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[Question] How to add MechJeb to any part?


Spades_Neil

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Stock Plugins also includes a MM patch to do it, and it won't break the game if you uninstall mechJeb without uninstalling it like MechJeb Embedded will. Also MechJeb embedded doesn't work on the manned parts or the command seat.


@PART
[*]:HAS[@MODULE[ModuleCommand],!MODULE[MechJebCore]]:NEEDS[MechJeb2]:AFTER[MechJeb2]
{
MODULE
{
name = MechJebCore
}
}
@PART
[*]:HAS[@MODULE[KerbalSeat],!MODULE[MechJebCore]]:NEEDS[MechJeb2]:AFTER[MechJeb2]
{
MODULE
{
name = MechJebCore
}
// The rest of this removes the MechJeb parts, remove it if you want to keep them.
@PART[mumech_MJ2_AR202|mumech_MJ2_Pod]:NEEDS[MechJeb2]:AFTER[MechJeb2]
{
@TechRequired = unassigned
@category = none
}

Or put that in a module manager config somewhere (and be sure module manager is installed), it will add MechJeb to all command pods and probe cores, and remove the MechJeb parts.

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