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[1.12.5] Bluedog Design Bureau - Stockalike Saturn, Apollo, and more! (v1.13.0 "Забытый" 13/Aug/2023)


CobaltWolf

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After many setbacks and the lost of Debussy 4 we were finally able to send a probe to the Mun and return with a surface sample.

Taken the day before launch, Debussy 5 was rolled out on a Titan III.

20221106101957_1_by_pudgemountain_dfh6rn3-pre.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9Njk2IiwicGF0aCI6IlwvZlwvNWNlZDA4NmItYTUwYy00YjFkLWJmZmItYmRhOWYxOTgyNzVmXC9kZmg2cm4zLWY1NGRmMDljLWZlZjEtNDI5MC1hNTQwLWE0YzYwYjYyODUyZC5qcGciLCJ3aWR0aCI6Ijw9MTI4MCJ9XV0sImF1ZCI6WyJ1cm46c2VydmljZTppbWFnZS5vcGVyYXRpb25zIl19.sdlj9kCpHPG1cdJNfLcwB1p-U8oiPfn19xvBz1jS8ps

Liftoff!

20221106102100_1_by_pudgemountain_dfh6rmz-pre.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9Njk2IiwicGF0aCI6IlwvZlwvNWNlZDA4NmItYTUwYy00YjFkLWJmZmItYmRhOWYxOTgyNzVmXC9kZmg2cm16LTgwMTA5MzA4LWI2ZTEtNDYxZi05MGRmLWRiODY4M2RiNmQ4Zi5qcGciLCJ3aWR0aCI6Ijw9MTI4MCJ9XV0sImF1ZCI6WyJ1cm46c2VydmljZTppbWFnZS5vcGVyYXRpb25zIl19.4KQv16syDYQa0N0mFr_RKT81DLV_LAV-JTQZ-Yc8EX4

After a couple of hours Debussy 5 touched down barely missing rocks and went to dig up or in this case break a Mun Rock. This is a modified Debussy lander with a heatshield, more tanks and a Vanguard engine.

20221106104905_1_by_pudgemountain_dfh6rmq-pre.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9NzIwIiwicGF0aCI6IlwvZlwvNWNlZDA4NmItYTUwYy00YjFkLWJmZmItYmRhOWYxOTgyNzVmXC9kZmg2cm1xLWJhODAyNWU5LWUyOTYtNDk4Ny1iZWMzLTQ3OTA2ODkwNWQ3Zi5qcGciLCJ3aWR0aCI6Ijw9MTI4MCJ9XV0sImF1ZCI6WyJ1cm46c2VydmljZTppbWFnZS5vcGVyYXRpb25zIl19.ux-soLy-C7fM8wT4Fsfn09saQaQKSe7NAAPB4DcJlaU

Now for reentry Debussy detaches from the lower tank.

20221106105629_1_by_pudgemountain_dfh6rmm-pre.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9NzIwIiwicGF0aCI6IlwvZlwvNWNlZDA4NmItYTUwYy00YjFkLWJmZmItYmRhOWYxOTgyNzVmXC9kZmg2cm1tLTBhOGEzMGE2LWU5N2QtNDNmNS1iODdhLTRkMGU4NjliMDc1My5qcGciLCJ3aWR0aCI6Ijw9MTI4MCJ9XV0sImF1ZCI6WyJ1cm46c2VydmljZTppbWFnZS5vcGVyYXRpb25zIl19.WsC7dKJuO2JGdaya_qwEO3Y9qdpG_DfPlSXqnDVSOy0

20221106105740_1_by_pudgemountain_dfh6rmk-pre.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9NzIwIiwicGF0aCI6IlwvZlwvNWNlZDA4NmItYTUwYy00YjFkLWJmZmItYmRhOWYxOTgyNzVmXC9kZmg2cm1rLWY4ODFiNTYwLTE0MjktNGYyYi1iYmZkLWI4YjE5YjEzOGYzNS5qcGciLCJ3aWR0aCI6Ijw9MTI4MCJ9XV0sImF1ZCI6WyJ1cm46c2VydmljZTppbWFnZS5vcGVyYXRpb25zIl19.DK42z9QULNU5JCJMFfrPteC1qbREhFvJOVQU05oNhCQ

We have splashed down, though next time we might add beacons just incase we land at night (Write that down Bill.)

20221106110238_1_by_pudgemountain_dfh6rmf-pre.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9NzIwIiwicGF0aCI6IlwvZlwvNWNlZDA4NmItYTUwYy00YjFkLWJmZmItYmRhOWYxOTgyNzVmXC9kZmg2cm1mLWU3Yjk5Y2I3LTI4ZGYtNDgyOS04OTA3LWQ5MzIxY2I3ZDBkNy5qcGciLCJ3aWR0aCI6Ijw9MTI4MCJ9XV0sImF1ZCI6WyJ1cm46c2VydmljZTppbWFnZS5vcGVyYXRpb25zIl19.oCMvshaulTRfIAQB2to2GWRCI3ZE52xOQm61d5h5QxM

While we have successfully brought home a Munar sample before the Koviets, a Minmus sample might be feasible but we're still on the fence since Debussy 5 barely had enough Detla V to take off from the Mun and return to Kerbin.

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20 hours ago, Rodger said:

Yeah I’ll need the full log, the snippet above is just the symptoms, no clue to the cause.

And you can post it on the github issue if you want, might keep the thread tidier lol

the log  cant be uploaded to github its "too large" and if i try to paste the text the webpage crashes

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7 hours ago, Gordon Dry said:

Something is borked with the bluedog_Juno1_Guidance - I cannot tell it precisely, but as soon as the part is attached the DV readouts and stuff are borked.
No NRE on occasion, just borkiness.
The staging icon does not appear for the built-in RCS because it also got a decoupler, I assume.

RCS doesn't get staging in stock, and I can't see anything wrong with DV readouts. So I'm going to say this is a problem on RO's side, not something we can fix.

27 minutes ago, RiccRacc said:

the log  cant be uploaded to github its "too large" and if i try to paste the text the webpage crashes

Try zipping the log file, should make it much smaller, and then should be able to upload it to github.

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I love this mod; thank you guys for putting in the time.  I thought I'd report an issue that impacts gameplay, followed by one which is annoying, but can be worked around.

1) The KH/Corona 1 heatshield is immediately jettisoned if I load into the vehicle while it is in flight.  (There might also be a requirement that the ship be suborbital.) Immediately upon jumping into the ship, I hear the deployment sound and the heatshield is gone.  I launched three KH1s in one session, and noted the same behavior on all three.

Here's an excerpt from the log on the third one:

Spoiler


[LOG 19:06:24.487] ------------------- initializing flight mode... ------------------
[LOG 19:06:24.523] GetSubclassesOfParentClass: Using cached results for AlarmTypeBase
[LOG 19:06:24.524] Loading Depletion Nodes
[LOG 19:06:24.524] DepNodeCount:  0
[LOG 19:06:24.524] Loading Biome Nodes
[LOG 19:06:24.524] BiomeNodeCount:  0
[LOG 19:06:24.524] Loading Planet Nodes
[LOG 19:06:24.524] PlanetNodeCount:  0
[LOG 19:06:24.532] [ScenarioDestructibles]: Loading... 0 objects registered
[LOG 19:06:24.532] [ScenarioUpgradeableFacilities]: Loading... 0 objects registered
[LOG 19:06:24.545] 11/6/2022 7:06:24 PM,BackgroundResources,OnAwake in FLIGHT
[LOG 19:06:24.545] 11/6/2022 7:06:24 PM,BackgroundResources,BackgroundProcessed Awake
[LOG 19:06:24.545] 11/6/2022 7:06:24 PM,BackgroundResources,OnLoad: 
[LOG 19:06:24.547] [SCANsat] SCANsat Controller: Loading 1 known vessels
[LOG 19:06:24.547] [SCANsat] SCANsat Controller: Loading map for Kerbin
[LOG 19:06:24.549] [SCANsat] SCANsat Controller: Loading map for Sun
[LOG 19:06:24.552] -INFO- Tac.TacLifeSupport[FF9FB116][17475.92]: OnAwake in FLIGHT
[LOG 19:06:24.552] -INFO- Tac.TacLifeSupport[FF9FB116][17475.92]: Adding LifeSupportController
[LOG 19:06:24.552] -INFO- Tac.LifeSupportController[FF9FB114][17475.92]: Awake
[LOG 19:06:24.589] Target vessel index: 3  vessel count: 4
[LOG 19:06:24.589] [FLIGHT GLOBALS]: Switching To Vessel Z-Agena-I - KH1 ---------------------- 
[LOG 19:06:24.589] Flight globals not ready - Setting active vessel at frame 1053159
[LOG 19:06:24.589] setting new dominant body: Kerbin
FlightGlobals.mainBody: Kerbin
[ERR 19:06:24.709] Module ModuleDecouple threw during OnActive System.NullReferenceException: Object reference not set to an instance of an object
  at ModuleDecouple.OnDecouple () [0x00040] in <39c0323fb6b449a4aaf3465c00ed3c8d>:0 
  at ModuleDecouple.OnActive () [0x0001b] in <39c0323fb6b449a4aaf3465c00ed3c8d>:0 
  at Part.ModulesOnActivate () [0x0004a] in <39c0323fb6b449a4aaf3465c00ed3c8d>:0 

