018 Hi, is there any previous version of ksp or any way where all the required mods will work together because currently only the bombs work and not any of the guns, im pretty sure that is due to the mods not working. any help will be appreciated thanks Quote Link to comment Share on other sites More sharing options...
uprise951 Posted July 1, 2018 Share Posted July 1, 2018 Hello, as a military stuff boy and a fan of missiles I have some suggestions that you could find interesting It actually is possible to have two stage missiles by da wae(Aster missiles from SM Marine are in fact that way) so 1-THAAD ABM We know it from North Korean missile crisis, THAAD is a 2 stage medium interceptor against ballistic missiles that has RCS thrusters for terminal homing outside thick atmosphere.I suppose RCS is possible when we already have HE-KV 2-Kh47M2 Kinzhal Kinzhal is a heavy aeroballistic missile from Russia, it is simply launched from an MiG31 interceptor and used against both carrier groups and land targets, Missile moves at hypersonic speeds as its dropped at speeds above mach 2 as well as it quickly climbs to the stratosphere compared to its possible cousin Iskander SRBM, Kinzhal uses satelite and assumed radar targeting, and i think that could already be implemented. 3-ASELSAN KORKUT ASELSAN KORKUT is a 35mm CIWS system with probably the highest firepower of any CIWS, it has high levels of modularity, it can be mounted on M113, ships and even static platforms!KORKUT utilizes 2 barrels, very high rate of fire for its caliber and airburst rounds for ensuring maximum firepower.I am aware of there is Oerlikon Millenium CIWS but that one could be nice to see too! 4-SOM-J Cruise Missile A Turkish small cruise missile especially designed for internal bays of F-35 JSF.SOM J gets is award for being the smallest cruise missile that you could mount it on an attack helicopter!Despite its size it maintains 2/3 the range of most ALCMs.Why not going small I mean 4-AGM114N This aint a nuclear armed one, AGM114N is the version armed with thermobaric warhead, you know the rest 5-Kh102 Russian Nuclear Armed ALCM for bombers like Tu160 and Tu95 sporting a 350kt warhead.This one is a f..cking big missile, it holds the range record of not only ALCMs but the whole realm of cruise missiles in use! 6-Brahmos NG Brahmos NG is the air launched version of famous Brahmos Supersonic Cruise Missile, currently P800 Oniks of SMArmory is too big and other supersonic LAGMs are Antirad, BrahmosNG however works like a cruise missile and fit to be launched from air 7-Cirit ROKETSAN Cirit is a laser guided 70mm rocket designed for lots of platforms, especially light UAVs and Helicopters, it packs the range of ATGMs while having low size.It uses pods with 2 and 4 slot configuration.Cirit also has a thermobaric variant 8-KN18 Think of a Scud, but it is made in North Korea and literally manuevers during terminal phase 9-Radially mounted 40mm Bofors and 25mm Rotary Cannon Anyone remember that AC130 uses 40mm and 25mm besides a big 105mm?Just why not making it real by making radial variants Quote Link to comment Share on other sites More sharing options...
Fraston Posted July 5, 2018 Share Posted July 5, 2018 1.4.3 would be nice... Quote Link to comment Share on other sites More sharing options...
Kerkulous Posted July 8, 2018 Share Posted July 8, 2018 Has anyone here tried to put this into career mode? It would be really interesting to be able to do contracts were you have to bomb or shoot a missile at a certain target, and it would be very achieving for this mod to be put into the tech tree were the small bombs and nukes are researched before the big bombs and nukes (Tsar specifically!) Quote Link to comment Share on other sites More sharing options...
Gargamel Posted July 9, 2018 Share Posted July 9, 2018 On 7/5/2018 at 1:55 PM, Fraston said: 1.4.3 would be nice... The OP hasn't been on in 3 months, and there are multiple posts, on this page, about which version this mod works for. Until the modder returns, or somebody else (you perhaps?) takes up the reins: Quote Link to comment Share on other sites More sharing options...
Kuba3k Posted July 9, 2018 Share Posted July 9, 2018 (edited) Does anyone know how to fix it? https://imgur.com/fxHmM5x Edited July 9, 2018 by Kuba3k Quote Link to comment Share on other sites More sharing options...
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