If you're like myself, you probably can't live without your irresponsibly large array of mods and parts and whatnotyoumaygets galore...
alas, KSP is still "unstable" as 64bit, and since it MUST load all assets (for whatever reason) into memory as soon as it starts, it's only to be expected that at the very first ram spike (usually scene transitions) the game will have outgrown the maximum memory address that can be written in 32 bits... (it's a matter of how high can you count using only this many digits, but in binary)
long story short -- mod-hoarders everywhere frustrate...
there's a perhaps not-well-enough-known thing that anyone can do (besides running with half-res textures) to make oneself a bit more space between one's addon binge and ultimate mem-crash
step 1:
make a KSP shortcut, if you don't have one already (I'll assume you know how to to this stuff, given you're already modding your game)
step 2: ...
step 3: profit!
no wait, that's for stealing underwear....
step 2:
right click that shortcut, and choose properties -- a window pops us (yes, you can change the icon and stuff here too - but first, focus)
step 3:
on the textbox marked "Target" -- insert the following at the end of the line, like so: "(...)KSP.exe" -force-opengl
finally:
run KSP from this shortcut, see if it helped
this will set the game to use openGL for the graphics backend -- it just so happens this also has the fortuitous effect of saving you about 1~2 GB's of precious RAM
of course, your mileage may vary...
but for me, it made the game playable where before it wasn't -- without removing any of the many mods (all indispensable, of course) I had piled on up until the point of making it unworkable
just thought I'd sticky this, as it solved a LOT of my problems just recently -- hopefully, it'll help some of you too
If you're like myself, you probably can't live without your irresponsibly large array of mods and parts and whatnotyoumaygets galore...
alas, KSP is still "unstable" as 64bit, and since it MUST load all assets (for whatever reason) into memory as soon as it starts, it's only to be expected that at the very first ram spike (usually scene transitions) the game will have outgrown the maximum memory address that can be written in 32 bits... (it's a matter of how high can you count using only this many digits, but in binary)
long story short -- mod-hoarders everywhere frustrate...
there's a perhaps not-well-enough-known thing that anyone can do (besides running with half-res textures) to make oneself a bit more space between one's addon binge and ultimate mem-crash
step 1:
make a KSP shortcut, if you don't have one already (I'll assume you know how to to this stuff, given you're already modding your game)
step 2: ...
step 3: profit!
no wait, that's for stealing underwear....
step 2:
right click that shortcut, and choose properties -- a window pops us (yes, you can change the icon and stuff here too - but first, focus)
step 3:
on the textbox marked "Target" -- insert the following at the end of the line, like so: "(...)KSP.exe" -force-opengl
finally:
run KSP from this shortcut, see if it helped
this will set the game to use openGL for the graphics backend -- it just so happens this also has the fortuitous effect of saving you about 1~2 GB's of precious RAM
of course, your mileage may vary...
but for me, it made the game playable where before it wasn't -- without removing any of the many mods (all indispensable, of course) I had piled on up until the point of making it unworkable
just thought I'd sticky this, as it solved a LOT of my problems just recently -- hopefully, it'll help some of you too
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