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Advanced Grabbing Unit (AGU) Issue


Question

I'm running version: v1.0.4.861 on Windows 7 64bit, using Steam

I had a lander that was stranded in orbit around Mun, another craft with an AGU docked with it, to bring it back to my Orbital Station. Upon arrival at the station, when I attempt to release the AGU so the lander can dock at the station, the craft with the AGU releases from the craft, and the lander has focus. However the AGU snaps off the other craft and starts floating away at a faster than normal rate. The AGU also still responds to controls even though it is not in focus.

Other issues follow, which can be better explained by watching the below video.

This is a screenshot of the 2 docked craft.

Y2Uj7IR.png

I have the out_put.log, the original craft files (pre-launch), and the affected save file, but since they're fairly large I didn't paste them here.

Here's my system specs:


------------------System Information
------------------
Time of this report: 9/13/2015, 12:44:52
Machine name: MIKE-PC
Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.150715-0600)
Language: English (Regional Setting: English)
System Manufacturer: MSI
System Model: MS-7917
BIOS: BIOS Date: 12/23/14 12:51:56 Ver: V1.9B0
Processor: Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz (4 CPUs), ~3.5GHz
Memory: 16384MB RAM
Available OS Memory: 16336MB RAM
Page File: 4909MB used, 27760MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7601.17514 32bit Unicode


------------
DxDiag Notes
------------
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Input Tab: No problems found.


--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)


---------------
Display Devices
---------------
Card name: NVIDIA GeForce GTX 970
Manufacturer: NVIDIA
Chip type: GeForce GTX 970
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_13C2&SUBSYS_85081043&REV_A1
Display Memory: 4095 MB
Dedicated Memory: 3072 MB
Shared Memory: 1023 MB
Current Mode: 1920 x 1080 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: IPS236
Monitor Id: GSM580C
Native Mode: 1920 x 1080(p) (60.000Hz)
Output Type: HDMI
Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,n vwgf2um,nvwgf2um
Driver File Version: 9.18.0013.4448 (English)
Driver Version: 9.18.13.4448
DDI Version: 11
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 10/16/2014 12:54:03, 19966856 bytes
WHQL Logo'd: Yes
WHQL Date Stamp:
Device Identifier: {D7B71E3E-5082-11CF-9362-05A51CC2C435}
Vendor ID: 0x10DE
Device ID: 0x13C2
SubSys ID: 0x85081043
Revision ID: 0x00A1
Driver Strong Name: oem12.inf:NVIDIA_SetA_Devices.NTamd64.6.1:Section1 48:9.18.13.4448:pci\ven_10de&dev_13c2
Rank Of Driver: 00E02001
Video Accel:
Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
D3D9 Overlay: Supported
DXVA-HD: Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled


-------------
Sound Devices
-------------
Description: Headset Earphone (HyperX 7.1 Audio)
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: USB\VID_0951&PID_16A4&REV_0003&MI_00
Manufacturer ID: 65535
Product ID: 65535
Type: WDM
Driver Name: USBAUDIO.sys
Driver Version: 6.01.7601.18208 (English)
Driver Attributes: Final Retail
WHQL Logo'd: Yes
Date and Size: 7/12/2013 06:40:58, 109824 bytes
Other Files:
Driver Provider: Microsoft
HW Accel Level: Basic
Cap Flags: 0xF1F
Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No


---------------------
Sound Capture Devices
---------------------
Description: Headset Microphone (HyperX 7.1 Audio)
Default Sound Capture: Yes
Default Voice Capture: Yes
Driver Name: USBAUDIO.sys
Driver Version: 6.01.7601.18208 (English)
Driver Attributes: Final Retail
Date and Size: 7/12/2013 06:40:58, 109824 bytes
Cap Flags: 0x1
Format Flags: 0xFFFFF


-------------------
DirectInput Devices
-------------------
Device Name: Mouse
Attached: 1
Controller ID: n/a
Vendor/Product ID: n/a
FF Driver: n/a


Device Name: Keyboard
Attached: 1
Controller ID: n/a
Vendor/Product ID: n/a
FF Driver: n/a


Device Name: G15 Gaming Keyboard
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x046D, 0xC226
FF Driver: n/a


Device Name: G15 Gaming Keyboard
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x046D, 0xC226
FF Driver: n/a


Device Name: G15 GamePanel LCD
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x046D, 0xC227
FF Driver: n/a


Device Name: HyperX 7.1 Audio
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x0951, 0x16A4
FF Driver: n/a


Device Name: HyperX 7.1 Audio
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x0951, 0x16A4
FF Driver: n/a


Device Name: HyperX 7.1 Audio
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x0951, 0x16A4
FF Driver: n/a


Poll w/ Interrupt: No


-----------
USB Devices
-----------
+ USB Root Hub
| Vendor/Product ID: 0x8086, 0x8CA6
| Matching Device ID: usb\root_hub20
| Service: usbhub
|
+-+ Generic USB Hub
| | Vendor/Product ID: 0x8087, 0x8001
| | Location: Port_#0001.Hub_#0002
| | Matching Device ID: usb\class_09
| | Service: usbhub


