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[1.0.5] CST-100 Starliner - 3.75m 7 Seat Crew Vehicle! (v0.7.6 Nosecone fix and more!)


xxhansonmaxx
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20 hours ago, alberro+ said:

I'd really like to see this mod revived. I love using this alongside Tundra Exploration and it's a shame that parts like the parachute, nosecone, and aeroskirt are backlit. 

Nothing is stopping you from doing it yourself.  Most likely there are just minor things in the config files such as bulkhead profiles, tags, etc. which need adjustment

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  • 2 months later...
16 minutes ago, VoidCosmos said:

What's wrong with it?

Uh, I don't even remember writing that. However, when Starliner separates from Centaur, it produces a push and the capsule is thrown off balance. Nothing SAS can't handle, but still a bit annoying.:D

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3 minutes ago, alberro+ said:

Uh, I don't even remember writing that. However, when Starliner separates from Centaur, it produces a push and the capsule is thrown off balance. Nothing SAS can't handle, but still a bit annoying.:D

Just change the decoupler force in the cfg file to whatever you like

Edited by VoidCosmos
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3 hours ago, VoidCosmos said:

What I experienced

1. The parachutes have weird textures when stowed and deployed

2. The nosecap has the same issue as above. 

3. Everything is fine other than those two things

4. I guess it just needs some fixing in unity

5. I'll try to do it

 

 

I guess I fixed most of them, but a fix in unity is the way to go, let me know if you need anything.

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11 hours ago, Drakenex said:

I guess I fixed most of them, but a fix in unity is the way to go, let me know if you need anything.

I am doing the same thing! 

I'll tell you if I need help with it

Thanks for your offer

Edited by VoidCosmos
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10 hours ago, alberro+ said:

Cool! Is that 3.75m sized?

3.125m

6 hours ago, VoidCosmos said:

Are those the ones that had their unity version updated?

It looks good!

Same one in my download link. It seems 1.9 changed something about textures, many custom textures I've made for other models have the same "over-bright" issue

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3 hours ago, VoidCosmos said:

KSP 1.8 had its unity version updated

yup, but that problem wasn't present on that version.

I'm still learning how to update that on Unity. But for this mod in particular I don't have the source files. And I never imported mu files into Blender/Maya.

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