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[0.25] Lionhead Aerospace Inc. - Icarus v0.4 updated


Yogui87

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Someone might need to recompile and re-post this entire mod collection. Personally, I'm starting to think that @Yogui87 is dead.

On November 8, 2016 at 8:58 PM, MeCripp said:

Small update to the LH CircularPanel mod  https://dl.dropboxusercontent.com/u/72893034/LH LandersProbes/LH_CircularPanel_v5.0.zip

changed ( category = Electrical , maxTemp , added bulkheadProfiles , thermalMassModifier , emissiveConstant , heatConductivity , tags )

and added FStextureSwitch2 so if you have the Firespitter plugin installed you can change the textures from black to blue thanks too COL.R.Neville

for that   all credit to @Yogui87

for models and textures 88x31.png

And by the way, that download link is broken. I clicked on it and it said "File Not Found"

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On 3/22/2017 at 6:59 PM, Brainpop14 said:

Someone might need to recompile and re-post this entire mod collection. Personally, I'm starting to think that @Yogui87 is dead.

And by the way, that download link is broken. I clicked on it and it said "File Not Found"

Try this one https://www.dropbox.com/s/1gdh1vkds9yy5i5/LH_CircularPanel_v5.0.zip?dl=0

20 hours ago, MacLuky said:

I'm tempted enough to adopt this mod and see if i can get it running again. Starting with the ESA launchers.

And did that once but had a problem with one will see if i can find the files

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2 hours ago, MeCripp said:

Try this one https://www.dropbox.com/s/1gdh1vkds9yy5i5/LH_CircularPanel_v5.0.zip?dl=0

And did that once but had a problem with one will see if i can find the files

Anything that gets a head start ;-) flipping the nodes has been done, but the ariane 4 has a huge fairing, so it will flip easily. Need to play with mass/thrust/burntimes etc so the COM is still low when we hit 35km. (better suggestions welcome)

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7 hours ago, MacLuky said:

Anything that gets a head start ;-) flipping the nodes has been done, but the ariane 4 has a huge fairing, so it will flip easily. Need to play with mass/thrust/burntimes etc so the COM is still low when we hit 35km. (better suggestions welcome)

Better if you run them back through unity but one has auto struts on it and i don't know how to set them up in unity :(  don't recall having any problem with them flipping

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Final patch for this thread:

@PART[ThorSampleCollector]:NEEDS[Lionhead_Aerospace_Inc]
{
	@node_stack_pod = 0.0, 0.0, 0.0, 0, -1, 0, 0
}

@PART[ThorLIDAR]:NEEDS[Lionhead_Aerospace_Inc]
{
	@node_stack_pod = 0.0, 0.0, 0.0, 0, -0.008, 0, 0
}

@PART[ThorHeatshield]:NEEDS[Lionhead_Aerospace_Inc]
{
	@category = Thermal
	@maxTemp = 3400
	@RESOURCE[Ablator]
	{
		@amount = 150
		@maxAmount = 150
	}
	MODULE
	{
		name = ModuleAblator
		ablativeResource = Ablator
		lossExp = -6000
		lossConst = 1
		pyrolysisLossFactor = 600
		reentryConductivity = 0.01
		ablationTempThresh = 500
	}
}

@PART[ThorCapsule]:NEEDS[Lionhead_Aerospace_Inc]
{
	@category = Aero
}

@PART[DSL_Pod|ATV1]:NEEDS[Lionhead_Aerospace_Inc]
{
	@module = Part
}

@PART[DSL_Wheel]:NEEDS[Lionhead_Aerospace_Inc]
{
	@node_stack_bottom = 0.0, -0.75, 0.0, 0.0, -1.0, 0.0, 2

	!MODULE[MuMechModuleHullCameraZoom] {}
	!MODULE[HullCamera] {}
	!RESOURCE[Resolution] {}
	!MODULE[ModuleCleverLegacyCart]
}

@PART[DSL_*]:NEEDS[Lionhead_Aerospace_Inc]
{
	@rescaleFactor = 0.75
	@mass *= 0.75
}

@PART[Ariane4Stage1]:NEEDS[Lionhead_Aerospace_Inc]
{
	RESOURCE[LiquidFuel]
	{
	 	@amount = 2160
	 	@maxAmount = 2160
	}

