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[1.12.3] Bluedog Design Bureau - Stockalike Saturn, Apollo, and more! (v1.10.4 "Луна" 19/July/2022)


CobaltWolf
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2 hours ago, TheLoneOne said:

On July 2nd, 1988,  Bluedog Design Bureau tested its Saturn-Shuttle Launch System for the third time. Details regarding the experimentation have not yet been released. During a press-conference held in April of 1988, CobaltWolf, Vice Director of BDB  described the intention of these tests, Stating that the program, if granted sufficient funding from the United States Government, will offer  Shuttle to all current and future Saturn and Shuttle needs, and save billions of  Funds on Shuttle and Saturn.

On July 2nd, 1988,  Bluedog Design Bureau tested its Saturn-Shuttle Launch System for the third time. Details regarding the experimentation have not yet been released. During a press-conference held in April of 1988, CobaltWolf, Vice Director of BDB  described the intention of these tests, Stating that the program, if granted sufficient funding from the United States Government, will offer  Shuttle to all current and future Saturn and Shuttle needs, and save billions of  Funds on Shuttle and Saturn.

Vice Director? :D Cobalt isn't the director of his own company? Kamn.. Can't have khit in Ketroit!

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On 6/24/2022 at 8:57 AM, Zorg said:

I've not done the emissives yet, will probably do the full flow NERVA first and then do the emissives and get them both in game together.

Image

 

For one, I adore that you're doing this. Much as I like Kerbal Atomics, this is just, yes. 

Two, is that regenerative model, 2nd from the left, a real concept? if so can I gen a sauce on that one fam? :D 

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16 minutes ago, G'th said:

For one, I adore that you're doing this. Much as I like Kerbal Atomics, this is just, yes. 

Two, is that regenerative model, 2nd from the left, a real concept? if so can I gen a sauce on that one fam? :D 

The two on the left are project TIMBERWIND/SNTP particle bed reactor (PBR) engines. The actual engine designs for timberwind are hard to come by and information is sparse and scattered given the classified nature of the program and not too much visual detail is available on the follow on civilian SNTP program either.

The second one specifically was modelled by Maffif for BDB but he wasn't able to complete it and so I helped it over the line. Both designs take heavy inspiration from the modern concept by BWXT and I believe Maff also combined some inspiration from the LE-9 engine since this is a lox augmented booster sustainer.

NASA boosts nuclear thermal propulsion with BWXT contract - World Nuclear  News

Although the two engines are somewhat fictitious in design the small one has accurate stats for the "SNTP 45" configuration and the larger one still respects the theoretical capabilities of a PBR reactor configured in that way. 

FYI this is the only "detailed" image I know of for a Timberwind/SNTP flight engine. IIRC this was a later stage layout from SNTP. very different to the two above and using a bleed cycle which the SNTP program favoured later on.

Image

Edited by Zorg
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5 minutes ago, Zorg said:

The two on the left are project TIMBERWIND/SNTP particle bed reactor (PBR) engines. The actual engine designs for timberwind are hard to come by and information is sparse and scattered given the classified nature of the program and not too much visual detail is available on the follow on civilian SNTP program either.

The second one specifically was modelled by Maffif for BDB but he wasn't able to complete it and so I helped it over the line. Both designs take heavy inspiration from the modern concept by BWXT and I believe Maff also combined some inspiration from the LE-9 engine since this is a lox augmented booster sustainer.

NASA boosts nuclear thermal propulsion with BWXT contract - World Nuclear  News

Although the two engines are somewhat fictitious in design the small one has accurate stats for the "SNTP 45" configuration and the larger one still respects the theoretical capabilities of a PBR reactor configured in that way. 

FYI this is the only "detailed" image I know of for a Timberwind/SNTP flight engine. IIRC this was a later stage layout from SNTP. very different to the two above and using a bleed cycle which the SNTP program favoured later on.

Image

Neat stuff neat stuff. This is going to prove highly useful, much thanks!

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Took me all day but I finished a mission to Saturn. I only went to Enceladus and Mimas even then without refueling the Gemini lander with two external tanks at 5km altitude was able to land and take off from both places.

Unfortunately the AARV threw Mila off balanced so we had to ditch it.

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The Enceladus trip.

Spoiler

Barbie Kerman decided to be silly and float freely before entering Etna.

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Testing the Ranger Cam.

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Ooooh look at that view.

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This can make great wallpaper for computers.

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I only have a international flag in KSP style and not real life and the ISS logo wont work due to the ISS being on it.

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Enceladus was fun and I even saw a Cryovolcano erupt though it was too quick for a screencap^^;.

Now for Mimas we decided to land in the super la...Herschel Crater.

