Pak

[1.6.1] Cormorant Aeronology - Mk3 Space Shuttle

Recommended Posts

12 hours ago, Z3R0_0NL1N3 said:

Are you planning to switch over to the new stock texture/mesh switch or stick with firespitter?

If this isn't too much work I'd love this, it would be one less .dll to load.

Share this post


Link to post
Share on other sites

@frencrs @Z3R0_0NL1N3

I have to look into it more, but I don't think so. The stock switcher is very limited and while I'd prefer to use that I would just need a different plug-in for mirroring my wings. I am going to see if I can make it work though.

 

Here's some bonus progress shots of the LKS. Models are mostly done and I'm starting textures on the cockpit.

This thing is so cute

Roughly 2.5m cross section with a 1.875m payload capacity. Gameplay-wise it'll come a tier or two before the shuttle/buran and function as a light station builder and satellite launcher. Designed to launch atop Beale's Proton or any other 2.5m lifter

WwGzfKW.png

Xn7VkVX.png

 

 

  • Like 10

Share this post


Link to post
Share on other sites
5 hours ago, Pak said:

@frencrs @Z3R0_0NL1N3

I have to look into it more, but I don't think so. The stock switcher is very limited and while I'd prefer to use that I would just need a different plug-in for mirroring my wings. I am going to see if I can make it work though.

 

Here's some bonus progress shots of the LKS. Models are mostly done and I'm starting textures on the cockpit.

This thing is so cute

Roughly 2.5m cross section with a 1.875m payload capacity. Gameplay-wise it'll come a tier or two before the shuttle/buran and function as a light station builder and satellite launcher. Designed to launch atop Beale's Proton or any other 2.5m lifter

WwGzfKW.png

Xn7VkVX.png

 

 

Aww, this is so cute! :D And it's soooo good that we'll have mid-sized spaceplanes that aren't in the (IMO) restrictive Mk 2 format.

Share this post


Link to post
Share on other sites
23 hours ago, Pak said:

@frencrs @Z3R0_0NL1N3

I have to look into it more, but I don't think so. The stock switcher is very limited and while I'd prefer to use that I would just need a different plug-in for mirroring my wings. I am going to see if I can make it work though.

 

Here's some bonus progress shots of the LKS. Models are mostly done and I'm starting textures on the cockpit.

This thing is so cute

Roughly 2.5m cross section with a 1.875m payload capacity. Gameplay-wise it'll come a tier or two before the shuttle/buran and function as a light station builder and satellite launcher. Designed to launch atop Beale's Proton or any other 2.5m lifter

WwGzfKW.png

Xn7VkVX.png

 

 

What a little cutie!

*pinches cheeks*

Share this post


Link to post
Share on other sites

Were you aware that there was another shuttle pack called the mark 2.5 space plane   parts  which has been out for a long time? There is also a pack of tanks made by munar industries which go along very nicely with it and would probably go along very nicely with these as well.

Edited by linuxgurugamer

Share this post


Link to post
Share on other sites

I was so happy to learn that this mod was updated for 1.4.1; shuttle missions are always a fun challenge (and hugely nostalgic to me, as STS is the space program I grew up watching on TV) and your parts are gorgeous and functional—the MMUs are especially fun. I think the only complaint I have is the lack of suitable landing gear; the stock gears don't close flush unless you clip them up into the fuselage, which makes them stick up inside the payload bay or over the top of the wings. Do you have any recommendations for mods that add more shuttle-like gears, or plans to make your own? 

Edited by Kirk0007

Share this post


Link to post
Share on other sites
On 3/27/2018 at 8:23 PM, Kirk0007 said:

I was so happy to learn that this mod was updated for 1.4.1; shuttle missions are always a fun challenge (and hugely nostalgic to me, as STS is the space program I grew up watching on TV) and your parts are gorgeous and functional—the MMUs are especially fun. I think the only complaint I have is the lack of suitable landing gear; the stock gears don't close flush unless you clip them up into the fuselage, which makes them stick up inside the payload bay or over the top of the wings. Do you have any recommendations for mods that add more shuttle-like gears, or plans to make your own? 

Check out the .craft file that comes with the mod. It uses small landing gear, clipped inside the wings (they are actually attached to the cargo bay but covered by them). Not a perfect solution but better than having it clipped through the top of the wings or into the bay...

Share this post


Link to post
Share on other sites

@Kirk0007 Thanks.

 

Landing gear is one of those things. Even with the great work done by Blackheart to crack into the secrets of stock landing gear they're still a huge pain to build and set up. Plus with how unstable they are in game the pay-off of all that work is still having it bug out and launch your ship back into the air sometimes.

