Xavven Posted September 17, 2015 Share Posted September 17, 2015 I think they should produce another resource called "results" which you need physically bring back to KSC. Landing far from KSC would incur penalties in the same way recovered parts do for funds.They could also maybe throw in a minigame where you need to solve a puzzle now and then to keep the lab going. Like as if the scientists on board are stumped with the science and you need to help them out.Hm, I thought a little bit about this idea of a minigame and my first hunch is that it could eventually get boring. If it's a riddle, then eventually a player will have memorized all the answers to the riddles.But it got me thinking that the mobile lab could be more interesting if progress occasionally stopped and could only be restarted by getting a specific piece of data from a nearby biome. Example: "Our research suggests that this Duna surface sample is actually debris from an ice comet impact, but we need to compare it to another native sample. Bring us a surface sample from Duna Highlands!" This also has the effect of stopping infinite timewarping to convert all data to science, and instead forces the player to run missions. This sounds like a good balance of effort to reward. Quote Link to comment Share on other sites More sharing options...
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