xxhansonmaxx

[1.0.5] CST-100 Starliner - 3.75m 7 Seat Crew Vehicle! (v0.7.6 Nosecone fix and more!)

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Reblobic    6

It looks really, really good. Are you going to make it playable in RSS/RO aswell?

Keep up the great work! :)

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Drakenex    551

Excellent job! I'm having a lot of fun with it:

Javascript is disabled. View full album

I've changed:

  • ejectionforce of the nose cone to only 30, is more than enough and 250 caused the cover to become stuck with the port
  • Lowered down the engines using the offset control, they seem to be lower in many images of the CST-100.

Could it be possible by using normals to imitate the texture on the pod (thermal insulation and heat tiles may be) as seen on this picture:

cst100_hero_lrg_1280x720.jpg

That way it will look more natural and less bright white I guess.

Thanks and keep the excellent work ;)

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xxhansonmaxx    424

Reblobic RO/RSS is planned

Drakenex Aww the images look great! Thanks for the advice, theres a node for the engines to sit on, I think u placed it on the one on top. I've tried adding thermal tiles, it just look too detailed...

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Drakenex    551

Drakenex Aww the images look great! Thanks for the advice, theres a node for the engines to sit on, I think u placed it on the one on top. I've tried adding thermal tiles, it just look too detailed...

No problem! thanks for carrying on with development.

There are two bottom nodes on the service module:

node_stack_bottom = 0.0, -1.15, 0.0, 0.0, -1.0, 0.0, 2
node_stack_bottom_2 = 0.0, -0.6, 0.0, 0.0, -1.0, 0.0, 1

If I use thew lowest one the engines are too far down, and using the free bottom node for the adapter clips it:

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And about the normals/Texture I don't think they are thermal ceramic tiles like in the Orion, there are tiles only the border ring and near the door, they look more like the Shuttle thermal blankets:

zjVBlma.jpg

WP_20130628_020-001.jpg

Discovery_33.jpg

Something like this, I'll try to simulate the texture, for example you can add more detail by adding text to the tiles, may be a yellow rescue arrow with a cutting guide, more detail to the umbilical port etc. (is just an opinion! sorry for making modifications):

CBfLGyO.png

Edited by Drakenex
added last image

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Drakenex- I did not realize that the engines were i bit high so I have lowered them, but they are meant to go on the higher node. Also I have fixed the nosecone getting stuck and the next release will have these fixes.

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xxhansonmaxx    424

Drakenex This mod is still WIP, nothing is final. I'll try adding a bit more detail to the capsule

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Drakenex    551
Drakenex- I did not realize that the engines were i bit high so I have lowered them, but they are meant to go on the higher node. Also I have fixed the nosecone getting stuck and the next release will have these fixes.

Thx!! Can't wait!

Drakenex This mod is still WIP, nothing is final. I'll try adding a bit more detail to the capsule

Yeah yeah sorry! I'm working for Nasa/Boeing as a SatCom specialist for COTS, so the CST is my main project. Awesome work so far!

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I keep forgetting my chutes......

Yeah sorry we don't have built in parachutes yet, we are waiting for 1.1 to come out because I am assuming that animations will be updated to Unity 5 animations. Currently animations can only be done with Unity 4.2.2

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Yeah sorry we don't have built in parachutes yet, we are waiting for 1.1 to come out because I am assuming that animations will be updated to Unity 5 animations. Currently animations can only be done with Unity 4.2.2

ok... my CST-100 launch tower is almost done..... just need to figure out these node problems

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Cheesecake    105

2.5 meter? The real CST-100 has 4.6 meters in diameter. I think this Replica is 80% (3.68 meter ~3.75 meter) of the Original like Raidernick Packs.

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Just a note: If you want to use my Atlas V as rocket for the launches, you'll need to make a 3.05m (Centaur diameter) to 3.75m adapter.

ula-boeing-cst.png

I love what I see here guys, keep it up!! :)

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liquidhype    344
Why 3.75 m it should be 2.5 m

3.75m is a perfect size for a capsule, as the stock game currently does not have any 3.75 capsules. The point of modding is to make something that the stock game currently does not offer, and I think this capsule hits the nail straight on the head in regards to that :)

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_Augustus_    1242
3.75m is a perfect size for a capsule, as the stock game currently does not have any 3.75 capsules. The point of modding is to make something that the stock game currently does not offer, and I think this capsule hits the nail straight on the head in regards to that :)
The CST would fit better if it was 3.125m, but 3.125m is an odd part size that few people use.

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RoverDude    7397

3.125 would not make a lot of sense - as noted, it's not a standard size.

Also - OP, have some rep :)

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_Augustus_    1242
3.125 would not make a lot of sense - as noted, it's not a standard size.

Also - OP, have some rep :)

0.9375m is now a size that's used.

Your yourself use 0.3125m parts.

And what about 1.875m?

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MeCripp    791
0.9375m is now a size that's used.

Your yourself use 0.3125m parts.

And what about 1.875m?

Really what does the size even matter @_Augustus_ rescale it to what ever you want to use if you want a bunch of odd sizes go far it have away at your own cfg's and if you need help with them goto the MM thread there are some examples there to help you.

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Drakenex    551
0.9375m is now a size that's used.

Your yourself use 0.3125m parts.

And what about 1.875m?

Really what does the size even matter @_Augustus_ rescale it to what ever you want to use if you want a bunch of odd sizes go far it have away at your own cfg's and if you need help with them goto the MM thread there are some examples there to help you.

Yup, can't complain of things you CAN change, I've learned to edit confings and textures for that matter, and may be one day also modeling :wink:

Edit: I'm the only one who can't use the supplied docking port? it works as a command part but when you try to target it from another ship it says "target not a docking port", the config seems to be fine

Edited by Drakenex
Dock port issues

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xxhansonmaxx    424

_Augustus_ Bro chill, you can resize it in the config to whatever size you want..... most people are used to the stock scales

RoverDude Thanks man!

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xxhansonmaxx    424

Just a couple texture updates...

HrdwMes.png

3bxr4NT.png

The white heat tiles on the capsule aren't very visible in cycles render

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