RoverDude

[1.3] 'Project Orion' Nuclear Pulse Engine [0.3.0]

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2mCyvrT.png

Includes a 5m USAF Orion as well as a 5m Medusa variant.

Note that this is a pre-release - you can pick it up here:

https://github.com/BobPalmer/NuclearRockets

Post bugs and whatnot :D

Configuration files and code are licensed under the GPL v3 license.

Assets, including Models (*.mu) and Textures *.png/*.dds) are All Rights Reserved. If you wish to use any of these assets in your project, just ask nicely :)

 

Edited by RoverDude

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Nice, looking forward to where this goes.

I asked this before while you were streaming, but is the plan to create an engine Module that would be usable for other pulsed propulsion? There's a bunch of cool ideas that could be made into usable parts if that were the case, from mass drivers to crazy fusion engines.

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I am proud to have supported the creation of this mod!

Everyone whom loves RoverDudes stuff should head over to Patreon!

Anyway!! I am very excited to see this take shape.

What are some of the broad strokes you hope to accomplish with this? =D

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Nyrath has been AWOL for a while now, and while he is the resident authority on starship propulsion, it's good to see someone like Roverdude picking up the concept and fleshing it out

Yes, but I do hope he takes the realsim part serious. In contrast to Hyperdrives, this is a part that we know how to construct. I noticed several problems with the picture, for one, the small pusher plate size in comparison to the explosion. A small pusher plate would signicanlty lower the efficency, but perhaps this is his intension to fit it better in a kerbal universe. Second, Enriched Uranium is used as a resource which is not accurate because most of the mass of the nuke would not be Uranium but the shaped charge to generate the pulse. I suggest one or more seperate resources which represent a single type of nuclear pulse device.

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Yes, but I do hope he takes the realsim part serious. In contrast to Hyperdrives, this is a part that we know how to construct. I noticed several problems with the picture, for one, the small pusher plate size in comparison to the explosion. A small pusher plate would signicanlty lower the efficency, but perhaps this is his intension to fit it better in a kerbal universe. Second, Enriched Uranium is used as a resource which is not accurate because most of the mass of the nuke would not be Uranium but the shaped charge to generate the pulse. I suggest one or more seperate resources which represent a single type of nuclear pulse device.

There will be a separate shaped charge resource, the uranium is just a placeholder right now. And that pic is out of date (you're looking at the prototype).

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Looks like you got a bunch of supporters on Patreon. I should go and pledge something there.

Also : are you insane? This mod is insane.

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heh, yeah also streaming a lot of the of the work on it.

Side note. Given how many variants of this were out there, our reference for this one is the (relatively) dinky 10m USAF Orion.

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Update.

Moved it to a 5m part, did some more tweaking on the pulse engine code (thermal, and a few other goodies).

Will be streaming the texturing portion likely this evening

JQd8vq0.png

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