	RESOURCE[Oxidizer]
	{
	 	@amount = 2640
	 	@maxAmount = 2640
	}
}

@PART[Ariane4Decoupler1]:NEEDS[Lionhead_Aerospace_Inc]
{
	@node_stack_bottom = 0.0, -0.48, 0.0, 0, -1, 0, 2
	@title = Ariane 3/4 decoupler (1st stage)
}

@PART[Ariane4Decoupler2]:NEEDS[Lionhead_Aerospace_Inc]
{
	@node_stack_bottom = 0.0, -0.384, 0.0, 0, -1, 0, 2
	@title = Ariane 3/4 decoupler (2nd stage)

}

@PART[Ariane4Fairing]:NEEDS[Lionhead_Aerospace_Inc]
{
	node_stack_top = 0.0, 0.0, 0.0, 0, -1, 0, 2
	@dragModelType = none
	@title = Ariane 3/4 fairing
}

@PART[Ariane4NoseCone|Ariane4NoseCone2]:NEEDS[Lionhead_Aerospace_Inc]
{
	@node_stack_bottom = 0.0, 0.0, 0.0, 0, -1, 0, 2
	@node_attach = 0.0, 0.0, 0.0, 0, -1, 0, 1
}

@PART[Ariane4Stage2]:NEEDS[Lionhead_Aerospace_Inc]
{
	@node_stack_bottom = 0.0, -4.053, 0.0, 0, -1, 0, 2
	@title = Ariane 3/4 (2nd stage)
}

@PART[Ariane4Stage3]:NEEDS[Lionhead_Aerospace_Inc]
{
	@node_stack_bottom = 0.0, -5.164, 0.0, 0, -1, 0, 2
}

@PART[Ariane4Sylda]:NEEDS[Lionhead_Aerospace_Inc]
{
	@node_stack_bottom = 0.0, 3.2, 0.0, 0, -1, 0, 2
}

@PART[LH_MemEngine|LH_CmEngine]:NEEDS[Lionhead_Aerospace_Inc]
{
	MODULE
	{
		name = ModuleAlternator
		RESOURCE
		{
			name = ElectricCharge
			rate = 6.0
		}
	}
}

@PART[LH_CmPod|LH_MemPod]:FOR[TacLifeSupport]
{
	@RESOURCE[ElectricCharge]
	{
		@amount = 100
		@amount *= #$/CrewCapacity$
		@amount += 150
		@amount += #$maxAmount$
		@maxAmount = #$amount$
	}
	RESOURCE
    {
        name = Food
        amount = 3.291
        maxAmount = 3.291
        @amount *= #$/CrewCapacity$
        @maxAmount *= #$/CrewCapacity$
    }
    RESOURCE
    {
        name = Water
        amount = 2.175
        maxAmount = 2.175
        @amount *= #$/CrewCapacity$
        @maxAmount *= #$/CrewCapacity$
    }
    RESOURCE
    {
        name = Oxygen
        amount = 333.114
        maxAmount = 333.114
        @amount *= #$/CrewCapacity$
        @maxAmount *= #$/CrewCapacity$
    }
}

@PART[Ariane5_FairingSmall]:NEEDS[Lionhead_Aerospace_Inc]
{
	@node_stack_top = 0.0, 0.0, 0.0, 0, -1, 0, 2
}

@PART[Ariane5_FairingBig]:NEEDS[Lionhead_Aerospace_Inc]
{
	@node_stack_top = 0.0, 0.0, 0.0, 0, -1, 0, 2
}

@PART[Ariane5_tank]:NEEDS[Lionhead_Aerospace_Inc]
{
	@node_stack_top = 0.0, 8.439, 0.0, 0, 1, 0, 2
	@node_stack_bottom = 0.0, -14.996, 0.0, 0, -1, 0, 2
	CoMOffset = 0.0, 4.0, 0.0

	@RESOURCE[LiquidFuel]
	{
 		@amount = 15552
 		@maxAmount = 15552
	}
	@RESOURCE[Oxidizer]
	{
 		@amount = 19008
 		@maxAmount = 19008
	}
}

@PART[Ariane5_NoseCone]:NEEDS[Lionhead_Aerospace_Inc]
{
	@node_stack_top = 0.0, 0.0, 0.0, 0, 1, 0, 2
	@node_attach = 0.0, 0.0, 0.0, 0, 1, 0, 1
}

@PART[Sylda]:NEEDS[Lionhead_Aerospace_Inc]
{
	@node_stack_bottom = 0.0, -0.457, 0.0, 0, -1, 0, 1
}

