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[1.12.3] Bluedog Design Bureau - Stockalike Saturn, Apollo, and more! (v1.10.4 "Луна" 19/July/2022)


CobaltWolf
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1 hour ago, TheKSPBeginner said:

Is it possible to change which rocket is displayed on the basic build guides in the wiki

I generally pick a variant with the most parts for the main build image, since in many cases you can then just remove bits for the other variants.  Did you have anything specific in mind?

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1 hour ago, DJ Reonic said:

@CobaltWolf I seem to be getting massive NRE spam with the newest dev version. It appears to have something to do with drag cubes. I'm investigating further to see if it's FAR or BDB, but it showed up after I installed the latest dev build.

Yeah we're tracking it. https://github.com/CobaltWolf/Bluedog-Design-Bureau/issues/614

 

 

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Time to pay the screenshot tax again. This time building a stereoscopic MOL observation platform with an additional core module above them.

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Tweakscaled LDC to make Minerva.

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The new escape tower is awesome :)

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The advanced Gemini with the crew extension uses a 1.875m to 2.5m Universal Storage 2 service module. Looks like the original Gemini at a distance but its quite a bit biiger :)

GRhamGsl.jpg

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19 minutes ago, Deltac said:

Mind if I ask what you're using for your screen shots?  I have Spectra and KS3P, but I don't know how to use the latest version of KS3P (unless you're using an old version)

The latest version (v6.x) is a bit broken. WhiteGuardian has identified the fix but he seems busy. So for now I am using the fork by Jrodriguez on which the DX11 shaders for v6 were developed on. This version is DX11 only.

https://github.com/jrodrigv/KS3P/releases

Im using it with this config.

https://www.dropbox.com/s/iyqo4qhygzwb9f1/Config6.cfg?dl=0

Of course there is a little special sauce on top of this in photoshop for the aged look :P (some colour curves, grain and vignette)

If you dont want to use DX11, then you need to grab the latest v5.x from spacedock and I would suggest using Orbital Phoenix's config (mine is a modified version of that tuned to my taste and the different rendering in the DX11 fork).

https://forum.kerbalspaceprogram.com/index.php?/topic/181915-orbitalphoenixs-screenshot-settings-and-collection/

 

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42 minutes ago, TheKSPBeginner said:

Pretty much a build guide for everything

I'm not going to do a build guide for every rocket variant!  It's simply not practical.  Besides, half the enjoyment is figuring out how to put the rockets together.  The basic build guide should be enough to get you started in the right direction.  If that's really not your thing, there are plenty of BDB craft files on KerbalX that you can download.

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3 hours ago, Friznit said:

I'm not going to do a build guide for every rocket variant!  It's simply not practical.  Besides, half the enjoyment is figuring out how to put the rockets together.  The basic build guide should be enough to get you started in the right direction.  If that's really not your thing, there are plenty of BDB craft files on KerbalX that you can download.

I'd be happy if your wiki was rolled into the official one.

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Just now, birdog357 said:

I'd be happy if your wiki was rolled into the official one.

we're basically moving forward under the assumption that @Friznit is the official wiki, but it's still not official since he's not obligated to update it. But, in the meantime, him and his contributors are doing such a good job that the BDB wiki likely won't be up to the same standard. :)

 

 

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7 hours ago, CobaltWolf said:

we're basically moving forward under the assumption that @Friznit is the official wiki, but it's still not official since he's not obligated to update it. But, in the meantime, him and his contributors are doing such a good job that the BDB wiki likely won't be up to the same standard. :)

Officially unofficial!  It's also so I can legitimately claim ignorance for any glaring errors :cool:

While it's not practicable to make a detailed build guide for every BDB rocket and variant (there are hundreds of them!), do please let me know if there are any specific improvements you would like to see, especially for those who are less familiar with the NASA rocket families.  After all, it started with me taking notes on NASA rockets to learn how to put BDB parts together properly so a key principle is that it should be clear set of 'lego' instructions

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9 minutes ago, CobaltWolf said:

Don't know, I have IRL stuff going on at the moment and will for the next few days at least. :)

Okay, thanks for the answer. 

Oh, also, I was wondering, could you make an inline-four node for the Titan Wide Body Core? Jupiter-Titan analog would be nice. 

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