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WhiteWeasel

Coming back from a Hiatus

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Due to my natural tendencies to cycle in and out of certain video games I have left KSP in February and I'm now coming back. I wanted to do a modded career run using alternis kerbol, TAC, KAX, Nearfuture, Hooligan airships, and several others. However I have been hearing information that there supposedly is going to be a big patch coming out, and you know what that means for mods...

What's this mythical 1.1 all about? And should I just hold off playing until then?

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1.1 is switching KSP to a new version of the Unity engine, which should yield better performance, stability and likely 64-bit on all platforms (meaning more mods can be used). There are also some new jet engines and a communications system for uncrewed craft coming. The patch is close to going into QA, after which it will go into experimentals for testing. Each of those steps is a couple of weeks, so it's likely a month or more before it is available to the public.

In your shoes I would mess around with mods to decide what you want when it drops, unless you would be OK with just running a career save for a month or so.

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1.1 will probably come in October or November. Since it's updating to a new major Unity version and changing a fair bit about the game I expect many mods to take a while updating. However the current release is in my opinion one of the worst in a long time, suffering from performance issues and a buggy and fundamentally flawed heating system. All round not the best of times to come back into KSP.

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1.1 will probably come in October or November. Since it's updating to a new major Unity version and changing a fair bit about the game I expect many mods to take a while updating. However the current release is in my opinion one of the worst in a long time, suffering from performance issues and a buggy and fundamentally flawed heating system. All round not the best of times to come back into KSP.

I'm okay with the mods taking a while... Fallout 4 is coming out and I predict I'll be busy. :D

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The patch is close to going into QA, after which it will go into experimentals for testing. Each of those steps is a couple of weeks, so it's likely a month or more before it is available to the public.

I shall be on the edge of my seat for all that time :/

Don't really see why 1.1 would force a new career though... surely just make sure all probes have a good antenna and you're ok? It's not like they took reaction wheels out of... oh, wait.

;)

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It's not clear to me what antennas will be used for what, we don't have access to the new ones yet, obviously. One could take their chances, I suppose.

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Last time I checked, Alternis Kerbol was dead. As far as other mods, it will probably take at least a month for all of the mods to be updated to 1.1. With 1.1 coming up in October, you might want to wait until November for mods.

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Last time I checked, Alternis Kerbol was dead. As far as other mods, it will probably take at least a month for all of the mods to be updated to 1.1. With 1.1 coming up in October, you might want to wait until November for mods.

[citation needed]

Given the extent of the changes and the fact that it isn't in QA yet, let alone experimentals, October sounds a bit optimistic to me...

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There are two projects to revive Alternis Kerbol, but both are in early development. The New Horizons planet pack is a similar idea and much more mature.

The antenna range feature in 1.1 is expected to be optional, so you can just turn it off.

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