CobaltWolf

[1.6.X] Bluedog Design Bureau - Stockalike Saturn, Apollo, and more! (v1.5.2 "Бруно" 8/Feb/2019)

Recommended Posts

Just now, CobaltWolf said:

Sure, in 5 years there might be a CST-100 in BDB. :)

Fair enough!

Share this post


Link to post
Share on other sites

I’m not sure what is going on but I’m getting strange flames with the Saturn V, from The First Section (S-1C) Engines instead of being a smooth conical flame shape they are a series of rings flowing out of the engines.

I’m using KSP 1.7.3 with both DLCs plus BDB 1.5.2 (with All Dependencies Mods installed) , Mechjeb 2.8.4.

 

I hope this picture can explain better than I can…

lChWHeq.jpg

Share this post


Link to post
Share on other sites
Posted (edited)

Are there any known issues with remotetech on 1.7.3? I've got both installed and everything was fine inside the kerbin SOI but I just launched my first vessel for duna and can no longer control it.

I've got the J15-D comm dish. I have two on a vessel inside the kerbin SOI as my "relay". It's connected to KSC with one dish, and to my active vessel/duna vessel (tried both) with another. The distance shows my duna vessel is well within the range. Yet when I switch the duna vessel, I have no control. I have electricity, the dish itself says "connected", but I can't control my vessel anymore. It's as if the SOI is a boundary. I'm going to try next time with official remotetech dishes and see what happens.

Edit: I tried with a remote-tech Communotron HG-55 and do not have the same issue. I put a new relay satellite up with one pointed at a new test probe with the same dish and even after I left SOI I had signal. The moment I switched to the satellite with the J15-D I lost connection. I immediately switch to that J15-D sat and it was powered, had signal, and said my test probe was in range. 

Definitely appears to be related to the J15-D, unless I'm missing something.

Edited by viveleroi

Share this post


Link to post
Share on other sites
On 7/16/2019 at 7:51 PM, DriftedCougar said:

In the dev version of the mod is the IUS.

Note: the dev version is more for testing.

I click all the link in first page, but still can't find out which one has IUS part (I don't know the name of part in game either). Maybe I'm too dumb. Could you give me the link or some other help?PLZ

Share this post


Link to post
Share on other sites
Just now, rogerwang86 said:

I click all the link in first page, but still can't find out which one has IUS part (I don't know the name of part in game either). Maybe I'm too dumb. Could you give me the link or some other help?PLZ

You need to go to the github repo and switch the the Development branch.

https://saraford.net/2017/01/17/how-to-switch-branches-on-a-repo-using-the-github-ui-017/ This should help you do that if you dont already know how.

Share this post


Link to post
Share on other sites
6 hours ago, Turk_WLF said:

I’m not sure what is going on but I’m getting strange flames with the Saturn V, from The First Section (S-1C) Engines instead of being a smooth conical flame shape they are a series of rings flowing out of the engines.

I’m using KSP 1.7.3 with both DLCs plus BDB 1.5.2 (with All Dependencies Mods installed) , Mechjeb 2.8.4.

 

I hope this picture can explain better than I can…

 

What's your frame rate like? My guess is the plume is breaking up due to low frame rate

The development branch of BDB on github has a new dedicated plume for the F1 that should be much smoother even under lower frame rates. The one in the current full release has probably been stretched more than it should have been which might contribute to the issues.

You could switch to the development branch but keep in mind that a lot of whats in the dev branch is work in progress and it is not really recommended for use in a serious career save. (Not that it stops some of us :P )

Share this post


Link to post
Share on other sites
1 hour ago, DylanSemrau said:

*snip*

Y'all ever just land with 8m/s left?

Thats actually vey impressive. Neil and Buzz had about 11 m/s left for reference. 

Share this post


Link to post
Share on other sites

9nE6mn6.png

This felt like a fitting tribute to the 50 year anniversary of our first landing on the moon!