----------------
Gameport Devices
----------------


------------
PS/2 Devices
------------
+ HID Keyboard Device
| Vendor/Product ID: 0x046D, 0xC226
| Matching Device ID: hid_device_system_keyboard
| Service: kbdhid
|
+ HID Keyboard Device
| Vendor/Product ID: 0x046D, 0xC227
| Matching Device ID: hid_device_system_keyboard
| Service: kbdhid
|
+ Terminal Server Keyboard Driver
| Matching Device ID: root\rdp_kbd
| Upper Filters: kbdclass
| Service: TermDD
|
+ HID-compliant mouse
| Vendor/Product ID: 0x1532, 0x0016
| Matching Device ID: hid_device_system_mouse
| Service: mouhid
|
+ Terminal Server Mouse Driver
| Matching Device ID: root\rdp_mou
| Upper Filters: mouclass
| Service: TermDD


------------------------
Disk & DVD/CD-ROM Drives
------------------------
Drive: C:
Free Space: 78.2 GB
Total Space: 244.2 GB
File System: NTFS
Model: Crucial_CT256MX100SSD1 ATA Device


Drive: E:
Free Space: 899.2 GB
Total Space: 953.8 GB
File System: NTFS
Model: WDC WD10EZEX-07M2NA0 ATA Device


Drive: D:
Model: ASUS DRW-24B1ST j ATA Device
Driver: c:\windows\system32\drivers\cdrom.sys, 6.01.7601.17514 (English), , 0 bytes


--------------
System Devices
--------------
Name: Intel(R) 9 Series Chipset Family SMBus Host Controller - 8CA2
Device ID: PCI\VEN_8086&DEV_8CA2&SUBSYS_79171462&REV_00\3&11583659&0&FB
Driver: n/a


Name: NVIDIA GeForce GTX 970
Device ID: PCI\VEN_10DE&DEV_13C2&SUBSYS_85081043&REV_A1\4&B7B0A11&0&0008
Driver: n/a


Name: Intel(R) 9 Series Chipset Family High Definition Audio Controller - 8CA0
Device ID: PCI\VEN_8086&DEV_8CA0&SUBSYS_D9171462&REV_00\3&11583659&0&D8
Driver: n/a


Name: High Definition Audio Controller
Device ID: PCI\VEN_10DE&DEV_0FBB&SUBSYS_85081043&REV_A1\4&B7B0A11&0&0108
Driver: n/a


Name: Intel(R) 9 Series Chipset Family PCI Express Root Port 4 - 8C96
Device ID: PCI\VEN_8086&DEV_8C96&SUBSYS_79171462&REV_D0\3&11583659&0&E3
Driver: n/a


Name: Intel(R) Z97 Chipset LPC Controller - 8CC4
Device ID: PCI\VEN_8086&DEV_8CC4&SUBSYS_79171462&REV_00\3&11583659&0&F8
Driver: n/a


Name: Intel(R) 9 Series Chipset Family PCI Express Root Port 1 - 8C90
Device ID: PCI\VEN_8086&DEV_8C90&SUBSYS_79171462&REV_D0\3&11583659&0&E0
Driver: n/a


Name: Intel(R) Management Engine Interface
Device ID: PCI\VEN_8086&DEV_8CBA&SUBSYS_79171462&REV_00\3&11583659&0&B0
Driver: n/a


Name: Intel(R) 9 Series Chipset Family SATA AHCI Controller - 8C82
Device ID: PCI\VEN_8086&DEV_8C82&SUBSYS_79171462&REV_00\3&11583659&0&FA
Driver: n/a


Name: Intel(R) USB 3.0 eXtensible Host Controller
Device ID: PCI\VEN_8086&DEV_8CB1&SUBSYS_79171462&REV_00\3&11583659&0&A0
Driver: n/a


Name: Intel(R) Xeon(R) processor E3-1200 v3/4th Gen Core processor PCI Express x16 Controller - 0C01
Device ID: PCI\VEN_8086&DEV_0C01&SUBSYS_79171462&REV_06\3&11583659&0&08
Driver: n/a


Name: Standard Enhanced PCI to USB Host Controller
Device ID: PCI\VEN_8086&DEV_8CAD&SUBSYS_79171462&REV_00\3&11583659&0&D0
Driver: n/a


Name: Intel(R) 4th Gen Core processor DRAM Controller - 0C00
Device ID: PCI\VEN_8086&DEV_0C00&SUBSYS_79171462&REV_06\3&11583659&0&00
Driver: n/a


Name: Standard Enhanced PCI to USB Host Controller
Device ID: PCI\VEN_8086&DEV_8CA6&SUBSYS_79171462&REV_00\3&11583659&0&E8
Driver: n/a


