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5thHorseman

Squadcast Summary 2015/09/25 - The Heart To Heart On Sleeve Episode

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In this analogy, the "tyres" are something that prevents the unmodded game from bugging out constantly.

It might not have been explicitly stated that I'd get these tyres in the advert, but any fair-minded buyer would expect it to be the case.

Good analogy to a car dealership. You have to pay extra for the tires, but they'll throw in the "breaks" for free!

HAHA ha ha ha ahem

... Well I thought it was funny, of course is just in jest

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Thanks a lot for the summary! I have never managed to catch a squadcast live (6:30 am on Saturday where I live; I usually go to sleep shortly before that...

Thanks also for the link! I was finally able to watch a squadcast!

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Rather than start a new thread for this, I figured I'd just tack it on here.

I'm going on a vacation starting on Friday, and I will not be able to do the Squadcast Summary this Friday or the next. If someone could step in that'd be great. I can pick it back up after that.

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Rather than start a new thread for this, I figured I'd just tack it on here.

I'm going on a vacation starting on Friday, and I will not be able to do the Squadcast Summary this Friday or the next. If someone could step in that'd be great. I can pick it back up after that.

I'll be able to watch both of those Squadcasts so I could do the recaps if you'd like.

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Just a heads up, unfortunately there won't be a Squadcast tonight.

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Just a heads up, unfortunately there won't be a Squadcast tonight.

This is oddly great news, as I'm leaving on a one-week vacation today :D

I hope it's for good reasons, like Max's uncle's in town and buying everybody drinks.

(I'll still need someone else to do a write-up next week, as I'll not be home until Sunday at best)

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Just a heads up, unfortunately there won't be a Squadcast tonight.

I hope there were no problems with the surgery. Or is he making manatee noises a little early ;)

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Not much new, most things are already known from Dev Tuesdays/posts, and I had no inclination to describe everything Maxmaps did on screen, so I will just add it here.

(Lets just say that he really has to remap his staging button ... :D ... and maybe he will find out about him attaching his fuel lines the wrong way in the last minute of the stream while building the next rescue vehicle ... :wink: )

- Contextual Contracts, creating contracts targeting crafts already in space

- thermal fixes (Jool aerobreaking, Kerbals heating up on LKO)

- radiators and everything thermal has been reworked inc. ablative shielding

- RTG heat-production (Kerbal-Popcorning eventually possible!)

- lots of praise for NathanKell and his bug-hunting-powers

- PorkJet updating more old parts that may have looked great, but do no longer fit the new (Porkjety) look of the newer parts

- aerodynamic parts have priority, rocket parts may come later

- Kerbal super-bounciness (ragdolling) fix in 1.1 (possibly, more next Squadcast)

- all parts that are complete will be in 1.0.5, but he did not specify

- surface sampling animation is done! Just being tweaked to match the sampled body colorwise - and waiting for more important updates to be done timewise.

- Mun has no official pronounciation - until Harvester someday puts his foot down and declares one to be right - but the guys at the studio themselves use lots of different ways to pronounce it themselves.

- A fan sent Squad Kerbal dogtags, Maxmaps grabbed a skeleton Kerbal.

- 1.0.5 already in QA and nearer than the community might think

- 1.1 close, but not too close, but still in 2015

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Thanks for that small squadcast report, Kerbmav! Love that new aerospike look. Also, I almost didn't even recognize the air intake when I first saw it. I can see it in some pretty cool designs.

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Thanks KerbMav! The new aerospike looks awesome, but I'm going to miss the old one. I think it's one of the oldest parts that hasn't received an update untill now.

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Thanks KerbMav! The new aerospike looks awesome, but I'm going to miss the old one. I think it's one of the oldest parts that hasn't received an update untill now.

Yeah, almost every part from that time has been updated since then. That small parachute has been evading revamps since the very first version, though. :P

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Nobody noticed the new fuel tank the aerospike was mounted on?

I definitely didn't. :P Looks like a revamped Jet Fuel Tank, which is nice, that needed to be brought into the same style as everything else. :D

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I like how PorkJet keeps that grey-ish/dark grey looks. The aerospike looks awesome. Hoping to see more reskinned parts in 1.0.5.

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Is anyone else more excited that the Aerospike looks like an Aerospike than they are about the ability to put it in a stack? Or is it just me?

Not that I won't appreciate the stack node. I'm already envisioning some two stage to orbit ideas that drop the jet engines one the way up and land unpowered.

Edited by Alshain

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Is anyone else more excited that the Aerospike looks like an Aerospike than they are about the ability to put it in a stack? Or is it just me?

Not that I won't appreciate the stack node. I'm already envisioning some two stage to orbit ideas that drop the jet engines one the way up and land unpowered.

You're right, it looks much better than the old one.

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WHAT!!!!!! Aerospikes with bottom nodes? Now they're way OP.

Your right if they are not rebalanced, why use any other engine?

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They still don't gimbal, though. That's a fairly major issue.

With reaction wheels being quite OP that's not really a problem. They should not have better vacuum performance than terriers or poodles, they are supposed to be good across a range of atmospheres starting at plus mach pressures.

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What? Any more info on this? Like is it just part of some cinematic for the next update, or is it (finally) an actual animation for taking a surface sample?

If it was for a video the wouldn't have to tweak it to match a bunch of different colors.

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They still don't gimbal, though. That's a fairly major issue.

Should it do that though? I would like to have a gimballing linear aerospike, but the normal one can stay as it is.

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