Share this post


Link to post
Share on other sites

What a gift for BDB users on the Apollo 11 anniversary! :D

Share this post


Link to post
Share on other sites

Those J-2s look...amazing, but i didnt know the inflatable nozzle would cause that nozzle size! Those saturn 1 engines look neat also..

Share this post


Link to post
Share on other sites
Posted (edited)
On 7/19/2019 at 4:05 PM, CobaltWolf said:

I think if I'm smart about how I model the single engine mount (for F-1, basically just going to be a cylinder like the Saturn Multibody engine mount) I will be able to just change the bottom of it :) I don't think I'll be able to fit the E-1 sized openings though, it might have to be smaller. They would still have to fit the single mount LR-87s... I might be able to keep the bigger mounting points for the 4x "low profile" mount but not the 5x.

That'd be absolutely fantastic. The revamped engines look great, and that inflatable-nozzle J-2 sure'll be useful.

Edited by Hay

Share this post


Link to post
Share on other sites

Whats everyone flying today? :)

KdFIN8Kh.png

eMtDnzYh.png

pLP0iG4h.png

vFdi2HPh.png

Q2q5dmfh.png

y25cxPgh.png

Share this post


Link to post
Share on other sites

iwOtmdJ.png

I try to make the starliner 3D model(texture is temporary), maybe I will make it to mod. (I'm not pro mod maker. Might need some help)

Share this post


Link to post
Share on other sites

Testing the J2T plume with the all new aerospike model. The emissive is incredible on this engine! :o

Sfn1JFxh.png

AZfjnBah.png

Bkoon7fh.png

aDL2gtuh.png

Share this post


Link to post
Share on other sites

Whoa, awesome stuff here! I don't have much to show today, but here's a work in progress of the new MOL 1.875m Docking Port.

I'm not sure how many of the MOL parts will get reworked for this release, but there will definitely be at least a couple. The docking port is one of the worst offenders...

3fBO2qa.png

MYIc8Mc.png

Share this post


Link to post
Share on other sites
Posted (edited)

unknown.png

>:(

Edited by Barzon Kerman

Share this post


Link to post
Share on other sites
Posted (edited)
3 hours ago, CobaltWolf said:

 

I'm not sure how many of the MOL parts will get reworked for this release, but there will definitely be at least a couple. The docking port is one of the worst offenders...

3fBO2qa.png

 

So after ~40 hours with no power (I think, I would have to be awake enough to actually do math) I get on to see 1) AMAZING Saturn Engines.   I LOVE the new textures Cobalt!   Then 2) I see this.  The part that makes me the sickest in the entire MOL lineup (but I have to keep using as it is the ONLY 1.857m docking port I have in the game) will be replaced someday soon.  YES!   

IF it wouldn't cause a huge amount of work,  could I suggest, an alternate version where the docking port/tunnel in the center of the ring is offset to one edge of the ring to fit a proper Gemini MOL SM?   Yes that means the node for docking would be off center but then you could have a docking port recessed into the bottom of the SM to line up perfectly and have room for the De-Orbit SRM six pack below the port on the SM.   Alternatively if/when you ever decide to make new SMs for Gemini you could just center the docking port and have 6 Solids surrounding it.  

6 hours ago, Zorg said:

Testing the J2T plume with the all new aerospike model. The emissive is incredible on this engine! :o

 

AZfjnBah.png

 

 

I am guessing by the extra lower tank you didn't have enough D/V to orbit?  BTW I love the new plume... 

Edited by Pappystein

Share this post


Link to post
Share on other sites
10 hours ago, Pappystein said:

I am guessing by the extra lower tank you didn't have enough D/V to orbit?  BTW I love the new plume... 

Thanks! The design of this test vehicle was driven only by the consideration that I needed to get the first stage to over 40km in order to see the full range of plume expansion. The only purpose was to test it out with the new J2T model.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.