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[Old] Dark Days - Dying of the light. - Kopernicus mod. (Continuation in works)


daniel l.

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Looks good, but I haven't seen any ingame descriptions of the pack. If you want I can suggest something to explain the stock system (it probably wont be too Kerbal, but I can try :wink:).

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And also, I know there is not a release yet but the mod has no license. Great job with the Sigma binary mod, JUST what I needed.

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If youre wondering how I know that you posted a not complete version last month...

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Looks good, but I haven't seen any ingame descriptions of the pack. If you want I can suggest something to explain the stock system (it probably wont be too Kerbal, but I can try :wink:).

- - - Updated - - -

And also, I know there is not a release yet but the mod has no license. Great job with the Sigma binary mod, JUST what I needed.

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If youre wondering how I know that you posted a not complete version last month...

The mod has no license yet because it is still very WIP and a license might actually impair development in some aspects.

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The mod has no license yet because it is still very WIP and a license might actually impair development in some aspects.

Yep go that. Just thinking since the early release you gave last month did not have one. You could allways just delete that post or say all rights reserved I suppose.

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The mod has no license yet because it is still very WIP and a license might actually impair development in some aspects.

Talking about development, could you start alpha releases so the community can review, suggest and report bugs/features that you might not notice, forget about or notice but think is not important? That could help development go much faster with the bugs being fixed and suggestions made.

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Talking about development, could you start alpha releases so the community can review, suggest and report bugs/features that you might not notice, forget about or notice but think is not important? That could help development go much faster with the bugs being fixed and suggestions made.

The development of this mod is very segregated, Ibuckshot makes planets and i piece together the parts pack, and starwhip make models, So its very difficult to pice together our different works into a whole mod, so alpha's are kinda hard to make ;(

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The development of this mod is very segregated, Ibuckshot makes planets and i piece together the parts pack, and starwhip make models, So its very difficult to pice together our different works into a whole mod, so alpha's are kinda hard to make ;(

... Maybe make two (or three) different threads with each part of the mod in those threads (one for the planets, one for the parts) so that it is easier for you. Since the parts are essentially a different aspect, maybe make a core thread linking to those two threads.

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Screenshot time!

cDcktJA.png

The red orbit is Carbope's. The inner blue orbit is Domire and the outer blue orbit is Kronus. The yellow orbit is Trithia.

Carbope and Kronus are in a 2:3 resonance, so they never collide or go near each other.

Carbope has a VERY WIP moon named Tarrel.

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Screenshot time!

http://i.imgur.com/cDcktJA.png

The red orbit is Carbope's. The inner blue orbit is Domire and the outer blue orbit is Kronus. The yellow orbit is Trithia.

Carbope and Kronus are in a 2:3 resonance, so they never collide or go near each other.

Carbope has a VERY WIP moon named Tarrel.

Thats great! on my end i unfortunately havent done much. i am trying to learn 3d modeling so i can make my own parts.

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