[LOG 19:06:24.718] Camera Mode: AUTO
[LOG 19:06:24.738] ScaleModList: listSize 246 maxListSize 1374
[LOG 19:06:24.740] [Parallax Override] Terrain shader offset set to active vessel position prematurely
[LOG 19:06:24.741] Buffers already created externally
[LOG 19:06:24.742] Buffers already created externally
[LOG 19:06:24.743] Buffers already created externally
[LOG 19:06:24.744] Buffers already created externally
[LOG 19:06:24.745] Buffers already created externally
[LOG 19:06:24.746] Buffers already created externally
[LOG 19:06:24.747] Buffers already created externally
[LOG 19:06:24.755] Buffers already created externally
[LOG 19:06:24.760] Buffers already created externally
[LOG 19:06:24.763] Buffers already created externally
[LOG 19:06:24.771] Buffers already created externally
[LOG 19:06:24.774] Buffers already created externally
[LOG 19:06:24.777] Buffers already created externally
[LOG 19:06:24.779] Buffers already created externally
[LOG 19:06:24.781] Buffers already created externally
[LOG 19:06:24.785] Buffers already created externally
[LOG 19:06:24.791] Buffers already created externally
[LOG 19:06:24.796] Buffers already created externally
[LOG 19:06:24.803] Buffers already created externally
[LOG 19:06:24.809] Buffers already created externally
[LOG 19:06:24.813] Buffers already created externally
[LOG 19:06:24.819] Buffers already created externally
[LOG 19:06:24.825] Buffers already created externally
[LOG 19:06:24.828] Buffers already created externally
[LOG 19:06:24.835] Buffers already created externally
[LOG 19:06:24.841] Buffers already created externally
[LOG 19:06:24.850] Buffers already created externally
[LOG 19:06:24.856] Buffers already created externally
[LOG 19:06:28.686] all systems started
[LOG 19:06:28.686] [UIMasterController]: ShowUI
[LOG 19:06:28.820] [SystemHeat][Settings]: Started loading
[LOG 19:06:28.821] [SystemHeat][Settings]: Located settings file
[LOG 19:06:28.823] [SystemHeat][Settings]: Loading coolant types 
[LOG 19:06:28.825] [SystemHeat][Settings]: Loaded coolant Basic Coolant: Density 1000, heat Capacity 4
[LOG 19:06:28.825] [SystemHeat][Settings]: Loaded coolant types
[LOG 19:06:28.825] [SystemHeat][Settings]: Finished loading
[LOG 19:06:28.825] [Waterfall][Asset Library]: Started loading
[LOG 19:06:28.825] [Waterfall][Asset Library]: Loading models
[LOG 19:06:28.827] [Waterfall][Asset Library]: Loaded 12 models
[LOG 19:06:28.827] [Waterfall][Asset Library]: Loading textures
[LOG 19:06:28.829] [Waterfall][Asset Library]: Loaded 27 textures
[LOG 19:06:28.829] [Waterfall][Asset Library]: Loading shaders
[LOG 19:06:28.830] [Waterfall][Asset Library]: Loaded 11 shaders
[LOG 19:06:28.830] [Waterfall][Asset Library]: Finished loading
[LOG 19:06:28.830] [Waterfall][UI]: Start fired
[LOG 19:06:28.831] -INFO- Tac.LifeSupportController[FF9FB114][17475.84]: Start
[WRN 19:06:28.832] [SystemHeat][Settings]  not found, using default coolant
[LOG 19:06:28.833] Initializetweakable, <T>: TweakableEverything.ModuleTweakableReactionWheel, localField: 0.4, remoteField: 0.4, centerValue: 0.4
[LOG 19:06:28.845] InitializeTweakable<TweakableEverything.ModuleTweakableReactionWheel>: Got floatTweakable of type UI_Label, expected UI_FloatRange
[LOG 19:06:28.846] Initializetweakable, <T>: TweakableEverything.ModuleTweakableReactionWheel, localField: 0.4, remoteField: 0.4, centerValue: 0.4
[LOG 19:06:28.857] InitializeTweakable<TweakableEverything.ModuleTweakableReactionWheel>: Got floatTweakable of type UI_Label, expected UI_FloatRange
[LOG 19:06:28.857] Initializetweakable, <T>: TweakableEverything.ModuleTweakableReactionWheel, localField: 0.4, remoteField: 0.4, centerValue: 0.4
[LOG 19:06:28.868] InitializeTweakable<TweakableEverything.ModuleTweakableReactionWheel>: Got floatTweakable of type UI_Label, expected UI_FloatRange
[LOG 19:06:28.877] sunTracking 2
[LOG 19:06:28.878] sunTracking 2
[LOG 19:06:28.878] sunTracking 2
[LOG 19:06:28.878] sunTracking 2
[LOG 19:06:28.878] sunTracking 2
[LOG 19:06:28.879] sunTracking 2
[LOG 19:06:28.879] sunTracking 2
[LOG 19:06:28.880] [SCANsat] start: live
[LOG 19:06:28.880] [SCANsat] using animation #1 out of 1 animations named 'deploy'
[LOG 19:06:28.880] [SCANsat] sensorType: 4 fov: 2 min_alt: 5000 max_alt: 500000 best_alt: 5000
[LOG 19:06:28.883] Initializetweakable, <T>: TweakableEverything.ModuleTweakableReactionWheel, localField: 0.04, remoteField: 0.04, centerValue: 0.04
[LOG 19:06:28.893] InitializeTweakable<TweakableEverything.ModuleTweakableReactionWheel>: Got floatTweakable of type UI_Label, expected UI_FloatRange
[LOG 19:06:28.893] Initializetweakable, <T>: TweakableEverything.ModuleTweakableReactionWheel, localField: 0.04, remoteField: 0.04, centerValue: 0.04
[LOG 19:06:28.904] InitializeTweakable<TweakableEverything.ModuleTweakableReactionWheel>: Got floatTweakable of type UI_Label, expected UI_FloatRange
[LOG 19:06:28.904] Initializetweakable, <T>: TweakableEverything.ModuleTweakableReactionWheel, localField: 0.04, remoteField: 0.04, centerValue: 0.04
[LOG 19:06:28.915] InitializeTweakable<TweakableEverything.ModuleTweakableReactionWheel>: Got floatTweakable of type UI_Label, expected UI_FloatRange
[LOG 19:06:28.915] [ModuleBdbCoronaHS] Added shielding to bluedog.Corona.Pod
[LOG 19:06:28.915] [ModularFlightIntegrator] MFI Start
[LOG 19:06:28.916] [ModularFlightIntegrator] Start. VesselModule on vessel : 
  ModularFlightIntegrator
  AxisGroupsModule
  CometVessel
  SuspensionLoadBalancer
  CommNetVessel
  VesselModuleSave
  SystemHeatVessel