Name: Killer e2200 Gigabit Ethernet Controller (NDIS 6.30)
Device ID: PCI\VEN_1969&DEV_E091&SUBSYS_79171462&REV_13\4&164DD7F4&0&00E3
Driver: n/a


------------------
DirectShow Filters
------------------


DirectShow Filters:
WMAudio Decoder DMO,0x00800800,1,1,WMADMOD.DLL,6.01.7601.17514
WMAPro over S/PDIF DMO,0x00600800,1,1,WMADMOD.DLL,6.01.7601.17514
WMSpeech Decoder DMO,0x00600800,1,1,WMSPDMOD.DLL,6.01.7601.17514
MP3 Decoder DMO,0x00600800,1,1,mp3dmod.dll,6.01.7600.16385
Mpeg4s Decoder DMO,0x00800001,1,1,mp4sdecd.dll,6.01.7600.16385
WMV Screen decoder DMO,0x00600800,1,1,wmvsdecd.dll,6.01.7601.17514
WMVideo Decoder DMO,0x00800001,1,1,wmvdecod.dll,6.01.7601.18221
Mpeg43 Decoder DMO,0x00800001,1,1,mp43decd.dll,6.01.7600.16385
Mpeg4 Decoder DMO,0x00800001,1,1,mpg4decd.dll,6.01.7600.16385
WMT VIH2 Fix,0x00200000,1,1,WLXVAFilt.dll,16.04.3528.0331
Record Queue,0x00200000,1,1,WLXVAFilt.dll,16.04.3528.0331
WMT Switch Filter,0x00200000,1,1,WLXVAFilt.dll,16.04.3528.033 1
WMT Virtual Renderer,0x00200000,1,0,WLXVAFilt.dll,16.04.3528.0 331
WMT DV Extract,0x00200000,1,1,WLXVAFilt.dll,16.04.3528.03 31
WMT Virtual Source,0x00200000,0,1,WLXVAFilt.dll,16.04.3528.033 1
WMT Sample Information Filter,0x00200000,1,1,WLXVAFilt.dll,16.04.3528.033 1
Bytescout Screen Capturing Filter,0x00200000,0,1,BytescoutScreenCapturingFilt er.dll,2.40.0879.0000
DV Muxer,0x00400000,0,0,qdv.dll,6.06.7601.17514
Color Space Converter,0x00400001,1,1,quartz.dll,6.06.7601.1874 1
WM ASF Reader,0x00400000,0,0,qasf.dll,12.00.7601.17514
Screen Capture filter,0x00200000,0,1,wmpsrcwp.dll,12.00.7601.1751 4
AVI Splitter,0x00600000,1,1,quartz.dll,6.06.7601.18741
VGA 16 Color Ditherer,0x00400000,1,1,quartz.dll,6.06.7601.18741
SBE2MediaTypeProfile,0x00200000,0,0,sbe.dll,6.06.7 601.17528
Microsoft DTV-DVD Video Decoder,0x005fffff,2,4,msmpeg2vdec.dll,12.00.9200. 16426
AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.06.7601.17528
StreamBufferSink,0x00200000,0,0,sbe.dll,6.06.7601. 17528
MJPEG Decompressor,0x00600000,1,1,quartz.dll,6.06.7601.1 8741
MPEG-I Stream Splitter,0x00600000,1,2,quartz.dll,6.06.7601.18741
SAMI (CC) Parser,0x00400000,1,1,quartz.dll,6.06.7601.18741
VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7601.17514
MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.06.7601.1752 8
Closed Captions Analysis Filter,0x00200000,2,5,cca.dll,6.06.7601.17514
SBE2FileScan,0x00200000,0,0,sbe.dll,6.06.7601.1752 8
Microsoft MPEG-2 Video Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7601.17 514
Bytescout Video Mixer Filter,0x00200000,2,1,BytescoutVideoMixerFilter.dl l,2.40.0879.0000
Internal Script Command Renderer,0x00800001,1,0,quartz.dll,6.06.7601.18741
MPEG Audio Decoder,0x03680001,1,1,quartz.dll,6.06.7601.18741
DV Splitter,0x00600000,1,2,qdv.dll,6.06.7601.17514
