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�question】Do anyone know how to make parts cool down?


mark7

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I mean to reduce its temperature to an extremely cold level,like -250℃……

Yes ,its for Real Fuel, I hate the leakage……

I have already added a module to a fuel tank

MODULE {

name = ModuleResourceConverter

ConverterName = Fuel Cooler

StartActionName = Start Cooling

StopActionName = Stop Cooling

FillAmount = 0.95

AutoShutdown = false

GeneratesHeat = true

heatProduction = -1000

UseSpecialistBonus = false

INPUT_RESOURCE

{

ResourceName = ElectricCharge

Ratio = 10

FlowMode = STAGE_PRIORITY_FLOW

}

OUTPUT_RESOURCE

{

ResourceName = ElectricCharge

Ratio = 0

DumpExcess = false

}

}

but, it wont work. In fact, its more like a heater……

so,can anyone help me?

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use radiators?

No, mark is asking about making a "refrigerator" type module to help prevent boil-off, not cooling down super hot parts

And to answer, i don't know why that code isn't working, i thought producing negative heat would work...

Ill look into it, as this is something i would use

EDIT:back before 0.90 rss had a built in cooler, it used the following module:

MODULE

{

name = ModuleHeatPump

heatTransfer = 50

heatDissipation = 1.0 // High rate of dissipation

heatGain = 1.0 // To handle the heat this part will be gaining

heatConductivity = 0.0 // And it won't try to spread the heat around to adjacent parts anymore.

RESOURCE

{

name = ElectricCharge

rate = 0.01666667

}

}

this may now be defunct with the new thermal system, but its worth a shot

Edited by Shrike99
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No, mark is asking about making a "refrigerator" type module to help prevent boil-off, not cooling down super hot parts

And to answer, i don't know why that code isn't working, i thought producing negative heat would work...

Ill look into it, as this is something i would use

EDIT:back before 0.90 rss had a built in cooler, it used the following module:

MODULE

{

name = ModuleHeatPump

heatTransfer = 50

heatDissipation = 1.0 // High rate of dissipation

heatGain = 1.0 // To handle the heat this part will be gaining

heatConductivity = 0.0 // And it won't try to spread the heat around to adjacent parts anymore.

RESOURCE

{

name = ElectricCharge

rate = 0.01666667

}

}

this may now be defunct with the new thermal system, but its worth a shot

It was in the pre-0.90 RealFuels, but now the same part and code just wouldn't work.

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