[WRN 19:06:28.918] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
[WRN 19:06:28.918] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
[LOG 19:06:28.919] [Kopernicus] Using Kopernicus Asteroid Spawner.
[LOG 19:06:30.008] [SCANsat] Loading Kopernicus On Demand PQSMod For Kerbin
[LOG 19:06:30.054] [Part bluedog.Agena.Avionics (Z-Agena-I - KH1)] [ModuleB9PartSwitch 'textureSwitchPaint'] Switched subtype to White
[LOG 19:06:30.054] [Part bluedog.Agena.Tank.Short] [ModuleB9PartSwitch 'textureSwitchPaint'] Switched subtype to Agena A
[LOG 19:06:30.055] [Part bluedog.Agena.Tank.Short] [ModuleB9PartSwitch 'meshSwitchDome'] Switched subtype to High
[LOG 19:06:30.055] [Part bluedog.Agena.Tank.Short] [ModuleB9PartSwitch 'fuelSwitch'] Switched subtype to LF/O
[LOG 19:06:30.055] [Part bluedog.Agena.EngineMount] [ModuleB9PartSwitch 'textureSwitchPaint'] Switched subtype to White
[LOG 19:06:30.056] [Waterfall][ModuleWaterfallFX]: Initializing effect rcs
[LOG 19:06:30.061] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
[LOG 19:06:30.066] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
[LOG 19:06:30.070] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
[LOG 19:06:30.075] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
[LOG 19:06:30.081] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
[LOG 19:06:30.086] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
[LOG 19:06:30.086] [Waterfall][ModuleWaterfallFX]: Initializing effect rcs
[LOG 19:06:30.092] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
[LOG 19:06:30.100] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
[LOG 19:06:30.107] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
[LOG 19:06:30.112] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
[LOG 19:06:30.118] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
[LOG 19:06:30.123] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
[LOG 19:06:30.124] [Waterfall][ModuleWaterfallFX]: Initializing effect VolCore
[LOG 19:06:30.130] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Volumetric)
[LOG 19:06:30.135] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Volumetric)
[LOG 19:06:30.139] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Volumetric)
[LOG 19:06:30.145] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Volumetric)
[LOG 19:06:30.152] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Volumetric)
[LOG 19:06:30.157] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Volumetric)
[LOG 19:06:30.158] [Part bluedog.Agena.Engine.XLR81] [ModuleB9PartSwitch 'engineSwitch'] Switched subtype to 8048
[LOG 19:06:30.162] [Waterfall][ThrottleController] Could not find engine ID , using first module
[LOG 19:06:30.163] [Waterfall][ModuleWaterfallFX]: Initializing effect shock01
[LOG 19:06:30.168] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive Directional
[LOG 19:06:30.168] [Waterfall][ModuleWaterfallFX]: Initializing effect core
[LOG 19:06:30.173] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
[LOG 19:06:30.173] [Waterfall][ModuleWaterfallFX]: Initializing effect plume1
[LOG 19:06:30.178] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
[LOG 19:06:30.179] [Waterfall][ModuleWaterfallFX]: Initializing effect plume2
[LOG 19:06:30.185] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
[LOG 19:06:30.185] [Waterfall][ModuleWaterfallFX]: Initializing effect throttleFX
[LOG 19:06:30.191] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
[LOG 19:06:30.191] [Waterfall][ModuleWaterfallFX]: Initializing effect distort
[LOG 19:06:30.196] [Waterfall][ShaderLoader]: Getting shader Waterfall/Distortion (Dynamic)
[LOG 19:06:30.197] [Waterfall][ModuleWaterfallFX]: Initializing effect engineLight
[LOG 19:06:30.202] [Waterfall][ModuleWaterfallFX]: Initializing effect innerGlow
[LOG 19:06:30.207] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive Directional
[LOG 19:06:30.207] [Part bluedog.Agena.HorizonSensor] [ModuleB9PartSwitch 'textureSwitchPaint'] Switched subtype to White
[LOG 19:06:30.209] [Waterfall][ModuleWaterfallFX]: Initializing effect rcs
[LOG 19:06:30.214] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
[LOG 19:06:30.220] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
[LOG 19:06:30.225] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
[LOG 19:06:30.232] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
[LOG 19:06:30.236] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
[LOG 19:06:30.241] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
[LOG 19:06:30.241] [Waterfall][ModuleWaterfallFX]: Initializing effect rcs
[LOG 19:06:30.245] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
[LOG 19:06:30.249] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
[LOG 19:06:30.255] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
[LOG 19:06:30.260] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
[LOG 19:06:30.268] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
[LOG 19:06:30.275] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Dynamic)
[LOG 19:06:30.275] [Waterfall][ModuleWaterfallFX]: Initializing effect VolCore
[LOG 19:06:30.281] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Volumetric)
[LOG 19:06:30.287] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Volumetric)
[LOG 19:06:30.292] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Volumetric)
[LOG 19:06:30.297] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Volumetric)
[LOG 19:06:30.302] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Volumetric)
[LOG 19:06:30.306] [Waterfall][ShaderLoader]: Getting shader Waterfall/Additive (Volumetric)
[LOG 19:06:30.306] [Part bluedog.Corona.Heatshield] [ModuleB9PartSwitch 'textureSwitchPaint'] Switched subtype to Metal
[LOG 19:06:30.310] [ShadowMan][Info] Running in unified camera mode
[LOG 19:06:30.310] [ShadowMan][Debug] Adding TweakShadowCascades: (0.002, 0.015, 0.150) to Camera Camera 00
[LOG 19:06:30.311] [ShadowMan][Debug] Default split: (0.002, 0.022, 0.178)
[LOG 19:06:30.311] [ShadowMan][Debug] Setting shadowmap resolution to: 8192 on SunLight
[LOG 19:06:30.315] [ShadowMan][Debug] Kopernicus.ShadowMan setup done
[LOG 19:06:30.382] [Parallax] Resetting terrain shader offset for Kerbin
[LOG 19:06:30.382] [Parallax] Unloading textures for Mun
[LOG 19:06:30.382] [Parallax] Body disp tex is Parallax_StockTextures/Mun/PluginData/displacement.dds
[ERR 19:06:30.382] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.382] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.382] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.382] Material doesn't have a texture property '_InfluenceMap'

[ERR 19:06:30.382] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.383] Material doesn't have a texture property '_InfluenceMap'

[ERR 19:06:30.383] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.383] Material doesn't have a texture property '_InfluenceMap'

[ERR 19:06:30.383] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.383] Material doesn't have a texture property '_InfluenceMap'

[ERR 19:06:30.383] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.383] Material doesn't have a texture property '_InfluenceMap'

[ERR 19:06:30.383] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.383] Material doesn't have a texture property '_InfluenceMap'

[ERR 19:06:30.383] Material doesn't have a texture property '_DispTex'

[LOG 19:06:30.383] [Parallax] - Completed texture unload
[LOG 19:06:30.383] [Parallax] Unloading textures for Duna
[LOG 19:06:30.383] [Parallax] Body disp tex is Parallax_StockTextures/Duna/PluginData/displacement.dds
[ERR 19:06:30.383] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.383] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.383] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.383] Material doesn't have a texture property '_InfluenceMap'

[ERR 19:06:30.384] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.384] Material doesn't have a texture property '_InfluenceMap'

[ERR 19:06:30.384] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.384] Material doesn't have a texture property '_InfluenceMap'

[ERR 19:06:30.384] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.384] Material doesn't have a texture property '_InfluenceMap'

[ERR 19:06:30.384] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.384] Material doesn't have a texture property '_InfluenceMap'

[ERR 19:06:30.384] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.384] Material doesn't have a texture property '_InfluenceMap'

[ERR 19:06:30.384] Material doesn't have a texture property '_DispTex'

[LOG 19:06:30.384] [Parallax] - Completed texture unload
[LOG 19:06:30.384] [Parallax] Unloading textures for Gilly
[LOG 19:06:30.384] [Parallax] Body disp tex is Parallax_StockTextures/Gilly/PluginData/displacement.dds
[ERR 19:06:30.384] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.384] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.384] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.384] Material doesn't have a texture property '_InfluenceMap'

[ERR 19:06:30.384] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.385] Material doesn't have a texture property '_InfluenceMap'

[ERR 19:06:30.385] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.385] Material doesn't have a texture property '_InfluenceMap'

[ERR 19:06:30.385] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.385] Material doesn't have a texture property '_InfluenceMap'

[ERR 19:06:30.385] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.385] Material doesn't have a texture property '_InfluenceMap'

[ERR 19:06:30.385] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.385] Material doesn't have a texture property '_InfluenceMap'

[ERR 19:06:30.385] Material doesn't have a texture property '_DispTex'

[LOG 19:06:30.385] [Parallax] - Completed texture unload
[LOG 19:06:30.385] [Parallax] Unloading textures for Eve
[LOG 19:06:30.385] [Parallax] Body disp tex is Parallax_StockTextures/Eve/PluginData/displacement.dds
[ERR 19:06:30.385] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.385] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.385] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.385] Material doesn't have a texture property '_InfluenceMap'

[ERR 19:06:30.385] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.385] Material doesn't have a texture property '_InfluenceMap'

[ERR 19:06:30.385] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.386] Material doesn't have a texture property '_InfluenceMap'

[ERR 19:06:30.386] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.386] Material doesn't have a texture property '_InfluenceMap'

[ERR 19:06:30.386] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.386] Material doesn't have a texture property '_InfluenceMap'

