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Little Green Men From Mars


Probus
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[quote name='GregroxMun']It's not actually compatible with 1.0.5 because Kopernicus isn't, and I'm pretty sure it will need a significant rework (like normal RSS) when Kopernicus 0.5 comes out.[/QUOTE]
I stand corrected. :)
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  • 4 weeks later...

This is pretty cool. It would be awesome if stock KSP started out on Duna. It just makes more sense. You should even be able to chose a race when you start a new game!!!!!! Have you guys seen the Human textures mod? So if you choose kerbals, your space center will be on Duna, but if you chose the human looking fellas your space center will be on Kerbin. How is that for some variance. Huh?

Edited by abowl
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  • 4 weeks later...

" Next morning the crowd gathered on the Common, hypnotized by the unscrewing of the cylinder. Two feet of shining screw projected when, suddenly, the lid fell off. Two bulbous, egg-like eyes appeared above the rim. A green, cylindrified bulk, larger than a small dog, rose up slowly, listening for the wet weather. Its lipless mouth quivered and slavered -- and frog-like arms writhed as the clumsy body heaved and pulsated. The little green man was adorable, though terrifying. It looked around and stared at each of us. "

Little Green Men from Mars

Version 0.4, now actually compatible with 1.0.5

  • Fixed compatibility with Kopernicus 0.5 and newer (as of the time of writing, the current version is 0.6.3)
  • Reorganized mod structure. RSS's plugin and configs are no longer a requirement, but is included in the LGMFM folder.
  • Added science definitions (based upon GregroxMun's RSS-science definitions)
  • Tweaked appearance of gas giants and Earth.

-Updated by GregroxMun.

 

EDIT:

 

Here's some stockalike LGMFM flags. They are modifications of default.png, kerbin.png, kerbinmunflag.png, and satellite.png.

 

And a banner for the mod: 

QlDa7Aa.png

 

EDIT: @Probus, Current setup notes in the OP are incorrect.

 

Here's the ACTUAL current setup and debug notes:

 

Kerbal Space Center has been moved from Kerbin to the RealSolarSystem universe, but not to Earth, but Mars. It is now near Olympus Mons. Mars has approximately the same delta-v to orbit as Kerbin, so stock lifter should work fairly well (and may be overpowered due to the high thrust-to-weight ratio of most engines). Re-entry is a much more hazardous endeavor, as the atmosphere is not thin enough to slow you down enough for parachutes to work. Airbrakes (and airbags if you have a mod that adds them) are your friends, and as such have been researched earlier in the tech tree.

 

Dependencies:

 

Kopernicus Beta 0.6 or newer

ModuleManager

RealSolarSystem-Textures only, do NOT install RealSolarSystem, as all the required RSS plugin and configuration is in the main LGMFM folder.

 

To add a bit of extra fun to this completely alien environment, you may want to use:

 

The Engineering Tech Tree

KSP Interstellar Extended

Near Future Technologies

 

Lack's Stock ExTension (Airbags pack)

USI Survivability Pack

 

And any other stockalike packs you might want.

Edited by Snark
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