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[1.0.X] kOS Multiple Archive Manager v0.2 21/03/2016


agises

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Hi all, since kOS don't support subfolders (yet?), I've a bunch of scripts and also I hate to alt-tab all the time. I made this plugin, so I can manage my scripts without alt-tab too much in a poorkerbal way :rolleyes:.

The plugin search for folders starting with "arch_" in the KSP stock Ships folder (the one where the folder "Script" of kOS lives), it makes a list of those folders and you can now change between them at wild. It's possible also to create new archive folders on demand. kOS will do the rest as is always looking for changes in the "Schips/Script" folder.

Under the hook the plugin only do renames and remembers the name of the archive folder in use for later restore. So if you are using the default archive folder (ie: you just installed the plugin) and you change the archive folder to use in the plugin, it will rename the original "Script" folder to "Script_orig" and the one you wanna use to "Script". You can restore the original one in any moment or change the folder to another one without previously restore the original. The actual archive in use it's visible in the plugin window tittle, empty if the original one is in use.

Now uses git instead of plain folders as I'm now using git to manage my kos scripts. Not tested in linux.

It's supports Toolbar and if it's not present fallbacks to ksp applauncher. Also has a configurable keybind ("ALT + Y" by default, configurable in "GameData/kos_ma/Plugins/PluginData/kos_ma/config.xml").

Screenshots:

jx3dgpd.png

Download:

https://github.com/hashashin/kos_multiarchive/releases/download/0.2/kos_multiarchive-0.2.zip

mirror : http://spacedock.info/mod/433

Source/bugs/code suggestions:

https://github.com/hashashin/kos_multiarchive

License GPLv3

Salud.

Ps: Sorry for my poor english.

Edited by agises
release update
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  • 5 months later...
5 hours ago, FiiZzioN said:

Do we need the "git2-06d772d" .dll in the root of the archive, or only the files in the GameData folder? If needed, I take it we place it in the same location as KSP.exe

Yeah it's needed and has to be in the same place KSP.exe is.

Salud.

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