[ERR 19:06:30.386] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.386] Material doesn't have a texture property '_InfluenceMap'

[ERR 19:06:30.386] Material doesn't have a texture property '_DispTex'

[LOG 19:06:30.386] [Parallax] - Completed texture unload
[LOG 19:06:30.387] [Parallax] Unloading textures for Moho
[LOG 19:06:30.387] [Parallax] Body disp tex is Parallax_StockTextures/Moho/PluginData/displacement.dds
[ERR 19:06:30.387] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.387] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.387] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.387] Material doesn't have a texture property '_InfluenceMap'

[ERR 19:06:30.387] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.387] Material doesn't have a texture property '_InfluenceMap'

[ERR 19:06:30.387] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.387] Material doesn't have a texture property '_InfluenceMap'

[ERR 19:06:30.387] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.387] Material doesn't have a texture property '_InfluenceMap'

[ERR 19:06:30.387] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.387] Material doesn't have a texture property '_InfluenceMap'

[ERR 19:06:30.388] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.388] Material doesn't have a texture property '_InfluenceMap'

[ERR 19:06:30.388] Material doesn't have a texture property '_DispTex'

[LOG 19:06:30.388] [Parallax] - Completed texture unload
[LOG 19:06:30.388] [Parallax] Unloading textures for Ike
[LOG 19:06:30.388] [Parallax] Body disp tex is Parallax_StockTextures/Ike/PluginData/displacement.dds
[ERR 19:06:30.388] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.388] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.388] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.388] Material doesn't have a texture property '_InfluenceMap'

[ERR 19:06:30.388] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.388] Material doesn't have a texture property '_InfluenceMap'

[ERR 19:06:30.389] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.389] Material doesn't have a texture property '_InfluenceMap'

[ERR 19:06:30.389] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.389] Material doesn't have a texture property '_InfluenceMap'

[ERR 19:06:30.389] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.389] Material doesn't have a texture property '_InfluenceMap'

[ERR 19:06:30.389] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.389] Material doesn't have a texture property '_InfluenceMap'

[ERR 19:06:30.389] Material doesn't have a texture property '_DispTex'

[LOG 19:06:30.389] [Parallax] - Completed texture unload
[LOG 19:06:30.389] [Parallax] Unloading textures for Eeloo
[LOG 19:06:30.389] [Parallax] Body disp tex is Parallax_StockTextures/Eeloo/PluginData/displacement.dds
[ERR 19:06:30.389] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.389] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.390] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.390] Material doesn't have a texture property '_InfluenceMap'

[ERR 19:06:30.390] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.390] Material doesn't have a texture property '_InfluenceMap'

[ERR 19:06:30.390] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.390] Material doesn't have a texture property '_InfluenceMap'

[ERR 19:06:30.390] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.390] Material doesn't have a texture property '_InfluenceMap'

[ERR 19:06:30.390] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.390] Material doesn't have a texture property '_InfluenceMap'

[ERR 19:06:30.390] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.390] Material doesn't have a texture property '_InfluenceMap'

[ERR 19:06:30.390] Material doesn't have a texture property '_DispTex'

[LOG 19:06:30.391] [Parallax] - Completed texture unload
[LOG 19:06:30.391] [Parallax] Unloading textures for Minmus
[LOG 19:06:30.391] [Parallax] Body disp tex is Parallax_StockTextures/Minmus/PluginData/displacement.dds
[ERR 19:06:30.391] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.391] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.391] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.391] Material doesn't have a texture property '_InfluenceMap'

[ERR 19:06:30.391] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.391] Material doesn't have a texture property '_InfluenceMap'

[ERR 19:06:30.391] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.391] Material doesn't have a texture property '_InfluenceMap'

[ERR 19:06:30.391] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.391] Material doesn't have a texture property '_InfluenceMap'

[ERR 19:06:30.391] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.391] Material doesn't have a texture property '_InfluenceMap'

[ERR 19:06:30.391] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.391] Material doesn't have a texture property '_InfluenceMap'

[ERR 19:06:30.391] Material doesn't have a texture property '_DispTex'

[LOG 19:06:30.391] [Parallax] - Completed texture unload
[LOG 19:06:30.391] [Parallax] Unloading textures for Laythe
[LOG 19:06:30.392] [Parallax] Body disp tex is Parallax_StockTextures/Laythe/PluginData/displacement.dds
[ERR 19:06:30.392] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.392] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.392] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.392] Material doesn't have a texture property '_InfluenceMap'

[ERR 19:06:30.392] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.392] Material doesn't have a texture property '_InfluenceMap'

[ERR 19:06:30.392] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.392] Material doesn't have a texture property '_InfluenceMap'

[ERR 19:06:30.392] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.392] Material doesn't have a texture property '_InfluenceMap'

[ERR 19:06:30.392] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.392] Material doesn't have a texture property '_InfluenceMap'

[ERR 19:06:30.392] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.393] Material doesn't have a texture property '_InfluenceMap'

[ERR 19:06:30.393] Material doesn't have a texture property '_DispTex'

[LOG 19:06:30.393] [Parallax] - Completed texture unload
[LOG 19:06:30.393] [Parallax] Unloading textures for Dres
[LOG 19:06:30.393] [Parallax] Body disp tex is Parallax_StockTextures/Dres/PluginData/displacement.dds
[ERR 19:06:30.393] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.393] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.393] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.393] Material doesn't have a texture property '_InfluenceMap'

[ERR 19:06:30.393] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.393] Material doesn't have a texture property '_InfluenceMap'

[ERR 19:06:30.393] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.393] Material doesn't have a texture property '_InfluenceMap'

[ERR 19:06:30.393] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.393] Material doesn't have a texture property '_InfluenceMap'

[ERR 19:06:30.394] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.394] Material doesn't have a texture property '_InfluenceMap'

[ERR 19:06:30.394] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.394] Material doesn't have a texture property '_InfluenceMap'

[ERR 19:06:30.394] Material doesn't have a texture property '_DispTex'

[LOG 19:06:30.395] [Parallax] - Completed texture unload
[LOG 19:06:30.395] [Parallax] Unloading textures for Vall
[LOG 19:06:30.395] [Parallax] Body disp tex is Parallax_StockTextures/Vall/PluginData/displacement.dds
[ERR 19:06:30.395] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.395] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.395] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.395] Material doesn't have a texture property '_InfluenceMap'

[ERR 19:06:30.395] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.395] Material doesn't have a texture property '_InfluenceMap'

[ERR 19:06:30.395] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.395] Material doesn't have a texture property '_InfluenceMap'

[ERR 19:06:30.395] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.395] Material doesn't have a texture property '_InfluenceMap'

[ERR 19:06:30.395] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.395] Material doesn't have a texture property '_InfluenceMap'

[ERR 19:06:30.395] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.395] Material doesn't have a texture property '_InfluenceMap'

[ERR 19:06:30.395] Material doesn't have a texture property '_DispTex'

[LOG 19:06:30.395] [Parallax] - Completed texture unload
[LOG 19:06:30.396] [Parallax] Unloading textures for Tylo
[LOG 19:06:30.396] [Parallax] Body disp tex is Parallax_StockTextures/Tylo/PluginData/displacement.dds
[ERR 19:06:30.396] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.396] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.396] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.396] Material doesn't have a texture property '_InfluenceMap'

[ERR 19:06:30.396] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.396] Material doesn't have a texture property '_InfluenceMap'

[ERR 19:06:30.396] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.396] Material doesn't have a texture property '_InfluenceMap'

[ERR 19:06:30.396] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.396] Material doesn't have a texture property '_InfluenceMap'

[ERR 19:06:30.396] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.396] Material doesn't have a texture property '_InfluenceMap'

[ERR 19:06:30.396] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.396] Material doesn't have a texture property '_InfluenceMap'

[ERR 19:06:30.396] Material doesn't have a texture property '_DispTex'

[LOG 19:06:30.396] [Parallax] - Completed texture unload
[LOG 19:06:30.396] [Parallax] Unloading textures for Bop
[LOG 19:06:30.396] [Parallax] Body disp tex is Parallax_StockTextures/Bop/PluginData/displacement.dds
[ERR 19:06:30.396] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.397] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.397] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.397] Material doesn't have a texture property '_InfluenceMap'

[ERR 19:06:30.397] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.397] Material doesn't have a texture property '_InfluenceMap'

[ERR 19:06:30.397] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.397] Material doesn't have a texture property '_InfluenceMap'

[ERR 19:06:30.397] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.397] Material doesn't have a texture property '_InfluenceMap'

[ERR 19:06:30.397] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.397] Material doesn't have a texture property '_InfluenceMap'

