tetryds 1,590 Posted July 10, 2019 Author Share Posted July 10, 2019 2 minutes ago, Starboost88 said: Unfortunately I don't have the time That's no excuse! You should use your gaming time and also throw your personal life away to work on the mod! Jokes aside, this is kind of what some people think when mods stop updating... This one still works though and there are custom update packages. There are tournaments as well, maybe you can still apply Quote Link to post Share on other sites
Starboost88 29 Posted July 10, 2019 Share Posted July 10, 2019 Oh, thanks! Quote Link to post Share on other sites
Wrath_IX 4 Posted March 18, 2020 Share Posted March 18, 2020 On 7/9/2019 at 6:42 PM, Starboost88 said: Unfortunately I don't have the time Hi I have been working to convert some of these files over into the BD armory version for KSP 1.8.1 I can get the config files done and such and even get the models transitioned over but I am having trouble with the textures do the models only recognize the _DIFF and _NRM files? or is there somewhere that I am missing to identify the correct textures? Quote Link to post Share on other sites
Daniel Prates 519 Posted March 18, 2020 Share Posted March 18, 2020 If this could be resurected, well, huzzah! Its the best weapons mod ever, besides BdA. Quote Link to post Share on other sites
SuicidalInsanity 2,197 Posted March 20, 2020 Share Posted March 20, 2020 Why are you messing with the models? A .mu file is a .mu file and hasn't changed as KSP updates, and nothing shares textures for MODEL node optimizations. The only thing(s) that needs updating for compatibility with current BDAc are the weapon .cfgs. (and possibly the Jericho Trumpet plugin? Fairly sure the 1.4.5. recompile patch still worked in 1.8.1) That said, if you want to save yourself some work, the AA 1.4.5+ compatibility patch posted on the last page configures the weapons to work in BDAc 1.1+. It's a MM patch, but you could pull the values from that for easy updating of the .cfgs proper. Quote Link to post Share on other sites
moguy16 68 Posted March 30, 2020 Share Posted March 30, 2020 will this work in 1.8? Quote Link to post Share on other sites
tetryds 1,590 Posted April 13, 2020 Author Share Posted April 13, 2020 @Wrath_IX there is no need for that. Also remember that due to licensing restrictions, you would not be able to share these models. As @SuicidalInsanity said, there are patches, this mod takes effort to use but there are ways to get it balanced. It's just too big of an effort to maintain and you guys tend to do it better than me. Quote Link to post Share on other sites
Wrath_IX 4 Posted April 14, 2020 Share Posted April 14, 2020 Yeah I am not looking to redistribute the stuff just make it work for my needs. I am trying to get these and some of the guns from NAS working in my modded game but I am doing an alteration to BD Armory as well relating to all the different ammo and Bullet defs. I did figure out what I needed to get it done but when I originally posted I was doing part of it wrong where the models were showing correctly but they were untexture. I have since figured it out correctly and been able to transfer in a few of the guns for testing purposes. Quote Link to post Share on other sites
Starboost88 29 Posted May 22, 2020 Share Posted May 22, 2020 On 3/17/2020 at 11:46 PM, Wrath_IX said: Hi I have been working to convert some of these files over into the BD armory version for KSP 1.8.1 I can get the config files done and such and even get the models transitioned over but I am having trouble with the textures do the models only recognize the _DIFF and _NRM files? or is there somewhere that I am missing to identify the correct textures? On 4/13/2020 at 10:55 PM, Wrath_IX said: Yeah I am not looking to redistribute the stuff just make it work for my needs. I am trying to get these and some of the guns from NAS working in my modded game but I am doing an alteration to BD Armory as well relating to all the different ammo and Bullet defs. I did figure out what I needed to get it done but when I originally posted I was doing part of it wrong where the models were showing correctly but they were untexture. I have since figured it out correctly and been able to transfer in a few of the guns for testing purposes. Thanks, and best of luck! Quote Link to post Share on other sites
scyth3.69420 0 Posted July 11, 2020 Share Posted July 11, 2020 hello @tetryds i play ksp version 1.10.0.2 is there any way i could actually make aviator arsenal weapons do damage and not just bullet holes like i removed the jericho trumpet and the aviator arsenal dll cuz u said u only need bda/bdac dll for the mod to work. PLS help i need to know. Quote Link to post Share on other sites
tetryds 1,590 Posted September 6, 2020 Author Share Posted September 6, 2020 On 7/11/2020 at 3:42 PM, scyth3.69420 said: hello @tetryds i play ksp version 1.10.0.2 is there any way i could actually make aviator arsenal weapons do damage and not just bullet holes like i removed the jericho trumpet and the aviator arsenal dll cuz u said u only need bda/bdac dll for the mod to work. PLS help i need to know. Duude just check out the previous pages of this topic and you will find a way! Quote Link to post Share on other sites
SuicidalInsanity 2,197 Posted December 24, 2020 Share Posted December 24, 2020 With tetryds' blessing, I've been given permission to maintain Aviator Arsenal. You can find the new Aviator Arsenal Continued thread here: Quote Link to post Share on other sites
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