Video Mixing Renderer 9,0x00200000,1,0,quartz.dll,6.06.7601.18741
Microsoft MPEG-2 Encoder,0x00200000,2,1,msmpeg2enc.dll,6.01.7601.17 514
ACM Wrapper,0x00600000,1,1,quartz.dll,6.06.7601.18741
Video Renderer,0x00800001,1,0,quartz.dll,6.06.7601.18741
MPEG-2 Video Stream Analyzer,0x00200000,0,0,sbe.dll,6.06.7601.17528
Line 21 Decoder,0x00600000,1,1,qdvd.dll,6.06.7601.18741
Video Port Manager,0x00600000,2,1,quartz.dll,6.06.7601.18741
Video Renderer,0x00400000,1,0,quartz.dll,6.06.7601.18741
File Writer,0x00200000,1,0,WLXVAFilt.dll,16.04.3528.033 1
VPS Decoder,0x00200000,0,0,WSTPager.ax,6.06.7601.17514
WM ASF Writer,0x00400000,0,0,qasf.dll,12.00.7601.17514
VBI Surface Allocator,0x00600000,1,1,vbisurf.ax,6.01.7601.1751 4
File writer,0x00200000,1,0,qcap.dll,6.06.7601.17514
iTV Data Sink,0x00600000,1,0,itvdata.dll,6.06.7601.17514
iTV Data Capture filter,0x00600000,1,1,itvdata.dll,6.06.7601.17514
DVD Navigator,0x00200000,0,3,qdvd.dll,6.06.7601.18741
Overlay Mixer2,0x00200000,1,1,qdvd.dll,6.06.7601.18741
AVI Draw,0x00600064,9,1,quartz.dll,6.06.7601.18741
RDP DShow Redirection Filter,0xffffffff,1,0,DShowRdpFilter.dll,
Microsoft MPEG-2 Audio Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7601.17 514
WST Pager,0x00200000,1,1,WSTPager.ax,6.06.7601.17514
MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,6.06.7601 .17528
DV Video Decoder,0x00800000,1,1,qdv.dll,6.06.7601.17514
SampleGrabber,0x00200000,1,1,qedit.dll,6.06.7601.1 8501
Null Renderer,0x00200000,1,0,qedit.dll,6.06.7601.18501
MPEG-2 Sections and Tables,0x005fffff,1,0,Mpeg2Data.ax,6.06.7601.17514
Microsoft AC3 Encoder,0x00200000,1,1,msac3enc.dll,6.01.7601.1751 4
StreamBufferSource,0x00200000,0,0,sbe.dll,6.06.760 1.17528
Smart Tee,0x00200000,1,2,qcap.dll,6.06.7601.17514
Overlay Mixer,0x00200000,0,0,qdvd.dll,6.06.7601.18741
AVI Decompressor,0x00600000,1,1,quartz.dll,6.06.7601.1 8741
AVI/WAV File Source,0x00400000,0,2,quartz.dll,6.06.7601.18741
Wave Parser,0x00400000,1,1,quartz.dll,6.06.7601.18741
MIDI Parser,0x00400000,1,1,quartz.dll,6.06.7601.18741
Multi-file Parser,0x00400000,1,1,quartz.dll,6.06.7601.18741
File stream renderer,0x00400000,1,1,quartz.dll,6.06.7601.18741
Microsoft DTV-DVD Audio Decoder,0x005fffff,1,1,msmpeg2adec.dll,6.01.7140.0 000
StreamBufferSink2,0x00200000,0,0,sbe.dll,6.06.7601 .17528
AVI Mux,0x00200000,1,0,qcap.dll,6.06.7601.17514
Line 21 Decoder 2,0x00600002,1,1,quartz.dll,6.06.7601.18741
File Source (Async.),0x00400000,0,1,quartz.dll,6.06.7601.18741
File Source (URL),0x00400000,0,1,quartz.dll,6.06.7601.18741
Infinite Pin Tee Filter,0x00200000,1,1,qcap.dll,6.06.7601.17514
Enhanced Video Renderer,0x00200000,1,0,evr.dll,6.01.7601.18741
BDA MPEG2 Transport Information Filter,0x00200000,2,0,psisrndr.ax,6.06.7601.17669
MPEG Video Decoder,0x40000001,1,1,quartz.dll,6.06.7601.18741