[ERR 19:06:30.397] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.397] Material doesn't have a texture property '_InfluenceMap'

[ERR 19:06:30.397] Material doesn't have a texture property '_DispTex'

[LOG 19:06:30.397] [Parallax] - Completed texture unload
[LOG 19:06:30.397] [Parallax] Unloading textures for Pol
[LOG 19:06:30.397] [Parallax] Body disp tex is Parallax_StockTextures/Pol/PluginData/displacement.dds
[ERR 19:06:30.397] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.397] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.397] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.397] Material doesn't have a texture property '_InfluenceMap'

[ERR 19:06:30.398] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.398] Material doesn't have a texture property '_InfluenceMap'

[ERR 19:06:30.398] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.398] Material doesn't have a texture property '_InfluenceMap'

[ERR 19:06:30.398] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.398] Material doesn't have a texture property '_InfluenceMap'

[ERR 19:06:30.398] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.398] Material doesn't have a texture property '_InfluenceMap'

[ERR 19:06:30.398] Material doesn't have a texture property '_DispTex'

[ERR 19:06:30.398] Material doesn't have a texture property '_InfluenceMap'

[ERR 19:06:30.398] Material doesn't have a texture property '_DispTex'

[LOG 19:06:30.398] [Parallax] - Completed texture unload
[LOG 19:06:30.398] [Parallax] - Parsing shader ParallaxQualityLibrary.Parallax full
[LOG 19:06:30.398] [Parallax] [OnDemand] Loading texture: Parallax_StockTextures/Kerbin/PluginData/low00.dds
[LOG 19:06:30.398] Loading Parallax Texture: Parallax_StockTextures/Kerbin/PluginData/low00.dds
[LOG 19:06:30.453] [Parallax] [OnDemand] Loading texture: Parallax_StockTextures/Kerbin/PluginData/mid00.dds
[LOG 19:06:30.453] Loading Parallax Texture: Parallax_StockTextures/Kerbin/PluginData/mid00.dds
[LOG 19:06:30.475] [Parallax] [OnDemand] Loading texture: Parallax_StockTextures/Kerbin/PluginData/high00.dds
[LOG 19:06:30.475] Loading Parallax Texture: Parallax_StockTextures/Kerbin/PluginData/high00.dds
[LOG 19:06:30.541] [Parallax] [OnDemand] Loading texture: Parallax_StockTextures/Kerbin/PluginData/steep00.dds
[LOG 19:06:30.541] Loading Parallax Texture: Parallax_StockTextures/Kerbin/PluginData/steep00.dds
[LOG 19:06:30.615] [Parallax] [OnDemand] Loading texture: Parallax_StockTextures/Kerbin/PluginData/low01.dds
[LOG 19:06:30.615] Loading Parallax Texture: Parallax_StockTextures/Kerbin/PluginData/low01.dds
[LOG 19:06:30.748] [Parallax] [OnDemand] Loading texture: Parallax_StockTextures/Kerbin/PluginData/mid01.dds
[LOG 19:06:30.748] Loading Parallax Texture: Parallax_StockTextures/Kerbin/PluginData/mid01.dds
[LOG 19:06:30.757] [Parallax] [OnDemand] Loading texture: Parallax_StockTextures/Kerbin/PluginData/high01.dds
[LOG 19:06:30.758] Loading Parallax Texture: Parallax_StockTextures/Kerbin/PluginData/high01.dds
[LOG 19:06:30.777] [Parallax] [OnDemand] Loading texture: Parallax_StockTextures/Kerbin/PluginData/steep01.dds
[LOG 19:06:30.777] Loading Parallax Texture: Parallax_StockTextures/Kerbin/PluginData/steep01.dds
[LOG 19:06:30.806] [Parallax] - Parsing shader ParallaxQualityLibrary.Parallax singleLow
[LOG 19:06:30.807] [Parallax] - Parsing shader ParallaxQualityLibrary.Parallax singleMid
[LOG 19:06:30.807] [Parallax] - Parsing shader ParallaxQualityLibrary.Parallax singleHigh
[LOG 19:06:30.807] [Parallax] - Parsing shader ParallaxQualityLibrary.Parallax singleSteepLow
[LOG 19:06:30.807] [Parallax] - Parsing shader ParallaxQualityLibrary.Parallax singleSteepMid
[LOG 19:06:30.808] [Parallax] - Parsing shader ParallaxQualityLibrary.Parallax singleSteepHigh
[LOG 19:06:30.808] [Parallax] - Parsing shader ParallaxQualityLibrary.Parallax doubleLow
[LOG 19:06:30.808] [Parallax] - Parsing shader ParallaxQualityLibrary.Parallax doubleHigh
[LOG 19:06:30.808] [Parallax] - Parsing shader System.String _SurfaceTexture
[LOG 19:06:30.808] [Parallax] - Parsing shader System.String _SurfaceTextureMid
[LOG 19:06:30.808] [Parallax] - Parsing shader System.String _SurfaceTextureHigh
[LOG 19:06:30.808] [Parallax] - Parsing shader System.String _SteepTex
[LOG 19:06:30.809] [Parallax] - Parsing shader System.String _BumpMap
[LOG 19:06:30.809] [Parallax] - Parsing shader System.String _BumpMapMid
[LOG 19:06:30.809] [Parallax] - Parsing shader System.String _BumpMapHigh
[LOG 19:06:30.809] [Parallax] - Parsing shader System.String _BumpMapSteep
[LOG 19:06:30.809] [Parallax] - Parsing shader System.String _InfluenceMap
[LOG 19:06:30.809] [Parallax] - Parsing shader System.String _DispTex
[LOG 19:06:30.809] [Parallax] - Parsing shader Single _SurfaceTextureScale
[LOG 19:06:30.809] [Parallax] - Parsing shader Single _LowStart
[LOG 19:06:30.809] [Parallax] - Parsing shader Single _LowEnd
[LOG 19:06:30.809] [Parallax] - Parsing shader Single _HighStart
[LOG 19:06:30.809] [Parallax] - Parsing shader Single _HighEnd
[LOG 19:06:30.810] [Parallax] - Parsing shader Single _displacement_scale
[LOG 19:06:30.810] [Parallax] - Parsing shader Single _displacement_offset
[LOG 19:06:30.810] [Parallax] - Parsing shader Single _Metallic
[LOG 19:06:30.810] [Parallax] - Parsing shader Single _Gloss
[LOG 19:06:30.810] [Parallax] - Parsing shader Single _FresnelPower
[LOG 19:06:30.810] [Parallax] - Parsing shader UnityEngine.Color _MetallicTint
[LOG 19:06:30.810] [Parallax] - Parsing shader UnityEngine.Color _FresnelColor
[LOG 19:06:30.810] [Parallax] - Parsing shader Single _NormalSpecularInfluence
[LOG 19:06:30.810] [Parallax] - Parsing shader Single _SteepPower
[LOG 19:06:30.810] [Parallax] - Parsing shader Single _SteepContrast
[LOG 19:06:30.810] [Parallax] - Parsing shader Single _SteepMidpoint
[LOG 19:06:30.810] [Parallax] - Parsing shader Single _Hapke
[LOG 19:06:30.810] [Parallax] - Parsing shader UnityEngine.Color _EmissionColor
[LOG 19:06:30.812] [SCANsat] All Height Maps Generated
[LOG 19:06:30.812] [ParallaxScatter] Planet found, starting scatters
[LOG 19:06:30.812] [ParallaxScatter] Planet found, starting scatters
[EXC 19:06:31.300] NullReferenceException: Object reference not set to an instance of an object
    CommercialOfferings.RoutineControl.LoadRoutineArrivalMissions () (at <cfaec975d0694920b2d02e8d333675a7>:0)
    CommercialOfferings.RoutineControl.HandleRoutine () (at <cfaec975d0694920b2d02e8d333675a7>:0)
    CommercialOfferings.RoutineControl.OnUpdate () (at <cfaec975d0694920b2d02e8d333675a7>:0)
    CommercialOfferings.RmmMonoBehaviour.OnGUI () (at <cfaec975d0694920b2d02e8d333675a7>:0)
    UnityEngine.DebugLogHandler:LogException(Exception, Object)
    ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
    UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
[LOG 19:06:31.301] [Waterfall][UI]: Initializing
[EXC 19:06:31.301] NullReferenceException: Object reference not set to an instance of an object
    CommercialOfferings.RoutineControl.LoadRoutineDepartureMissions () (at <cfaec975d0694920b2d02e8d333675a7>:0)
    CommercialOfferings.RoutineControl.HandleRoutine () (at <cfaec975d0694920b2d02e8d333675a7>:0)
    CommercialOfferings.RoutineControl.OnUpdate () (at <cfaec975d0694920b2d02e8d333675a7>:0)
    CommercialOfferings.RmmMonoBehaviour.OnGUI () (at <cfaec975d0694920b2d02e8d333675a7>:0)
    UnityEngine.DebugLogHandler:LogException(Exception, Object)
    ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
    UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
[LOG 19:06:31.332] [Kopernicus] Due to selected asteroid spawner, SENTINEL Contracts are broken and have been scrubbed.
[LOG 19:06:31.334] [UiApp] Awake: CurrencyWidgetsApp
[LOG 19:06:31.334] [UiApp] Awake: Contracts
[LOG 19:06:31.334] [UiApp] Awake: ResourceDisplay
[LOG 19:06:31.334] [UiApp] Awake: KSPedia
[LOG 19:06:31.334] [UiApp] Awake: Missions App
[LOG 19:06:31.334] [UiApp] Awake: DeltaVApp
[LOG 19:06:31.334] [UiApp] Awake: ActionGroupsApp
[LOG 19:06:31.334] [UiApp] Awake: Construction
[LOG 19:06:31.334] [UiApp] Awake: Cargo
[LOG 19:06:31.334] [UiApp] Awake: AlarmClock
[LOG 19:06:31.335] [UiApp] Awake: ManeuverTool
[LOG 19:06:31.335] [ApplicationLauncher] OnSceneLoadedGUIReady: scene FLIGHT ShouldBeVisible() True ShouldBeOnTop() True iIsPositionedAtTop False
[LOG 19:06:31.335] [ApplicationLauncher] SpawnSimpleLayout: VerticalTopDown
[LOG 19:06:31.348] ScaleModList: listSize 82 maxListSize 879
[LOG 19:06:31.350] ScaleModList: listSize 123 maxListSize 870
[LOG 19:06:31.356] ScaleModList: listSize 164 maxListSize 870
[LOG 19:06:31.360] ScaleModList: listSize 205 maxListSize 870
[LOG 19:06:31.363] ScaleModList: listSize 246 maxListSize 870
[LOG 19:06:31.364] [Waterfall][UI]: App Launcher Ready
[LOG 19:06:31.368] ScaleModList: listSize 287 maxListSize 870
[WRN 19:06:31.396] The referenced script (RectSizeLimiter) on this Behaviour is missing!
[WRN 19:06:31.396] The referenced script on this Behaviour (Game Object 'Panel') is missing!
[WRN 19:06:31.396] The referenced script on this Behaviour (Game Object 'Panel') is missing!
[LOG 19:06:31.400] ScaleModList: listSize 328 maxListSize 870
[LOG 19:06:31.401] [KnowledgeBase] OnAppLauncherReady 1053160
[LOG 19:06:31.425] ScaleModList: listSize 369 maxListSize 870
[LOG 19:06:31.426] ScaleModList: listSize 328 maxListSize 870
[LOG 19:06:31.426] [Kopernicus]: StarLightSwitcher: Set active star => Sun
[LOG 19:06:31.455] [INFO] ContractConfigurator.ContractDisabler: Enabling ContractType: SentinelMission.SentinelContract (Assembly-CSharp.dll)
[LOG 19:06:31.473] ScaleModList: listSize 369 maxListSize 870
[LOG 19:06:31.475] ScaleModList: listSize 410 maxListSize 870
[LOG 19:06:31.490] [Scatterer][Info] Running in unified camera mode
[LOG 19:06:31.490] [Scatterer][Debug] Adding TweakShadowCascades: (0.002, 0.015, 0.150) to Camera Camera 00
[LOG 19:06:31.491] [Scatterer][Debug] Default split: (0.002, 0.022, 0.178)
[LOG 19:06:31.491] [Scatterer][Debug] Set shadow distance: 50000
[LOG 19:06:31.491] [Scatterer][Debug] Number of shadow cascades detected 4
[LOG 19:06:31.491] [Scatterer][Debug] Setting shadowmap resolution to: 8192 on SunLight
[LOG 19:06:31.523] [Scatterer][Debug] mapping EVE clouds
[LOG 19:06:31.530] [Scatterer][Debug] Eve assembly type not found
[LOG 19:06:31.531] [Scatterer][Debug] Core setup done
[LOG 19:06:31.547] [Scatterer][Debug] Setting shadowmap resolution to: 8192 on SunLight
[LOG 19:06:31.547] [Scatterer][Debug] Added eclipse caster Mun for Kerbin
[LOG 19:06:31.547] [Scatterer][Debug] Added eclipse caster Minmus for Kerbin
[LOG 19:06:31.547] [Scatterer][Debug]  Atmosphere config found for: Kerbin
[WRN 19:06:31.643] RenderTexture.Create: Depth|ShadowMap RenderTexture requested without a depth buffer. Changing to a 16 bit depth buffer.
[LOG 19:06:31.665] [Scatterer][Debug] Skynode initiated for Kerbin
[LOG 19:06:31.665] [Scatterer][Debug] Ocean config found for: Kerbin
[LOG 19:06:32.477] [Scatterer][Debug] Effects loaded for Kerbin
[LOG 19:06:33.061] [MessageSystem] Reposition 0.02 1053161
[LOG 19:06:33.061] [GenericAppFrame] Reposition 0.02 1053161
[LOG 19:06:33.061] [GenericAppFrame] Reposition 0.02 1053161
[LOG 19:06:33.076] DragCubeSystem: Creating drag cubes for part 'bluedog.Agena.Engine.XLR81'
[LOG 19:06:33.097] [ModuleBdbCoronaHS] Remove shielding from bluedog.Corona.Pod
[LOG 19:06:33.098] -INFO- Tac.LifeSupportController[FF9FB114][17475.94]: Vessel Modified:  (eaa7e406-a47f-47f5-89f3-16a192ea645a)
[LOG 19:06:33.115] -INFO- Tac.LifeSupportController[FF9FB114][17475.94]: Vessel Modified: Z-Agena-I - KH1 (cbb36a91-0e34-475d-b7fc-8022178d13b7)
[LOG 19:06:33.128] [ModularFlightIntegrator] MFI Start
[LOG 19:06:33.129] [FlightIntegrator]: Reloaded drag cube for zeroed cube root part bluedog.Corona.Heatshield on vessel Z-Agena-I - KH1 Probe
[LOG 19:06:33.129] [ModularFlightIntegrator] Start. VesselModule on vessel : 
  ModularFlightIntegrator
  AxisGroupsModule
  CometVessel
  SuspensionLoadBalancer
  CommNetVessel
  VesselModuleSave
  SystemHeatVessel

