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(1.0.4 Compatible) SSP: Space Shuttle Program (On Hold for Internal Reorganization)


Sampa

Should we split the Shuttle into parts like the CSS?  

167 members have voted

  1. 1. Should we split the Shuttle into parts like the CSS?

    • Yes
      26
    • No
      67
    • Don't Care
      14
    • What's CSS?
      27


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thanks. I am aware of this but work on the 747 is on hold. actually I have a completely new remake of it coming soon

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sampa can you place somewhere some information stating the onepiece is no longer part of mod and must be deleted?

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the tail has the control surface built in and the old separate rudder piece AND the ONE PIECE SHUTTLE has been removed

hope this makes sense

so the CSS Enterprise will also be removed :(?

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The Crew Compartment does not fit right now :o

sorry for all these messages just trying to help you guys :)

OJfyfOR.jpg

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yes. however it will be replaced with the updated model with new textures.

the plan is to have it as a right click mesh switch option in the main shuttle. so you can just switch to it

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crew compartment doesn't fly right now? EDIT. mis-read it. will check

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if we are to improve on this mod we need detailed information

sampa can we have a template on page one like this:

for reporting issues we need the following:

KSP version________

Mod version________

FAR/ Deadly re-entry? yes/no

main issue:_______

Detailed description:__________

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so the CSS Enterprise will also be removed :(?

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The Crew Compartment does not fit right now :o

sorry for all these messages just trying to help you guys :)

http://i.imgur.com/OJfyfOR.jpg

looking at that image, your game doesn't seem right. texture quality way too low?

also you seem to be missing a mod. that's why your RCS is working in the VAB

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for the crew compartment(airlock) issue:

it may already be attached but is rotated 180 degrees INTO the shuttle.

zoom into the cabin to find and select it

I remodeled it so rotation may be off

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are you using an old saved craft by chance? try new one in download or rebuild it

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yes. however it will be replaced with the updated model with new textures.

the plan is to have it as a right click mesh switch option in the main shuttle. so you can just switch to it

- - - Updated - - -

crew compartment doesn't fly right now? EDIT. mis-read it. will check

- - - Updated - - -

if we are to improve on this mod we need detailed information

sampa can we have a template on page one like this:

for reporting issues we need the following:

KSP version________

Mod version________

FAR/ Deadly re-entry? yes/no

main issue:_______

Detailed description:__________

- - - Updated - - -

looking at that image, your game doesn't seem right. texture quality way too low?

also you seem to be missing a mod. that's why your RCS is working in the VAB

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for the crew compartment(airlock) issue:

it may already be attached but is rotated 180 degrees INTO the shuttle.

zoom into the cabin to find and select it

I remodeled it so rotation may be off

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are you using an old saved craft by chance? try new one in download or rebuild it

my textures are so low because im using and old laptop so the only way i can run it is with low textures

i wonder what mod i am missing then....

and i dont know why rcs is working there when im out VAB everything turns back to normal.... once i had it was still on and it just exploded i dont know whats wrong there but im happy everything does work..

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i found out that there was an inbuild airlock but for me it was inside the cockpit (might have happened due to i copied that update over the old one... i am looking forward to the new updated version ;) goodluck :)

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as long as you have the extra mods in the download installed.

I know tweakscale and sometimes Infernal robotics can cause that engine problem did you install the moduleRCSFX mod. very small size mod.

also animations problems, which can relate to not having firespitter.

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ok so update:

I had cabin lights and cargobay as different selectable options but reverting back to one.

also optimized bay light.

im fussy

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well I havent try this mod yet,but it looks impressive.

I‘ve got some questions,is this mod compatible to RSS&FAR? If the answer is yes,then is there a 1:1 size version of the shuttle?

I ask theses questions cause I am playing KSP with these two mods installed and to build a 5m diameter shuttle is killing me……

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yes and yes. however FAR/RO version is under testing. (1.6x larger)

what is needed:

booster strength adjusting (too strong)

FAR aero tweaking.

keep an eye on this thread throughout the weekend for progress.

I can send you the patch if you want it but re-entry and landing may be troublesome

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Follow me, Mr shuttle!

B5Ji8gd.pngZ34LdhF.pngMvzfClo.png

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well I havent try this mod yet,but it looks impressive.

I‘ve got some questions,is this mod compatible to RSS&FAR? If the answer is yes,then is there a 1:1 size version of the shuttle?

I ask theses questions cause I am playing KSP with these two mods installed and to build a 5m diameter shuttle is killing me……

It's being worked on now. I don't want to add it to the list yet until it's ready.

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wow! been a while since I did a reentry in a shuttle! Went from 110 km to landing and still in the comms blackout phase!

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really wondering if we made this fly too well...

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um...ok, going to NOT let that film see the light of day...

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LOVE IT!

I will have to send you the updated 747.

its animations and better textures will amaze you! (maybe)

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ok I need feedback (and happy I now have instructions = FAR/RO)

the shuttle keeps its speed up during re-entry so much that it keeps shock heating for longer right?

need to know what to adjust.

also where are our testers

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starting RO/FAR now

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