@PART[Ariane5_NoseCone]:NEEDS[Lionhead_Aerospace_Inc]
{
	@node_stack_top = 0.0, 0.0, 0.0, 0, -1, 0, 2
	@node_attach = 0.0, 0.0, 0.0, 0, -1, 0, 1
}

@PART[Ariane5_EPS]:NEEDS[Lionhead_Aerospace_Inc]
{
	@node_stack_fairingBig1 = 0.0, 16.7, 0.0, 0, -1, 0, 2
	@node_stack_fairingBig2 = 0.0, 16.7, 0.0, 0, -1, 0, 2
	@node_stack_fairingSmall1 = 0.0, 12.425, 0.0, 0, -1, 0, 2
	@node_stack_fairingSmall2 = 0.0, 12.425, 0.0, 0, -1, 0, 2
	//node_stack_sylda = 0.0, 6.6, 0.0, 0, 1, 0, 1
	@node_stack_middle = 0.0, 0.986, 0.0, 0, -1, 0, 2
	@node_stack_bottom = 0.0, -1.263, 0.0, 0, -1, 0, 2
	@node_attach = 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 1
}

@PART[DecouplerSylda]:NEEDS[Lionhead_Aerospace_Inc]
{
	@node_stack_bottom = 0.0, -0.306, 0.0, 0, -1, 0, 1
}

@PART[Ariane5_EAP]:NEEDS[Lionhead_Aerospace_Inc]
{
	@maxThrust = 2500

	@RESOURCE[SolidFuel]
	{
 		@amount = 4500
 		@maxAmount = 7500
	}
}

Ariane 4 and 5 fly.

I'll use it as a starting point to design my own Ariane family

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14 minutes ago, Brainpop14 said:

Well, I hope we can get this mod collection resurrected. Since @Yogui87 is dea d as far as I know, we have to find an admin to close this old thread. When the new thread is ready please post a link to it.

I guess I just dont understand this big push on why old threads/inactive mods absolutely need to be closed... Theres tons of old mods that have been pushed into obscurity, just because the threads have been locked down...

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16 hours ago, Virtualgenius said:

The reason behind it is the old mods don't work on the new releases and to stop newer players who find them trying to install an old mod and then complaining they don't work also often the creator has abandoned support for it.

Not always true... And lots of times, if the mod is NOT working in current KSP, all it takes is a few tweaks...

Catering to idiots who cant read isnt justification for wiping threads away, IMHO... And no one is forcing people to read, much less respond to those posts...

And if the dev has abandoned it, and people post asking for support/updates/whatever, and no one answers... So what?... Its SOOO terrible that a thread got necro'd for a minute?

Maybe bringing that "dead" mod to the surface once in awhile will bring it to the attention of someone who didnt know about it, and will be able to "continue" it, or if its ARR, at least maybe take the "idea" and recreate a new mod...

Edited by Stone Blue
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  • 5 months later...
25 minutes ago, Dragon_Gaming said:

Weres the download

Hello, and welcome to the forums!  :)

As you can see, the original post here is very, very old-- the last reported version for this mod in this thread is for KSP 0.25, which is ancient.  I'd be astonished if it still works.  The original author hasn't been on the forums in a year, so I'd say it's pretty clear that this mod is dead, until and unless @Yogui87 chooses to come back and continue it (which seems kind of unlikely at this point).

There are download links in the OP of the thread, if you look at them, but I would be surprised if they still work (or, even if the links still work, I'd be surprised if the downloaded mod does).

As you can see in the post immediately above yours, @MacLuky has taken a stab at reviving the mod, and provided a link to his thread for the "revival".  So if you're really interested in getting something that works, I'd suggest going over to his thread and asking there.

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  • 3 weeks later...
On 9/11/2017 at 4:39 PM, Snark said:

Hello, and welcome to the forums!  :)

As you can see, the original post here is very, very old-- the last reported version for this mod in this thread is for KSP 0.25, which is ancient.  I'd be astonished if it still works.  The original author hasn't been on the forums in a year, so I'd say it's pretty clear that this mod is dead, until and unless @Yogui87 chooses to come back and continue it (which seems kind of unlikely at this point).

There are download links in the OP of the thread, if you look at them, but I would be surprised if they still work (or, even if the links still work, I'd be surprised if the downloaded mod does).

As you can see in the post immediately above yours, @MacLuky has taken a stab at reviving the mod, and provided a link to his thread for the "revival".  So if you're really interested in getting something that works, I'd suggest going over to his thread and asking there.

thanks, snark! :D 

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