[LOG 19:06:33.152] [FlightIntegrator]: Reloaded drag cube for zeroed cube root part bluedog.Agena.Avionics (Z-Agena-I - KH1) on vessel Z-Agena-I - KH1
[LOG 19:06:33.152] [FlightIntegrator]: Vessel Z-Agena-I - KH1 has been unloaded 18.0799999905284, applying analytic temperature 224.341903104791
[LOG 19:06:33.381] [PlanetariumCamera]: Focus: Z-Agena-I - KH1
[LOG 19:06:33.418] [UIApp] Adding ResourceDisplay to Application Launcher
[LOG 19:06:33.423] ScaleModList: listSize 410 maxListSize 829
[LOG 19:06:33.423] [UIApp] Adding ResourceDisplay to Application Launcher
[LOG 19:06:33.428] ScaleModList: listSize 410 maxListSize 788
[LOG 19:06:33.445] [ResourceDisplay] OnAppStarted(): id: -6322394
[LOG 19:06:33.448] [GenericAppFrame] Reposition 0.2578435 1053165
[LOG 19:06:33.452] [ResourceDisplay] OnAppStarted(): id: 501798
[LOG 19:06:33.452] ResourceDisplay already exist, destroying this instance
[LOG 19:06:33.452] [UIApp] OnDestroy: ResourceDisplay
[LOG 19:06:33.454] ScaleModList: listSize 410 maxListSize 788
[LOG 19:06:33.495] [UIApp] Adding AlarmClock to Application Launcher
[LOG 19:06:33.499] ScaleModList: listSize 410 maxListSize 788
[LOG 19:06:33.500] [UIApp] Adding ActionGroupsApp to Application Launcher
[LOG 19:06:33.504] ScaleModList: listSize 410 maxListSize 747
[LOG 19:06:33.504] [UIApp] Adding Missions App to Application Launcher
[LOG 19:06:33.510] ScaleModList: listSize 410 maxListSize 706
[LOG 19:06:33.510] [UIApp] Adding Contracts to Application Launcher
[LOG 19:06:33.516] ScaleModList: listSize 410 maxListSize 665
[LOG 19:06:33.516] CURRENCY WIDGET True True True
[LOG 19:06:33.516] [UIApp] Adding CurrencyWidgetsApp to Application Launcher
[LOG 19:06:33.522] ScaleModList: listSize 410 maxListSize 624
[LOG 19:06:33.576] [GenericAppFrame] Reposition 0.3489922 1053167
[LOG 19:06:33.599] [ActionGroupsApp] OnAppStarted(): id: -6322418
[LOG 19:06:33.600] [GenericAppFrame] Reposition 0.3489922 1053167
[LOG 19:06:33.602] [UIApp] Adding DeltaVApp to Application Launcher
[LOG 19:06:33.607] ScaleModList: listSize 410 maxListSize 583
[LOG 19:06:33.608] [MissionsApp] OnAppStarted(): id: -6322406
[LOG 19:06:33.608] MissionsApp does not execute in this game mode, destroying this instance
[LOG 19:06:33.608] [UIApp] OnDestroy: Missions App
[LOG 19:06:33.608] ScaleModList: listSize 410 maxListSize 583
[LOG 19:06:33.610] [GenericAppFrame] Reposition 0.3489922 1053167
[LOG 19:06:33.666] [GenericAppFrame] Reposition 0.4289922 1053168
[WRN 19:06:33.706] HighlightingSystem : Edge Highlighting requires AA to work!
[LOG 19:06:33.707] [UIApp] Adding Cargo to Application Launcher
[LOG 19:06:33.708] ScaleModList: listSize 410 maxListSize 583
[LOG 19:06:33.709] [UIApp] Adding Construction to Application Launcher
[LOG 19:06:33.710] ScaleModList: listSize 410 maxListSize 542
[LOG 19:06:33.710] [UIApp] Adding KSPedia to Application Launcher
[LOG 19:06:33.711] ScaleModList: listSize 410 maxListSize 501
[WRN 19:06:33.711] HighlightingSystem : Edge Highlighting requires AA to work!
[LOG 19:06:33.728] [ApplicationLauncher] SetHidden: 
[LOG 19:06:33.730] ScaleModList: listSize 410 maxListSize 542
[LOG 19:06:33.793] Flight State Captured
[LOG 19:06:33.794] Saving Achievements Tree...
[LOG 19:06:33.794] Saving Achievements Tree...
[LOG 19:06:33.794] Saving Achievements Tree...
[LOG 19:06:33.796] 11/6/2022 7:06:33 PM,BackgroundResources,OnSave: 
[LOG 19:06:33.806] [MessageSystem] Save Messages
[LOG 19:06:33.807] -INFO- Tac.AddLifeSupport[C7B46D00][17476.49]: AddLifeSupport Constructor
[LOG 19:06:34.711] Game State Saved as persistent
[LOG 19:06:34.711] Flight ready at frame 1053174
[LOG 19:06:35.042] Unpacking Z-Agena-I - KH1
[LOG 19:06:35.062] [UIMasterController]: ShowUI
[LOG 19:06:35.096] Packing Z-Agena-I - KH1 Probe for orbit