Spoiler

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I keep forgetting this Kerbal's name but she climbed to the top of Herschel Peak.

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We can safely say Mimas is indeed a Moon and not a planet destroying space station.

Bonus science dialogue.

Spoiler

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9 minutes ago, N3N said:

 

Hey @Pudgemountain,

What is this "strange orange engine"? :o

A Kraken Drive from Kraken Science. It is extremely powerful and efficient but runs on a a rare fuel which is hard to come by especially in KSRSS. You could add the fuel into the tanks at the VAB but one tank the size of a S-IVB will cost about 20 Million.

I only posted a picture of it here since 1 the command pod is a BDB Gemini and 2 the lander was Gemini.

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8 minutes ago, Pudgemountain said:

A Kraken Drive from Kraken Science. It is extremely powerful and efficient but runs on a a rare fuel which is hard to come by especially in KSRSS. You could add the fuel into the tanks at the VAB but one tank the size of a S-IVB will cost about 20 Million.

I only posted a picture of it here since 1 the command pod is a BDB Gemini and 2 the lander was Gemini.

Hey @Pudgemountain,

Thank you, I didn't know this mod. ;)

 

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4 minutes ago, Alpha512 said:

Meanwhile, I'm just waiting for my shortened Saturn tanks -w-
(not trying to be pushy, just sayin')

The shortened S-IVB  tanks are already on the dev version.

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On 6/24/2022 at 10:57 PM, Zorg said:

I've not done the emissives yet, will probably do the full flow NERVA first and then do the emissives and get them both in game together.

Image

Image

Image

 

Nuclear Saturn shuttle now possible with BDB?

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21 hours ago, Alpha512 said:

Meanwhile, I'm just waiting for my shortened Saturn tanks -w-
(not trying to be pushy, just sayin')

I don't think I've mentioned it here, but I tested positive for COVID last Wednesday and have been mostly laid up on the couch the last few days. Most of the time I've managed to sit in front of a desk, I've been slowly working on the LRV... it's turned into one of those projects that just eats time for not a lot of visible progress... the front half is entirely unwrapped, if not fully textured. The back half isn't finished being modeled yet.

YX6e7yY.png

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4 hours ago, CobaltWolf said:

I don't think I've mentioned it here, but I tested positive for COVID last Wednesday and have been mostly laid up on the couch the last few days. Most of the time I've managed to sit in front of a desk, I've been slowly working on the LRV... it's turned into one of those projects that just eats time for not a lot of visible progress... the front half is entirely unwrapped, if not fully textured. The back half isn't finished being modeled yet.

YX6e7yY.png

Get all the rest you need.

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5 hours ago, CobaltWolf said:

I don't think I've mentioned it here, but I tested positive for COVID last Wednesday and have been mostly laid up on the couch the last few days.

Oh that sucks :( Get well soon!

Your LRV is a real masterpiece!

 

On 6/26/2022 at 11:57 PM, Entr8899 said:

The shortened S-IVB  tanks are already on the dev version.

Oh, haven't seen them yet. I'm mostly waiting for S-IC and S-II tanks tho

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7 hours ago, CobaltWolf said:

I don't think I've mentioned it here, but I tested positive for COVID last Wednesday and have been mostly laid up on the couch the last few days. Most of the time I've managed to sit in front of a desk, I've been slowly working on the LRV... it's turned into one of those projects that just eats time for not a lot of visible progress... the front half is entirely unwrapped, if not fully textured. The back half isn't finished being modeled yet.

YX6e7yY.png

Sorry to hear about being sick.  Get rest... we can wait.  Also, what you have pictured is amazing.  I didn't imagine near this detail when I asked about something.

 

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12 hours ago, CobaltWolf said:

I don't think I've mentioned it here, but I tested positive for COVID last Wednesday and have been mostly laid up on the couch the last few days. Most of the time I've managed to sit in front of a desk, I've been slowly working on the LRV... it's turned into one of those projects that just eats time for not a lot of visible progress... the front half is entirely unwrapped, if not fully textured. The back half isn't finished being modeled yet.

YX6e7yY.png

I wish you well! And remember to take the time you need to recover!

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Anybody else missing the Mariner 10 probe core? I can't find it at all. I've updated to the latest patch too. I've tried all the search words I could think of, even went through my command list. Nothing. 

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5 hours ago, GoldForest said:

Anybody else missing the Mariner 10 probe core? I can't find it at all. I've updated to the latest patch too. I've tried all the search words I could think of, even went through my command list. Nothing. 

The probe core and the science palette both seem to have part loader exceptions after the latest commits.