I have about 5 projects going right now and not much time for any of them, so landing gear isn't even on the back-burner at this point. Maybe the refrigerator still. Not saying I would never do it, but I can't say it would be any time soon.

  • Like 3

Share this post


Link to post
Share on other sites
21 hours ago, Pak said:

@Kirk0007 Thanks.

 

Landing gear is one of those things. Even with the great work done by Blackheart to crack into the secrets of stock landing gear they're still a huge pain to build and set up. Plus with how unstable they are in game the pay-off of all that work is still having it bug out and launch your ship back into the air sometimes.

I have about 5 projects going right now and not much time for any of them, so landing gear isn't even on the back-burner at this point. Maybe the refrigerator still. Not saying I would never do it, but I can't say it would be any time soon.

How is the IUS coming along?

Share this post


Link to post
Share on other sites

One option for landing gear would be the Adjustable Landing Gears from Kerbal Foundries. Add Back in Black, and you have black-colored landing gears that you can customize. I use the larger gear for block 2 shuttles, as they are heavier.

Share this post


Link to post
Share on other sites

Here's a fun little bug I just noticed, the rudder chute part is showing up as like 15 meters long in the editor. I'm guessing the game is measuring it as if it was deployed.

I don't know if the chute is affected in the game otherwise.

Share this post


Link to post
Share on other sites

@frencrs I'm not seeing that on mine. Do you have some things that modify parachutes that could be conflicting?

Share this post


Link to post
Share on other sites

@Pak I don't think so, it's only the drogue chute that's affected. The stock chutes and the CA 2.5m SRB chute are all normal. I don't have any mods installed I could see doing that to one chute part but not any other chute parts, but I'll double check with a fresh install copy.

I wouldn't have even noticed if I hadn't spun it around, otherwise the length is hidden along the length of the shuttle.

Share this post


Link to post
Share on other sites

Also those Block 2 rudders make good wings for mini-drone-shuttles.

 

ecaoQFp.png

Plus STB-26 External booster.

X9EuYuB.png

Edited by frencrs
Additional image
  • Like 4

Share this post


Link to post
Share on other sites

Pak used your mod in 1.3.1 and when KSP updated I wanted to get the new version of your mod but I don't know how to install it. can you help?

Share this post


Link to post
Share on other sites

@ethanwolf519 Same as before.

You can find the newest version on the first post of the thread. Just drop the Cormorant Aeronology folder into your gamedata folder. 

Share this post


Link to post
Share on other sites

How do you put on the delta wing? Whenever I try to use symmetry, it gets flipped.

Share this post


Link to post
Share on other sites
1 hour ago, Xylenox said:

How do you put on the delta wing? Whenever I try to use symmetry, it gets flipped.

 

Right click on the flipped side and there's an option to flip the tiles so it looks right.

Share this post


Link to post
Share on other sites

Oh, OK. Also, how do you use the decouplers? They just keep falling off.

Share this post


Link to post
Share on other sites

hey, can you update for 1.4.2? because for me a lot of parts are missing

Share this post


Link to post
Share on other sites
4 minutes ago, Hunony said:

hey, can you update for 1.4.2? because for me a lot of parts are missing

Did you install this mod correctly? And did you installed all dependencies (download them separately for the neweset version)?

Also: do not ask for updates. PAK is working on this and it is done when it is done.

Share this post


Link to post
Share on other sites
8 minutes ago, Cheesecake said:

Did you install this mod correctly? And did you installed all dependencies (download them separately for the neweset version)?

Also: do not ask for updates. PAK is working on this and it is done when it is done.

ugh ok then srry, i just updated for 1.4.2 and got to reinstall some mods

Edited by Hunony

Share this post


Link to post
Share on other sites

@Hunony

1.4.2 doesn't effect this stuff (doesn't even have a Spacedock?CKAN tag yet) so updating this mod would be me changing the thread title. Missing parts is a different issue. Likely misplaced folders or an old version of firespitter

Share this post


Link to post
Share on other sites

I'm having a strange interaction with the MK3 Block II CERV and Scatterer 0.0329. I'm on a clean 1.4.2 and installed the latest Cormorant and the Block II add-on with the included Firespitter dll along with MM 3.0.6. When Scatterer is installed, I get NullRef spam when using the CERV pod. When I uninstall Scatter the NullRef goes away. Any help understanding this problem would be appreciated. I've attached my output log here.

Share this post


Link to post
Share on other sites
1 hour ago, Pak said:

@Hunony

1.4.2 doesn't effect this stuff (doesn't even have a Spacedock?CKAN tag yet) so updating this mod would be me changing the thread title. Missing parts is a different issue. Likely misplaced folders or an old version of firespitter

did just fixed i installed firespiter and the problem was gone, but when i was at 1.3.1 with everything installed the MK3 shuttle II was with a missing part

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now