 

 

2) The other issue is something that has always happened for me over many BDB versions.  Sub-satellites loop their engine-start (or perhaps decoupler) sound effects from the moment they load on the launchpad until... forever.  I can't remember if actually deploying them makes it stop or not.  I pretty much just stopped using sub-sats entirely.  Not that I've used them all, but notably the Apollo, the Skylab/Venus flyby (four at a time is pretty annoying) and today the P-11 have had the issue.  I've never reported it since I've never seen anything in the logs related to them to help with troubleshooting it.

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1 hour ago, MgnfcntBstrd said:

I love this mod; thank you guys for putting in the time.  I thought I'd report an issue that impacts gameplay, followed by one which is annoying, but can be worked around.

1) The KH/Corona 1 heatshield is immediately jettisoned if I load into the vehicle while it is in flight.  (There might also be a requirement that the ship be suborbital.) Immediately upon jumping into the ship, I hear the deployment sound and the heatshield is gone.  I launched three KH1s in one session, and noted the same behavior on all three.

2) The other issue is something that has always happened for me over many BDB versions.  Sub-satellites loop their engine-start (or perhaps decoupler) sound effects from the moment they load on the launchpad until... forever.  I can't remember if actually deploying them makes it stop or not.  I pretty much just stopped using sub-sats entirely.  Not that I've used them all, but notably the Apollo, the Skylab/Venus flyby (four at a time is pretty annoying) and today the P-11 have had the issue.  I've never reported it since I've never seen anything in the logs related to them to help with troubleshooting it.

If you can zip and upload your whole log file and post it here I can look into it. It seems like it'll be some mod interaction issue though as I'm not seeing it happen on my end.

Pretty sure the 2nd issue will be from the solid rocket waterfall effects mod though, if you have that installed.

Edited by Rodger
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36 minutes ago, Rodger said:

Pretty sure the 2nd issue will be from the solid rocket waterfall effects mod though, if you have that installed.

M5gR5vt.jpg

There is no "Borkieness" with the Solid Rocket Waterfall Effects what so ever!   Shut Yer Mouth! :D

All Joking aside, yes there are a lot of issues caused by Solid Rocket Waterfall effects...  The actual engine plumes are pretty good.   And before anyone asks, this was me testing the Saturn S-IVC (the real one not the ETS one)  with a Saturn C-2 launch (attempting an All C-1 / C-2 to the moon and back mission 2.5x KSRSS   I was playing with TUFX (still need to read how to SAVE what I played with because even though it is green blooming...

I kinda like it as a "PAL" ish TV type on an American ATSC/NTSC TV (due to the crazy interpolation between no TINT adjustment (PAL) to a Red/Green Tint Adjustment (US ATSC)

 

anyone in the United States on an ATSC watching "real" football (Soccer) actually knows what I mean... EVEYTHING is "WAY TOO MUCH" green.

 

So if it wasn't Clear...

  • YES that is the S-IVC with it's forward and aft Docking ports (the real world NASA on not the Alt History ETS one)
  • YES the Solid Rocket Waterfall mod has issues (but they still look good)
  • YES I was joking when I said Shut Yer Mouth
  • YES I like playing in TUFX
  • and YES I kinda know a bit about TVs... Anyone want a signed TV construction diagram on a Napkin?

 

 

Edited by Pappystein
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4 hours ago, Rodger said:

RCS doesn't get staging in stock, and I can't see anything wrong with DV readouts. So I'm going to say this is a problem on RO's side, not something we can fix.

Try zipping the log file, should make it much smaller, and then should be able to upload it to github.

i cant compress it into a file format that it will accept. Github only accepts .ZIP files and i can only compress it as a .rar or a .7zip

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So, I've decided I'm going to launch every probe offered in BDB, going down the list on Friznit's wiki guide. I plan to do each probe family at least once a week, but it might stretch to one family every two weeks. First up, Explorer Family. 

Note: Same rocket launches are not shown. I.e. Juno 2 launches are only shown once during Explorer 7's launch. Later Explorer launches do not showcase the launch.

The full album for all the pictures can be found here: Imgur: The magic of the Internet

Explorer 1:

Spoiler

XWu1YbZ.png

 

tFlb5oS.png

 

frjF1P2.png

Explorer Beacon I:

Spoiler

oloyIxd.png

8GYZFhg.png

W2W0ijX.png

Explorer 7:

Spoiler

7queiVR.png

Jaz7G8Z.png

qk24qEE.png

Explorer 8:

Spoiler

xxnFNs7.png

Explorer S46:

Spoiler

jGBZYa2.png

Explorer 10:

Spoiler

E6afH5f.png

Explorer 11:

Spoiler

xItpqeF.png

2J0deUM.png

Explorer 18/IMP A:

Spoiler

KdWPpXt.pngDBHVbCC.png

DlV3ida.png

Explorer 22:

Spoiler

TZkGSQw.png

R4urAOf.png

5XpUAK9.png

Explorer 33/IMP D/AIMP 1:

Spoiler

WZv0nY6.png

pwsKRIZ.png

BAhftYG.png

Explorer 38/ RAE A:

Spoiler

u7zNZWz.png

YFf93K4.png

Explorer 48/RAE B: 

Spoiler

3rLTRaY.png

r6x3pu6.png

BB3BbX0.png

Next up, Transit family. And on that note, I'd like to say that I have a newfound hatred for Baby Sergeant and Scout... seriously, SRB only rockets are hard to fly, especially Scout! Not looking forward to these launches... 