WDM Streaming Tee/Splitter Devices:
Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.01.7601.1751 4


Video Compressors:
WMVideo8 Encoder DMO,0x00600800,1,1,wmvxencd.dll,6.01.7600.16385
WMVideo9 Encoder DMO,0x00600800,1,1,wmvencod.dll,6.01.7600.16385
MSScreen 9 encoder DMO,0x00600800,1,1,wmvsencd.dll,6.01.7600.16385
DV Video Encoder,0x00200000,0,0,qdv.dll,6.06.7601.17514
MJPEG Compressor,0x00200000,0,0,quartz.dll,6.06.7601.187 41
Cinepak Codec by Radius,0x00200000,1,1,qcap.dll,6.06.7601.17514
Intel IYUV codec,0x00200000,1,1,qcap.dll,6.06.7601.17514
Intel IYUV codec,0x00200000,1,1,qcap.dll,6.06.7601.17514
Lagarith Lossless Codec,0x00200000,1,1,qcap.dll,6.06.7601.17514
Microsoft RLE,0x00200000,1,1,qcap.dll,6.06.7601.17514
Microsoft Video 1,0x00200000,1,1,qcap.dll,6.06.7601.17514


Audio Compressors:
WM Speech Encoder DMO,0x00600800,1,1,WMSPDMOE.DLL,6.01.7600.16385
WMAudio Encoder DMO,0x00600800,1,1,WMADMOE.DLL,6.01.7600.16385
IMA ADPCM,0x00200000,1,1,quartz.dll,6.06.7601.18741
PCM,0x00200000,1,1,quartz.dll,6.06.7601.18741
Microsoft ADPCM,0x00200000,1,1,quartz.dll,6.06.7601.18741
GSM 6.10,0x00200000,1,1,quartz.dll,6.06.7601.18741
Messenger Audio Codec,0x00200000,1,1,quartz.dll,6.06.7601.18741
CCITT A-Law,0x00200000,1,1,quartz.dll,6.06.7601.18741
CCITT u-Law,0x00200000,1,1,quartz.dll,6.06.7601.18741
MPEG Layer-3,0x00200000,1,1,quartz.dll,6.06.7601.18741


Audio Capture Sources:
Headset Microphone (HyperX 7.1 ,0x00200000,0,0,qcap.dll,6.06.7601.17514


PBDA CP Filters:
PBDA DTFilter,0x00600000,1,1,CPFilters.dll,6.06.7601.17 528
PBDA ETFilter,0x00200000,0,0,CPFilters.dll,6.06.7601.17 528
PBDA PTFilter,0x00200000,0,0,CPFilters.dll,6.06.7601.17 528


Midi Renderers:
Default MidiOut Device,0x00800000,1,0,quartz.dll,6.06.7601.18741
Microsoft GS Wavetable Synth,0x00200000,1,0,quartz.dll,6.06.7601.18741


WDM Streaming Capture Devices:
Realtek HD Audio Line input,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
Realtek HD Audio Mic input,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
Realtek HD Audio Stereo input,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
HyperX 7.1 Audio,0x00200000,3,2,ksproxy.ax,6.01.7601.17514


WDM Streaming Rendering Devices:
Realtek HD Audio output,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
HyperX 7.1 Audio,0x00200000,3,2,ksproxy.ax,6.01.7601.17514


BDA Network Providers:
Microsoft ATSC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
Microsoft DVBC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
Microsoft DVBS Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
Microsoft DVBT Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
Microsoft Network Provider,0x00200000,0,1,MSNP.ax,6.06.7601.17514


Multi-Instance Capable VBI Codecs:
VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7601.17514


BDA Transport Information Renderers:
BDA MPEG2 Transport Information Filter,0x00600000,2,0,psisrndr.ax,6.06.7601.17669
MPEG-2 Sections and Tables,0x00600000,1,0,Mpeg2Data.ax,6.06.7601.17514


BDA CP/CA Filters:
Decrypt/Tag,0x00600000,1,1,EncDec.dll,6.06.7601.17708
Encrypt/Tag,0x00200000,0,0,EncDec.dll,6.06.7601.17708
PTFilter,0x00200000,0,0,EncDec.dll,6.06.7601.17708
XDS Codec,0x00200000,0,0,EncDec.dll,6.06.7601.17708


WDM Streaming Communication Transforms:
Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.01.7601.1751 4


Audio Renderers:
Headset Earphone (HyperX 7.1 Au,0x00200000,1,0,quartz.dll,6.06.7601.18741
Default DirectSound Device,0x00800000,1,0,quartz.dll,6.06.7601.18741
Default WaveOut Device,0x00200000,1,0,quartz.dll,6.06.7601.18741
DirectSound: Headset Earphone (HyperX 7.1 Audio),0x00200000,1,0,quartz.dll,6.06.7601.18741


---------------
EVR Power Information
---------------
Current Setting: {5C67A112-A4C9-483F-B4A7-1D473BECAFDC} (Quality)
Quality Flags: 2576
Enabled:
Force throttling
Allow half deinterlace
Allow scaling
Decode Power Usage: 100
Balanced Flags: 1424
Enabled:
Force throttling
Allow batching
Force half deinterlace
Force scaling
Decode Power Usage: 50
PowerFlags: 1424
Enabled:
Force throttling
Allow batching
Force half deinterlace
Force scaling
Decode Power Usage: 0


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25 answers to this question

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There are numerous known bugs with the AGU. Hopefully they will be fixed in due course but in the meantime you should seriously consider installing (at least the relevant part of) Claw's Stock bugfix mod as this works around several of the issues and makes the AGU much less likely to cause weird things...

Thank you for your response. Unfortunately after installing this mod, the issue still exists. Will this mod only affect newly created craft?

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If you can, please upload the save.

This bug happening when trying to disconnect is an unusual one. I don't see it reported too often, so if you have a repeatable one then that would be very helpful.

One bug in my fixes has to do with docking, and the other with fixing the joint. So undocking it is a new one. I have some ideas, but having your save would help out.

Also, I assume you aren't running any other mods?

Welcome to the forums! :D

Cheers,

-Claw

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If you can, please upload the save.

This bug happening when trying to disconnect is an unusual one. I don't see it reported too often, so if you have a repeatable one then that would be very helpful.

Here's the save file and the log file after recreating the issue.

