xxhansonmaxx

[1.0.5] CST-100 Starliner - 3.75m 7 Seat Crew Vehicle! (v0.7.6 Nosecone fix and more!)

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11 hours ago, CocoaGames said:

Hey im having an issue with spawning the craft. The capsule decouples from the service module as soon as it spawns. Im using 1.4.5. Can anybody help?

 

9 hours ago, Kilo60 said:

Been happening to me as well...

Looks like a comparability issue that's been happening since KSP upgraded from 1.2.

 

Shame, such a great mod! 

Did you use (you only need to read this page) the version vom Drakenex on this page? 1.4.4xshould work, also 1.6.x.

On 7/12/2018 at 4:47 AM, Drakenex said:

Well, is not much,  but it's guaranteed to work on 1.4.4, the original model have some texture warp issues so sorry if it's not a total revamp but without the source files that's all I can do

Fixes:

  • The Nose cone was never really fixed, so you need Contares CST (just the nose cone) which is modified trough an MM patch to fit this capsule (sorry about color mismatch but no normal on Contares part)
  • Some textures were "revamped", again, don't expect miracles.
  • Parachute texture had a wrong name, now it loads and displays correctly
  • RCS effects fixed
  • Engines effects fixed
  • Some decoupling issues fixed
  • Re-scaled to 3.125

Tested to orbit using BDB's Atlas V

Includes craft file (no air bags)

 

Get it here

 

Credits:

All models and textures made by @xxhansonmaxx

Nosecone by hraban

Solar Panel textures by Cobaltwolf

 

 

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6 hours ago, Cheesecake said:

 

Did you use (you only need to read this page) the version vom Drakenex on this page? 1.4.4xshould work, also 1.6.x.

 

 

Thanks!

 

I'll try it!

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Hmmm

 

Now getting missing part "nose cone fix" unable to load craft?

 

Anyone have any Ideas why?

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On 4/9/2019 at 7:53 PM, Kilo60 said:

Hmmm

 

Now getting missing part "nose cone fix" unable to load craft?

 

Anyone have any Ideas why?

Just discovered this mod, Drakenex's version works fine for me in 1.7.2.

Also float/airbag from the USI pack still is still a good combination ( https://github.com/BobPalmer/ExplorationPack/releases ). Since the built-in parachute only slows it down to 12 m/s

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Tried to make it a little better!

lMpfIgZ.png

JnkRDxU.png

qFj9khn.png

 

Iev0sAE.png

AHaTMib.png

d0zpUsd.png

Jd6oitN.png

 

 

If there's enough interest I can upload a pack again.

 

 

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5 hours ago, Drakenex said:

If there's enough interest I can upload a pack again.

 

 

I'd love to try out the new version, Drakenex!

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10 hours ago, Drakenex said:

Tried to make it a little better!

 

 

If there's enough interest I can upload a pack again.

Oh please! Boeing needs it...! :D

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On 7/7/2019 at 2:50 PM, Drakenex said:

If there's enough interest I can upload a pack again.

Yes Please!

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Is it me or do the RCS plooms appear to be going the wrong direction when they fire?  I think the RCS force goes in the right direction but the exhaust from them comes out the wrong side.

 

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1 hour ago, M3Man03 said:

Is it me or do the RCS plooms appear to be going the wrong direction when they fire?  I think the RCS force goes in the right direction but the exhaust from them comes out the wrong side.

 

Did you use the download on page 1 or the download from Drakenex on the last page?

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On 7/7/2019 at 9:43 PM, angelatthetomb said:

I'd love to try out the new version, Drakenex!

 

On 7/8/2019 at 2:11 AM, MangoRises said:

Oh please! Boeing needs it...! :D

 

On 7/9/2019 at 5:57 PM, NapalmPK said:

Yes Please!

 

On 7/9/2019 at 10:44 PM, vossiewulf said:

Looks quite nice, no reason not to upload it :)

 

Here you go!

Well, I've modified many things to remember :P ...far from perfect but that's what we have for now. Please let me know if something is not OK.

Craft file included with OMAC trusters.

 

Credits again to @xxhansonmaxxfor the original mod

@CobaltWolffor his panel texture

and @hrabanfor his CST Cone Model

 

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Posted (edited)

What mod uses the airbags in the craft file?  Saw the links on the front page but they are dead. Made my own craft file and its working well in JNSQ. Good work!

 

Edited by NapalmPK

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On 7/13/2019 at 11:43 PM, Drakenex said:

 

 

 

Here you go!

Well, I've modified many things to remember :P ...far from perfect but that's what we have for now. Please let me know if something is not OK.

Craft file included with OMAC trusters.

 

Credits again to @xxhansonmaxxfor the original mod

@CobaltWolffor his panel texture

and @hrabanfor his CST Cone Model

 

Thanks!  That helps a ton!

 

One issue bugging me - how come there aren't any lights in the command module?  Always looks sooo dark!  Do you do the IVA as well for the command module or is that coming from another mod I'm using?

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I'm also getting the following error:

 

[ERR 2019-07-18 20:13:49.662] Error - node name does not have balanced brackets (or a space - if so replace with ?):
CST-100/Patches/PP_RCS/@PART[CST-100
[ERR 2019-07-18 20:13:49.662] Error - node name does not have balanced brackets (or a space - if so replace with ?):
CST-100/Patches/PP_RCS/@PART[CST-100

 

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Posted (edited)
On 7/18/2019 at 9:06 PM, M3Man03 said:

I'm also getting the following error:

 

[ERR 2019-07-18 20:13:49.662] Error - node name does not have balanced brackets (or a space - if so replace with ?):
CST-100/Patches/PP_RCS/@PART[CST-100
[ERR 2019-07-18 20:13:49.662] Error - node name does not have balanced brackets (or a space - if so replace with ?):
CST-100/Patches/PP_RCS/@PART[CST-100

 

I believe thats because this mod uses spaces in the internal part names in the .cfgs... and the err tells you *exactly* what to do about it...
ModuleManager doesnt allow spaces in internal part names... use " ? " mark in place of spaces in MM patches...
Users can edit the patch files until/if they get updated/released in a new package...

Just copy/pasta the following lines into the PP_RCS.cfg file, overwriting the existing lines:

@PART[CST-100?Service?Module]:FOR[CST-100]:NEEDS[PlumeParty]

@PART[CST-100?capsule]:FOR[CST-100]:NEEDS[PlumeParty]


Also, @Drakenex the :FOR[ ] statements in the patches are unnecessary, and should probably be removed...
from what I gather, :FOR[ ] statements should be used sparingly, and only by that mod's dev, *for* that mod only...
for the RealPlume patches, I would use :NEEDS[RealPlume,SmokeScreen] instead... vOv

 

Edited by Stone Blue

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On 7/8/2019 at 2:50 AM, Drakenex said:

 

If there's enough interest I can upload a pack again.

 

Thanks for this version! However when I installed this on my game I cannot find the Atlas V N22. Placed the file on my Subassemblies folder but cant find it in-game. Do I need to install a separate Atlas rocket mod? Because the one in OP's link doesn't exist anymore. Thanks!

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1 hour ago, KerbalKore said:

@noxeeternal try Bluedog Design Bureau:

Very good and contains things for most major US rockets. The Atlas V in @Drakenexs pictures is from BDB

Thanks! Will check this one out. I'm currently messing with SSTU and this one looks interesting.

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