Welp, I ran into this this bug with a "lightly" modded install, but it persisted after I switched to pure 32 bit stock. It's also doubtful the mods were the cause, as I see no way any of them could affect control input.
I was playing through a Jool-5 mission when I noticed my craft seemed to be spinning for no apparent reason. In an attempt to locate the source of the problem, I noticed that my power usage was a bit high, even after turning off SAS, so I wondered if the problem might be reaction wheels being wonky. Sure enough, after turning off all reaction wheels on the craft, my power usage went down and the spinning stopped.
It would appear my ship's getting yaw input for no apparent reason, even after turning off SAS. I'm not touching my keyboard at all.
But wait, it gets weirder. I launched the Kerbal X to see if it was just that ship - sure enough, no phantom yaw. When I reverted the Kerbal X to the VAB, this is what happened.
So ... anyone have any idea what's going on?
EDIT: Nope, quicksaving and quickloading doesn't work.
EDIT 2: The VAB bug seems to work in mysterious ways. If the first save file I load is an infected one, it occurs and persists even after switching to clean save files, and if the first save file I load is a clean one, the VAB works fine and this persists even after switching to infected save files.
EDIT 3: Ah yes. Save files and other things. Here's my player.log and here's my persistent.sfs. This is all in sandbox mode so I'm not sure if the failure to load the tech tree upon entering the VAB is normal behavior.
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Whovian
Welp, I ran into this this bug with a "lightly" modded install, but it persisted after I switched to pure 32 bit stock. It's also doubtful the mods were the cause, as I see no way any of them could affect control input.
I was playing through a Jool-5 mission when I noticed my craft seemed to be spinning for no apparent reason. In an attempt to locate the source of the problem, I noticed that my power usage was a bit high, even after turning off SAS, so I wondered if the problem might be reaction wheels being wonky. Sure enough, after turning off all reaction wheels on the craft, my power usage went down and the spinning stopped.
It would appear my ship's getting yaw input for no apparent reason, even after turning off SAS. I'm not touching my keyboard at all.
But wait, it gets weirder. I launched the Kerbal X to see if it was just that ship - sure enough, no phantom yaw. When I reverted the Kerbal X to the VAB, this is what happened.
So ... anyone have any idea what's going on?
EDIT: Nope, quicksaving and quickloading doesn't work.
EDIT 2: The VAB bug seems to work in mysterious ways. If the first save file I load is an infected one, it occurs and persists even after switching to clean save files, and if the first save file I load is a clean one, the VAB works fine and this persists even after switching to infected save files.
EDIT 3: Ah yes. Save files and other things. Here's my player.log and here's my persistent.sfs. This is all in sandbox mode so I'm not sure if the failure to load the tech tree upon entering the VAB is normal behavior.
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