Steps to recreate after loading the save file:

  1. From the tracking station select "Mun Lander Alpha" and then click "Fly".
  2. Right click on the AGU (only one on the craft) and select "Release".

In terms of recreating the issue from scratch, I'll have to work on that and get back to you.

Also, I assume you aren't running any other mods?

Prior to installing the ModuleManager and StockBugFixModules, I was not using, and never have used, any mods for KSP.

Welcome to the forums! :D

Thanks! I'm looking forward to being a member of this great community! :)

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I did a bit more testing, trying to recreate the issue with a brand new craft of similar design. It appears that the issue occurs on unmanned craft that have a AGU and an FL-A5 Adapter. Also the FL-A5 adapter must be set as the root. As I was attempting to recreate the issue making my new craft more and more like the old craft with the issue, it was only after I made the FL-A5 adapter the root (from the VAB), that the issue began to occur.

I also tried swapping some of the parts around (including the adapter) on the same craft, but leaving FL-A5 adapter as root, and the issue still occurred. In both cases I was docked to the final stage of a fairly simple manned craft. It's important that the craft that doesn't have the AGU, has focus after the release. I don't understand how that logic works exactly, but it seems like it gives manned craft precedence. So docking to a manned craft will do the trick.

Also, here's a much smaller save file than what I provided in the previous post. The issue can be recreated by selecting the only craft in the tracking station, selecting fly, and then releasing the AGU.

Steps to recreate the issue from scratch:

  1. Launch any manned craft and get it into orbit. I used this, trying to keep it as simple as possible: Test Orbiter
  2. Launch a craft that meets the criteria described in the first paragraph of this post. Here are the 2 I used: Test AGU Orbiter and Test AGU Orbiter 2
  3. Dock the craft from step 2 to the craft from step 1 using the AGU
  4. Go to the space center (this is required)
  5. Click tracking station
  6. Select the craft you just docked
  7. Release the AGU

Edited by ChewieRolo
typo
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Does making any other non-controllable part the root also cause this ChewieRolo?

On my new craft I made during testing before I changed the root to the FL-A5 adapter, root happened to be the FL-T800 Fuel Tank, which had no issue. What do you consider a non-controllable part? Anything that doesn't have a right-click menu? If so, I don't believe I've tried anything else but the FL-A5 adapter. I'll see if I can test a few at some point tonight.

Were you guys able to recreate the issue with the saves I've provided, or by following the steps I gave? I'm just wondering if this is a universal bug, or if it's just me.

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Anything that isn't a pod or cockpit, I just can't get my head around that adapter causing any issues, it's pretty basic as parts go.

I'll try your steps and let you know what happens.

You guys are probably tired of hearing from me about this at this point, but I think I've got it.:)

There is a property for parts called "PhysicsSignificance" that can be found in the .cfg file for some parts. If it's set to 1 the part is considered Physicsless - described here.

The wiki page actually states that "When constructing a craft, the root part can't be such a part." However the game still allows for some of these parts to be the root. FL-A5 Adapter being one of them.

BZ-52 Radial Attachment Point is another Physicsless part that can be set to the root, and I recreated my steps using that part as root and the issue occurred again. What actually happens is the root part detaches from the rest of the craft, and the rest of the craft accelerates away. I'm confident that the issue will occur when any part with PhysicsSignificance = 1 is root, and you follow the steps I provided.

Now I can stop obsessing about this and get back to playing the game :P

I hope this was helpful.

Edited by ChewieRolo
Fixed wording
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Certainly not, any relevant sounding information about a problem is very useful.

Yes, the wiki isn't correct about that. The thing that decides if a part can be root is what can be attached to it, you must be able to both stack and surface attach to the part.

As for the bug itself, this sounds related to the code that reorganises the vessel tree to have a different part as root when vessels dock and undock (including the claw). When the AGU vessel originally grabbed the lander one of the vessels (which one depends on some fairly complex rules involving the vessel types, the size and the order in the save file) gets re-rooted to make the connecting part the root and then this new root part (and the rest of the vessel) gets merged with the other vessel and attached at the relevant part. The reorganised vessel remembers which part was root before. When you release the claw the subtree is turned into a new vessel and is re-rooted to have the original part back as root.

Looking at the log provided shows this:


NullReferenceException: Object reference not set to an instance of an object
at PartJoint.SetupJoint (Vector3 jointPos, Vector3 jointOrt, Vector3 jointOrt2, Int32 size) [0x00000] in <filename unknown>:0
at PartJoint.create (.Part child, .Part parent, UnityEngine.Transform nodeSpace, Vector3 nodePos, Vector3 nodeOrt, Vector3 nodeOrt2, Int32 nodeSize, AttachModes mode) [0x00000] in <filename unknown>:0
at PartJoint.Create (.Part owner, .Part parent, .AttachNode nodeToParent, .AttachNode nodeFromParent, AttachModes mode) [0x00000] in <filename unknown>:0
at Part.CreateAttachJoint (AttachModes mode) [0x00000] in <filename unknown>:0
at Part.SetHierarchyRoot (.Part root) [0x00000] in <filename unknown>:0
at Part.SetHierarchyRoot (.Part root) [0x00000] in <filename unknown>:0
at Part.Undock (.DockedVesselInfo newVesselInfo) [0x00000] in <filename unknown>:0
at ModuleGrappleNode.Release () [0x00000] in <filename unknown>:0
at BaseEvent.Invoke () [0x00000] in <filename unknown>:0
at UIPartActionButton.OnClick () [0x00000] in <filename unknown>:0