@Invaderchaos

Spoiler

[LOG 08:19:06.995] PartLoader: Compiling Part 'Bluedog_DB/Parts/ProbeExpansion/Mariner10/bluedog_Mariner10_probeCore/bluedog_Mariner10_probeCore'
[ERR 08:19:07.008] PartLoader: Encountered exception during compilation. System.ArgumentNullException: Value cannot be null.
Parameter name: value
  at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00003] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Single.Parse (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Single.Parse (System.String s) [0x0000b] in <9577ac7a62ef43179789031239ba8798>:0 
  at ShipConstruction.GetPartCostsAndMass (ConfigNode partNode, AvailablePart aP, System.Single& dryCost, System.Single& fuelCost, System.Single& dryMass, System.Single& fuelMass) [0x001ca] in <cd473063d3a2482f8d93d388d0c95035>:0 
  at ShipConstruction.SanitizePartCosts (AvailablePart aP, ConfigNode partNode) [0x0000d] in <cd473063d3a2482f8d93d388d0c95035>:0 
  at PartLoader.ParsePart (UrlDir+UrlConfig urlConfig, ConfigNode node) [0x00230] in <cd473063d3a2482f8d93d388d0c95035>:0 
  at PartLoader+<CompileParts>d__56.MoveNext () [0x00685] in <cd473063d3a2482f8d93d388d0c95035>:0 

[ERR 08:19:07.008] PartCompiler: Cannot compile part

[LOG 08:19:07.008] PartLoader: Compiling Part 'Bluedog_DB/Parts/ProbeExpansion/Mariner10/bluedog_mariner10_SciencePallet/bluedog_mariner10_SciencePallet'
[WRN 08:19:07.013] PartLoader Warning: Variable techtag not found in Part
[EXC 08:19:07.029] NullReferenceException: Object reference not set to an instance of an object
    PartLoader.GetDatabaseConfig (Part p) (at <cd473063d3a2482f8d93d388d0c95035>:0)
    PartLoader.GetDatabaseConfig (Part p, System.String nodeName) (at <cd473063d3a2482f8d93d388d0c95035>:0)
    DragCubeSystem.LoadDragCubes (Part p) (at <cd473063d3a2482f8d93d388d0c95035>:0)
    Part+<Start>d__323.MoveNext () (at <cd473063d3a2482f8d93d388d0c95035>:0)
    UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <12e76cd50cc64cf19e759e981cb725af>:0)
    UnityEngine.DebugLogHandler:LogException(Exception, Object)
    ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
    UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
 

 

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17 hours ago, Pudgemountain said:

Get all the rest you need.

16 hours ago, Alpha512 said:

Oh that sucks :( Get well soon!

13 hours ago, RocketBoy1641 said:

Sorry to hear about being sick.  Get rest... we can wait.

9 hours ago, Davi SDF said:

I wish you well! And remember to take the time you need to recover!

Appreciate it y'all, don't worry, I'm mostly better now. Just a bit tired still.

 

16 hours ago, Alpha512 said:

Oh, haven't seen them yet. I'm mostly waiting for S-IC and S-II tanks tho

I threw together the S-1C and S-II short variants last night, two of each. Got distracted before getting them in game but it's coming.

A note, actually (and I'll probably repeat this when the variants are in game) - don't worry too much about using the short S-IIs for 'fat' S-IVBs. I intend on making a 6.25m S-IVB tank for FLO / Comet Saturn, just haven't gotten around to it.

Oh and while I'm thinking about it, I'll also mention I need to get a 3 (2?) engine version of the S-1D booster skirt thrown together. Shouldn't be too hard I hope.

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9 hours ago, GoldForest said:

Anybody else missing the Mariner 10 probe core? I can't find it at all. I've updated to the latest patch too. I've tried all the search words I could think of, even went through my command list. Nothing. 

I messed up the config while updating the names/tags, however I believe I fixed this a few days ago. Do you have the latest dev version? If so, then I might’ve missed something, but I’m pretty sure it should be good now.

EDIT: It was still messed up as of the time of this post. Apologies. However, it should NOW be fixed.

Edited by Invaderchaos
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24 minutes ago, CobaltWolf said:

Appreciate it y'all, don't worry, I'm mostly better now. Just a bit tired still.

 

I threw together the S-1C and S-II short variants last night, two of each. Got distracted before getting them in game but it's coming.

A note, actually (and I'll probably repeat this when the variants are in game) - don't worry too much about using the short S-IIs for 'fat' S-IVBs. I intend on making a 6.25m S-IVB tank for FLO / Comet Saturn, just haven't gotten around to it.

Oh and while I'm thinking about it, I'll also mention I need to get a 3 (2?) engine version of the S-1D booster skirt thrown together. Shouldn't be too hard I hope.

I think I had covid last month my sense of smell is gone, hope you don't have the same result...

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