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[1.12.5] Bluedog Design Bureau - Stockalike Saturn, Apollo, and more! (v1.12.0 "Песок" 13/Jan/2023)


CobaltWolf
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4 hours ago, Pudgemountain said:

I decided to do my own take on Artemis 1 while waiting for Saturday's launch using Benjee10's Orion.

Launch Vehicle SLSS aka Saturn Launch System Stout.

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I'm gonna post the rest in Spoilers since I have alot of pictures up this post already lol.

  Reveal hidden contents

After 3 days she finally arrived to the Moon and achieved 15km orbit.

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I did not have any probes to drop so I just orbited it for 2 weeks.

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The next pics are in a different filter due to how Dark the Vintage filter is.

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Rough but safe.

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Not gonna lie I was playing "Rooster" by Alice in Chains during launch, don't know why lol.

I'm starting to think all these hybrid rocket designs need their own thread. But will God forgive us?

1 hour ago, CobaltWolf said:

hob4Xmz.png

These look neat, but what am I looking at exactly (besides Big Gemini/Leo of course)?

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1 hour ago, Blufor878 said:

These look neat, but what am I looking at exactly (besides Big Gemini/Leo of course)?

Left is a remake of the Big G 1969 concept service module (in the mod since a prior release but now redone at higher quality). Right is the Saturn launched 1967 Big G concept thats already released.

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5 hours ago, Zorg said:

Left is a remake of the Big G 1969 concept service module (in the mod since a prior release but now redone at higher quality). Right is the Saturn launched 1967 Big G concept thats already released.

Anything majorly different or just a higher fidelity model?

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6 hours ago, Zorg said:

Left is a remake of the Big G 1969 concept service module (in the mod since a prior release but now redone at higher quality). Right is the Saturn launched 1967 Big G concept thats already released.

Which means the intermediate sized one is the only one missing now from BDB.   (the 1969 one but larger diameter and shorter)  IDR the name of the study that had that... but it was noticeably bigger (say 3.125m diameter vs 2.5m diameter KSP scale)

Also never noticed before but new Chutes and nosecone for BigG is in those shots too!

 

Also learn from my mistake with a Gemini launch to create a new spacestation the other day... DO NOT FORGET The drogue chute in the Nosecone.     I lost my crew capsule (and thus had to revert) when the nosecone struck the capsule at high speed and blew it up!

 

Edited by Pappystein
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39 minutes ago, Zaphod12 said:

So according to the unofficial wiki for this mod, there are apparently foldable LRV and LM-Shelter parts in this mod, but I can't find them in the download. Are those parts are still in development?

They are in the dev branch, which you can download here:

https://github.com/CobaltWolf/Bluedog-Design-Bureau/tree/1.11-development

(Click on the green "Code" button, and select "Download Zip")

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When I attempt to load any of the SLS Block Craft files, it says "BlueDoc.CentaurD.RL10B2" is missing. I looked in the GameData Files and there is a BlueDog.CentaurD.RL10B2 .CFG and .MU file. So what is going on. This happens in KSP V1.12.2 and V1.12.3

JoAnn Donaldson

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On 9/2/2022 at 12:39 AM, Jcking said:

Direct flight has other advantages: One of the things that hurt Orion and Altiar bad is the abort at anytime requirement which needed significant margins for plane changes to meet up with the Orion for the polar sites that were desired. Going direct flight eliminates this concern, but the breakpoints in which this pushes LOR to being close to parity with Direct Flight in terms of mass I do not know.

That is more a question of what sort of orbit you want than efficiency.

And, there are efficiencies of rendezvous.  Remeber that Apollo 13 wouldn't have been a "successful failure" if the LEM hadn't been there as a lifeboat.

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So been toying with a new space station concept... MOL + Skylab II + much of ISS...

 

Here is a quick update of where it is at...   Note the KH-10 module will eventually be part of the station for "earth resource mapping"

 

6rnlfCI.jpg

Full list of launches and what not to come soon (well after I actually finish figuring this thing out! :D )

 

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23 minutes ago, Pappystein said:

So been toying with a new space station concept... MOL + Skylab II + much of ISS...

 

Here is a quick update of where it is at...   Note the KH-10 module will eventually be part of the station for "earth resource mapping"

 

6rnlfCI.jpg

Full list of launches and what not to come soon (well after I actually finish figuring this thing out! :D )

 

Might want to turn up the resolution a little, or turn on AA. Those lines are jagged enough I can use them as bone saws. :D

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In light of more shuttle-related recent projects I am working on outside of BDB (and Benjee's new SLS mod), I have made a couple things relating to the Delta IV SOFI. The default variant now has slightly more color banding/weathering. There is also now a new darker weathered SOFI variant as seen below:

unknown.png

unknown.png

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40 minutes ago, Invaderchaos said:

In light of more shuttle-related recent projects I am working on outside of BDB (and Benjee's new SLS mod), I have made a couple things relating to the Delta IV SOFI. The default variant now has slightly more color banding/weathering. There is also now a new darker weathered SOFI variant as seen below:

unknown.png

unknown.png

Neat! Are these from other mod packs or are you planning a personal project?

3 hours ago, Pappystein said:

So been toying with a new space station concept... MOL + Skylab II + much of ISS...

 

Here is a quick update of where it is at...   Note the KH-10 module will eventually be part of the station for "earth resource mapping"

 

6rnlfCI.jpg

Full list of launches and what not to come soon (well after I actually finish figuring this thing out! :D )

 

Good stuff!

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9 hours ago, GoldForest said:

Might want to turn up the resolution a little, or turn on AA. Those lines are jagged enough I can use them as bone saws. :D

Huh,  I have AA on and resolution is 3840x1600....

I have so many visual issues in KSP right now that I didn't even notice it!

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12 minutes ago, Pappystein said:

Huh,  I have AA on and resolution is 3840x1600....

I have so many visual issues in KSP right now that I didn't even notice it!

Do you use KSP's native screenshot or steam's screenshot? Steam will lower the resolution to save memory, unless to specified it to save full res screenshots

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9 minutes ago, GoldForest said:

Do you use KSP's native screenshot or steam's screenshot? Steam will lower the resolution to save memory, unless to specified it to save full res screenshots

that would be it.  I am using Steam's screanshot and this is a new(ish) computer

 

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2 minutes ago, Pappystein said:

that would be it.  I am using Steam's screanshot and this is a new(ish) computer

 

Ah. Yeah, F1 uses KSP's screenshot system which saves a (I think) full resolution image. You have to go into your steam settings and tell it to save uneditted/uncompressed images. 

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18 minutes ago, Pappystein said:

that would be it.  I am using Steam's screanshot and this is a new(ish) computer

 

Yeah, I didn't realize until very recently that KSP had its own screenshot system. Much better than using the steam button in this case, since for me it conflicts with aerodynamic overlay, which results in some...interesting visuals...that I don't want.

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17 minutes ago, TaintedLion said:

Neither does half of the kerbal subreddit. I have to remove so many phone screenshots I might just vomit.

Does that mean what I think it means. Because if it does I shall make way to my lair ASAP!

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