This shows an exception is happening while the root is being set back to the original part when you release the claw. The exact reason isn't clear from this message but the fact that it only happens with a physicsless part should allow it to be worked out. It may be a problem just with the releasing or it may be that the vessel was corrupted when the two vessels were originally joined. Do you happen to have a save file from before you grabbed the lander with the claw? If so, can you either upload it or try grabbing it again and uploading the output_log again?

I've got a few rovers for testing strange claw things (it's much easier to test this stuff with rovers just off the runway) so I'll modify one to have a physicsless root and run a few tests...

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Do you happen to have a save file from before you grabbed the lander with the claw?

Here you go. And good call testing it with landed craft. It looks like it affects them as well. That save has both orbiting and landed craft, with physicsless parts as root, ready to dock.

I also found that this bug doesn't only affect the AGU, but it can be recreated when undocking with normal docking ports as well. Here's a save with 2 craft with the Clamp-O-Tron Docking Port Jr. ready for docking to show that the bug affects more than just the AGU.

Steps to recreate:

  1. From the tracking station select a craft that can dock (For PreDock save: "Test AGU" or "Test Rover" | For PreDock2 save: "Test Dock Jr Orbiter" has RCS, but both craft have docking ports.)
  2. Dock the craft to the other nearby craft.
  3. Go to Space Station
  4. Re-select the same craft you just docked
  5. Release/Undock the AGU/Docking Port

Edited by ChewieRolo
Added steps for clarity
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v1.0.5.1028 Campaign mode hard

Ready to grab:

931139F63DCEDE06D76AEC5585E06EA342DAE463

grabbed, relative speed starts to go up:67EDF49029637C16CCBD5B95AB5E8AA6D262177E

 

and up...

4B729AE7AAA88617914B8886C8B667F07B3E3509

at T: 35:00 target speed was 265.3 m/s, at T: 36:00 well over 700 m/s

Releasing the AGU didn't get me unexpected results (ie. the released part went off with no considerable accelleration) but those erroneous indications could have unexpected effects somewhere else.

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Experience the same bug as @ChewieRolo but not with AGU, with small docking port. Thanks to @ChewieRolo, I know that thing happens with undocking in general.

In my case ships looked like separated, but still attached to each other by invisible string and considered one ship. FL-A5 Adapter with docking port attached to it was catapulted outward - looked very much like gravity was not affecting it.

I'm playing Steam 1.05 so all available fixes should present and bug still happens.

Not found any output_log.txt (I'm on Linux), but KSP.log have some warnings regarding that flight.

