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[1.12.3] Bluedog Design Bureau - Stockalike Saturn, Apollo, and more! (v1.10.4 "Луна" 19/July/2022)


CobaltWolf
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12 minutes ago, JustDark said:

Will Bluedog get TU configs for the rest of the SM? It’s something I’ve been killing for 

It will definitely get PBR textures for KSP2 :P

But more seriously not officially. Certain parts that stood out particularly like the CM and the bare Skylab workshop got custom PBR textures with TU configs. The metal on the SM is fairly matte unlike the CM. A total conversion is not part of our plans for KSP1. Some third party attempts might do so.

Note that our official TU "configs" for the parts we did were more than just configs, they include custom textures as well. Trying to convert just using configs rarely looks good.

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For the only 22 people who use IVAs:

Reviva + B9PartSwitch + MAS + MOARdVPlus = Kane CM functional IVA (retro and modern, kerbalized) - bonus it also supports 6 other MK1-3 IVAs (Stock, RPM, ASET, MAS, DE, DE+MAS). Reviva allows switching IVA in-editor or in-flight using B9PartSwitch, the default will be the normal BDB IVA.

Recommended: @ensou04's Rocket Sound Enhancement - makes it sound really really scary. TrackIR head tracking.

Thanks to @MOARdVfor the super impressive Avionics System and MOARdVPlus - really these mods are so good and need more attention from more than 22 people. :lol:

The DSKY is functional as a display only info panel, but the FDAI works. Also things like "EVA Light", "Docking Probe", "Jettison Launch Tower" and some other switches do the right thing if the part exists on your rocket, without taking up AGxx slots. That's all @MOARdV's doing, check: https://github.com/MOARdV/MOARdVPlus/wiki for the manuals.

Experimental: May cause rapid CM explosive decompression.

BDB-Retro1.png?raw=true

BDB-Glass3.png?raw=true

Edited by 610yesnolovely
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Image

Added a mesh switch to the S4B and SII fairing bases to toggle the inner truss off (and its collider too) for a hollow ring. Because some people asked. For stuff like this I guess?

Image

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19 hours ago, Pappystein said:

As it is, my most recent documents are up on the Wiki.  

I saw them, but i think you should go threw the first three articles, like Saturn II , again. It seemed to me like you forgot a word on some places.

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9 hours ago, Zorg said:

Thanks to kind contributor Viper, we now have a set of custom Conformal Decals for the Saturn V for realistic recreations. They appear as a new BDB decal part which should come up when you search for "BDB" and "Decal". The colours have been adjusted to fit the KSP re-stockalike palette BDB uses. We might get a few more for Saturn I too.

Image

Is this added in the development branch or just the master one?

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3 minutes ago, chaos113 said:

also will there possibly be a drylab version 

You can set the tank to Lab before launching. In fact its the default. But there is no point to a separate part.

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6 hours ago, bigyihsuan said:

Is there a current fork to BDBNIC for the new BDB-1.10.1 update? The latest I can find on CKAN is from pre-1.10 and probably won't work with the new Saturn parts and such.

https://github.com/Araym-KSP/BDBNIC/archive/refs/heads/master.zip <-- This is the fork!

https://github.com/Bellabong/Bella_TU/releases/download/1.0/BellaTU10.zip <-- This is great also, and works with the above, adds moar!

Both these seem to work with BDB 1.10.1 / 1.12.3 - tried them yesterday. Looks good to go.

Edited by 610yesnolovely
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GLoQ6Ml.png

In the 1960's the NRO (National Reconnaissance Office) spied on the Soviets... and then they wanted to spy on the Moon.

Spoiler

https://www.thespacereview.com/article/1737/1

sorry, not much here except a good article on the subject

https://www.thespacereview.com/article/2596/1

this one was impossible to make without creating new parts

Edited by Naeth Kerman
the
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