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8 hours ago, RiccRacc said:

i cant compress it into a file format that it will accept. Github only accepts .ZIP files and i can only compress it as a .rar or a .7zip

If you have WinRAR, right click the file, "Add to archive", and select ZIP as the archive format, then press OK.

On 7zip, right click the file, go to 7zip > Add to "[FILENAME].zip".

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7 hours ago, GoldForest said:

So, I've decided I'm going to launch every probe offered in BDB, going down the list on Friznit's wiki guide. I plan to do each probe family at least once a week, but it might stretch to one family every two weeks. First up, Explorer Family. 

Note: Same rocket launches are not shown. I.e. Juno 2 launches are only shown once during Explorer 7's launch. Later Explorer launches do not showcase the launch.

The full album for all the pictures can be found here: Imgur: The magic of the Internet

Explorer 1:

  Hide contents

XWu1YbZ.png

 

tFlb5oS.png

 

frjF1P2.png

Explorer Beacon I:

  Hide contents

oloyIxd.png

8GYZFhg.png

W2W0ijX.png

Explorer 7:

  Hide contents

7queiVR.png

Jaz7G8Z.png

qk24qEE.png

Explorer 8:

  Hide contents

xxnFNs7.png

Explorer S46:

  Hide contents

jGBZYa2.png

Explorer 10:

  Hide contents

E6afH5f.png

Explorer 11:

  Hide contents

xItpqeF.png

2J0deUM.png

Explorer 18/IMP A:

  Hide contents

KdWPpXt.pngDBHVbCC.png

DlV3ida.png

Explorer 22:

  Hide contents

TZkGSQw.png

R4urAOf.png

5XpUAK9.png

Explorer 33/IMP D/AIMP 1:

  Hide contents

WZv0nY6.png

pwsKRIZ.png

BAhftYG.png

Explorer 38/ RAE A:

  Hide contents

u7zNZWz.png

YFf93K4.png

Explorer 48/RAE B: 

  Hide contents

3rLTRaY.png

r6x3pu6.png

BB3BbX0.png

Next up, Transit family. And on that note, I'd like to say that I have a newfound hatred for Baby Sergeant and Scout... seriously, SRB only rockets are hard to fly, especially Scout! Not looking forward to these launches... 

I generally only use SRBs on the first and retro stages and the occasional lift off from another body, so you're not alone.

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I was searching and I haven't been able to find a fix/solution or maybe I am missing a required mod i am not sure. When I use parachutes. Like the Titan SRB Cone chute my crafts are over the dimensions allowed in the VAB. I apologize for coming here to ask this. If someone knows a fix or work around I would really appreciate it though. Love the mod and would like to be able to use parts through career with the starting launch facilities. 

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Just now, OrbitalManeuvers said:

Can the SII TCS radiators be used to prevent boiloff? And if so, does that require SH? I currently use CryoTanks, and extending the radiators (2 small ones) begins consuming EC, but the tank is still reporting boiloff at the same rate as without the radiators.  

I was also having problems with the S-IVB/C Sized SNAP powered radiator...  (also it is kinda offcenter by default placement.)   Figured it was just borkiness of my setup given all the other issues I have had.   So *SHRUG*?

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3 hours ago, OrbitalManeuvers said:

Can the SII TCS radiators be used to prevent boiloff? And if so, does that require SH? I currently use CryoTanks, and extending the radiators (2 small ones) begins consuming EC, but the tank is still reporting boiloff at the same rate as without the radiators.  

Yep, and yeah it requires SH.

7 hours ago, Garminen said:

I was searching and I haven't been able to find a fix/solution or maybe I am missing a required mod i am not sure. When I use parachutes. Like the Titan SRB Cone chute my crafts are over the dimensions allowed in the VAB. I apologize for coming here to ask this. If someone knows a fix or work around I would really appreciate it though. Love the mod and would like to be able to use parts through career with the starting launch facilities. 

Yeah it’s a known issue, however it’s unfortunately unlikely to be fixed at this stage. The cause is not obvious, iirc cobalt has already looked into it with no luck. Best I can do is suggest maybe using Realchute radial chutes instead.

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The Kerbal States one upped the Koviets by sending the first probe to another planet unfortunately due to budget restrictions we could not afford the powerful antenna and had to wait for the probe to get close to Kerbin to get science.

Elvira 1: A modified Juno Guidance system is sent to Eve.

20221106143820_1_by_pudgemountain_dfhc5rq-pre.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9NzIwIiwicGF0aCI6IlwvZlwvNWNlZDA4NmItYTUwYy00YjFkLWJmZmItYmRhOWYxOTgyNzVmXC9kZmhjNXJxLWU5YjY4ZjIzLTk3ZmQtNGMwMC1iNWQxLTE3MTk0M2RjMGJhMC5qcGciLCJ3aWR0aCI6Ijw9MTI4MCJ9XV0sImF1ZCI6WyJ1cm46c2VydmljZTppbWFnZS5vcGVyYXRpb25zIl19.H2irGw8GH4NuHTtCHWozMis20_SNBNik4ItltaCks5w

Again Bill the cameras?

20221106144220_1_by_pudgemountain_dfhc5rm-pre.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9NzIwIiwicGF0aCI6IlwvZlwvNWNlZDA4NmItYTUwYy00YjFkLWJmZmItYmRhOWYxOTgyNzVmXC9kZmhjNXJtLTQ1NTNhNWNmLTcyMjEtNGNkNC04NzA4LTgxYzEyNjg5ZDIyNi5qcGciLCJ3aWR0aCI6Ijw9MTI4MCJ9XV0sImF1ZCI6WyJ1cm46c2VydmljZTppbWFnZS5vcGVyYXRpb25zIl19.Q1QI_arjp3MB3Sr0qcSdauZV9NtonHfpvMy7H6cnFQ8

20221106144508_1_by_pudgemountain_dfhc5ri-pre.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9NzIwIiwicGF0aCI6IlwvZlwvNWNlZDA4NmItYTUwYy00YjFkLWJmZmItYmRhOWYxOTgyNzVmXC9kZmhjNXJpLWE4MTBhMTdkLTk5YzAtNDEzNC1hOWUxLTA3NzNmOWJjMzIzOS5qcGciLCJ3aWR0aCI6Ijw9MTI4MCJ9XV0sImF1ZCI6WyJ1cm46c2VydmljZTppbWFnZS5vcGVyYXRpb25zIl19.SquPSONbhQbb_aYdehLb31gARE3huOrXAmzMyVreU0E

Doen't matter what career I do, I still love using the Ranger TV camera lol.

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Hey yall! Im pretty new hear but I have been playing ksp for a while, especially with BDB. I was wondering if anyone knows a way that I could  contact Friznit, the creator of a Tantares and BDB wikis. I want to ask him some questions regarding how he made the pages and art used inside. I want to expand on that wiki for myself, correcting some names of parts ect. Could anyone help me out, or at least point me in the right direction?

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44 minutes ago, TheBreadFarmer said:

Hey yall! Im pretty new hear but I have been playing ksp for a while, especially with BDB. I was wondering if anyone knows a way that I could  contact Friznit, the creator of a Tantares and BDB wikis. I want to ask him some questions regarding how he made the pages and art used inside. I want to expand on that wiki for myself, correcting some names of parts ect. Could anyone help me out, or at least point me in the right direction?

Probably the easiest way to contact @Friznit is to post on the forum in the relevant thread...yay!

Best way to point out any issues / corrections / omissions is create a new issue on github and I'll make the relevant updates.  Feedback is always welcome.

For info, pics are taken with KVV and touched up in Paint.net 

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4 hours ago, Pudgemountain said:

The Kerbal States one upped the Koviets by sending the first probe to another planet unfortunately due to budget restrictions we could not afford the powerful antenna and had to wait for the probe to get close to Kerbin to get science.

Elvira 1: A modified Juno Guidance system is sent to Eve.

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Again Bill the cameras?

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Doen't matter what career I do, I still love using the Ranger TV camera lol.

Neptune Camera, or TUFX?

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18 hours ago, Rodger said:

Yep, and yeah it requires SH.

Yeah it’s a known issue, however it’s unfortunately unlikely to be fixed at this stage. The cause is not obvious, iirc cobalt has already looked into it with no luck. Best I can do is suggest maybe using Realchute radial chutes instead.

Thank you for responding to my post. With KSP2 right around the corner I understand some things being more important than others. 

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