[WRN 15:23:41.114] [HighLogic]: =========================== Scene Change : From TRACKSTATION to FLIGHT (Async) =====================
[WRN 15:23:42.235] ApplicationLauncher already exist, destroying this instance
[LOG 15:23:42.238] AddonLoader: Instantiating addon 'NavWaypoint' from assembly 'KSP'
[LOG 15:23:42.261] ------------------- initializing flight mode... ------------------
[LOG 15:23:42.355] Target vessel index: 4  vessel count: 11
[LOG 15:23:42.356] [FLIGHT GLOBALS]: Switching To Vessel Mun Multipurpose Bus ---------------------- 
[LOG 15:23:42.356] setting new dominant body: Kerbin
FlightGlobals.mainBody: Kerbin
[LOG 15:23:42.356] Reference Frame: Rotating
[WRN 15:23:42.371] HighlightingSystem : Multiple Highlighter components on a single GameObject is not allowed! Highlighter has been disabled on a GameObject with name 'model'.
[WRN 15:23:42.378] [Part]: PartModule TransferDialogSpawner at mk1pod, index 7: index exceeds module count as defined in cfg.
Looking for TransferDialogSpawner in other indices...
[WRN 15:23:42.378] ...no TransferDialogSpawner module found on part definition. Skipping...
[WRN 15:23:42.378] PartModule is null.
[LOG 15:23:42.588] Camera Mode: AUTO
[LOG 15:23:42.592] stage manager resuming...
[LOG 15:23:43.527] all systems started
[LOG 15:23:43.548] Reloaded override drag cube for zeroed cube root part mk1pod (Mun Multipurpose Bus) on vessel Mun Multipurpose Bus
[LOG 15:23:43.640] [ScenarioDestructibles]: Loading... 0 objects registered
[LOG 15:23:43.640] [ScenarioUpgradeableFacilities]: Loading... 0 objects registered
[LOG 15:23:43.641] Loading Depletion Nodes
[LOG 15:23:43.641] DepNodeCount:  0
[LOG 15:23:43.641] Loading Biome Nodes
[LOG 15:23:43.641] BiomeNodeCount:  0
[LOG 15:23:43.641] Loading Planet Nodes
[LOG 15:23:43.641] PlanetNodeCount:  0
[LOG 15:23:43.672] [FlightIntegrator]: Vessel Mun Multipurpose Bus has been unloaded 11.1400000110734, applying analytic temperature 230.3619555228
[WRN 15:23:43.714] [PartJoint]: None of the provided nodes was valid!
[LOG 15:23:43.774] [PlanetariumCamera]: Focus: Mun Multipurpose Bus
[LOG 15:23:43.964] Flight State Captured
[LOG 15:23:43.973] Saving Achievements Tree...
[LOG 15:23:43.973] Saving Achievements Tree...
[LOG 15:23:43.973] Saving Achievements Tree...
[LOG 15:23:43.973] Saving Achievements Tree...
[LOG 15:23:44.020] Game State Saved as persistent
[LOG 15:23:44.533] Unpacking Mun Multipurpose Bus
[EXC 15:23:57.237] NullReferenceException: Object reference not set to an instance of an object
	PartJoint.SetupJoint (Vector3 jointPos, Vector3 jointOrt, Vector3 jointOrt2, Int32 size)
	PartJoint.create (.Part child, .Part parent, UnityEngine.Transform nodeSpace, Vector3 nodePos, Vector3 nodeOrt, Vector3 nodeOrt2, Int32 nodeSize, AttachModes mode)
	PartJoint.Create (.Part owner, .Part parent, .AttachNode nodeToParent, .AttachNode nodeFromParent, AttachModes mode)
	Part.CreateAttachJoint (AttachModes mode)
	Part.SetHierarchyRoot (.Part root)
	Part.SetHierarchyRoot (.Part root)
	Part.Undock (.DockedVesselInfo newVesselInfo)
	ModuleDockingNode.Undock ()
	BaseEvent.Invoke ()
	UIPartActionButton.OnClick ()
[LOG 15:24:07.337] [PlanetariumCamera]: Focus: Mun Multipurpose Bus
[LOG 15:24:14.205] Camera Mode: AUTO

 

Edited by kstark
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@Alquanole, I think I know what's happening, but I'm not certain.

When you claw another craft it stops exiting as a separate vessel so it's no longer moving, it's just a point in space where a craft was.

Of course this point is falling behind you so as far as the target speed is concerned the ship is moving away from you at speed.

Checking the new combined vessels speed, apoapsis and periapsis shows no unwanted effect, so it's not suddenly accelerating.

Ideally KSP should automatically deselect the target, but this does not happen.

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@sal_vager if you read my last post in this thread i came to a similar conclusion although i have to say that I experienced weird results when uncoupling the AGU while landed in water.

When I have time I'll experiment a little more and keep you posted on my findings (building a space station around a salvaged lab module... You know, career mode...).

Anyways, thank you for your prompt reaction. It is really appreciated (I have been alfa and beta testing other games and I know that communication can sometimes be unpleasantly lagging).

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old thread but maybe useful info for anyone else who ran into this and wants to fix their game.

I managed to fix my ship so I could detatch and keep playing wihtout losing parts on my ship fairly easily by editing the save file.  Maybe this will also help dev if bug is not resolved already.

Fix summary, I replaced DOCKEDVESSEL->rootUId to point to a advSasModule instead of the stackPoint1 part.  (After reading some of the other comments here)

Fix Details/steps:

Find the docked vessel section (under the target ship, find the ship by name first).

Looks ike this.

DOCKEDVESSEL
{
 vesselName = fuel shuttle Probe
 vesselType = Probe
 rootUId = 2130437544
}
DOCKEDVESSEL_Other
{
 vesselName = fuel shuttle
 vesselType = Probe
 rootUId = 3938638044
}

 

search the file for the two rootUId to find the attached part name.  I noticed my DOCKEDVESSEL->rootUId pointed to stackPoint1, I then searched for advSasModule (make sure its not the other rootUId already attached under DOCKEDVESSEL_Other, copy the uid of a valid advSasModule on the ship and replace the rootUId value under DOCKEDVESSEL so it no longer points to stackPoint1 (in my case).

name = stackPoint1
cid = 4286586380
uid = 2130437544

name = advSasModule
cid = 4290213898
uid = 772522848

DOCKEDVESSEL
{
 vesselName = fuel shuttle Probe
 vesselType = Probe
 rootUId = 772522848
}
DOCKEDVESSEL_Other
{
 vesselName = fuel shuttle
 vesselType = Probe
 rootUId = 3938638044
}

Loaded save and my AGU detatched without destroying my ship.  Hopefully it doesn't cause any other problems but so far so good.

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