hraban

[1.3.x] CONTARES 1.8.9 closed

Recommended Posts

So it is an Ariane 1 then?

The project runs under the name "Aliyana"

Edited by hraban

Share this post


Link to post
Share on other sites

After KSP obviously not capable to manage more than 4 resources in a command-part ZIRP-KM/M to be rebuilt. The Electrical is laid in a separate part or maybe I'll make a special commando unit. Thus, the ZIRP-KM/M would only fuel support including engine.

Do you have suggestions or ideas how it would be possible without division?

Share this post


Link to post
Share on other sites
After KSP obviously not capable to manage more than 4 resources in a command-part ZIRP-KM/M to be rebuilt. The Electrical is laid in a separate part or maybe I'll make a special commando unit. Thus, the ZIRP-KM/M would only fuel support including engine.

Do you have suggestions or ideas how it would be possible without division?

To have this number of resources in a part, you must have a module that consumes a resource (I.E. generator) to prevent bugs (icon scaling?).

Share this post


Link to post
Share on other sites
To have this number of resources in a part, you must have a module that consumes a resource (I.E. generator) to prevent bugs (icon scaling?).

Hello Beale and all other helpfull readers,

the generator is implemented but the electric-charge jumps to zero when the part spawn out of the creation-building.

MechJeb and SAS consuming electric.

I have no idea why the part behaves so funny. :(

Here the config for ZIRP-M:

PART
{

name = ZIRP_M
module = Part
author = hraban

mesh = ZIRP_M.mu
scale = 1
rescaleFactor = 1

node_stack_bottom = 0.0, -0.64022, 0.0, 0.0, -1.0, 0.0, 0
node_stack_top = 0.0, 0.55, 0.0, 0.0, 1.0, 0.0, 0
bulkheadProfiles = size2

TechRequired = flightControl
entryCost = 4600
cost = 1300

category = Pods
subcategory = 0
title = ZIRP-M
manufacturer = CONTARES
description = ZIRP-M is a powerfull Engine with integrated Control-System for Satellite-Injection.

attachRules = 1,0,1,1,0

fx_gasJet_tiny = 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, running

sound_vent_medium = engage
sound_rocket_mini = running
sound_vent_soft = disengage
sound_explosion_low = flameout

mass = 0.5

dragModelType = default
maximum_drag = 0.20
minimum_drag = 0.15
angularDrag = 2
crashTolerance = 10
maxTemp = 1800

stagingIcon = LIQUID_ENGINE
fuelCrossFeed = True

RESOURCE
{
name = LiquidFuel
amount = 392.4
maxAmount = 392.4
}
RESOURCE
{
name = Oxidizer
amount = 479.6
maxAmount = 479.6
}
RESOURCE
{
name = ElectricCharge
amount = 500
maxAmount = 500
}
RESOURCE
{
name = MonoPropellant
amount = 60
maxAmount = 60
}
MODULE
{
name = ModuleCommand
minimumCrew = 0
}
MODULE
{
name = ModuleSAS
}
MODULE
{
name = ModuleReactionWheel

PitchTorque = 2
YawTorque = 2
RollTorque = 2

RESOURCE
{
name = ElectricCharge
rate = 0.1
}
}
MODULE
{
name = ModuleEngines
thrustVectorTransformName = thrustTransform
exhaustDamage = False
ignitionThreshold = 0.1
minThrust = 0
maxThrust = 20
heatProduction = 30
fxOffset = 0, 0, 0.15
PROPELLANT
{
name = LiquidFuel
ratio = 0.9
DrawGauge = True
}
PROPELLANT
{
name = Oxidizer
ratio = 1.1
}

atmosphereCurve
{
key = 0 326
key = 1 200
}
}
MODULE
{
name = ModuleGimbal
gimbalTransformName = thrustTransform
gimbalRange = 1
}
MODULE
{
name = ModuleAlternator
RESOURCE
{
name = ElectricCharge
rate = 4.0
}
}
MODULE
{
name = MechJebCore
}
}

Share this post


Link to post
Share on other sites

First Parachute for 2.5, capsules is ready.

Diameter = 40m

yzh8Pzc.png

Share this post


Link to post
Share on other sites

@davidy12

Really, that's not difficult.

Pranks TA (and the C for native english) and they get ... ROKOT ... ROCKOT(UR-100 / SS-19)

Edited by hraban

Share this post


Link to post
Share on other sites
@davidy12

Really, that's not difficult.

Pranks TA (and the C for native english) and they get ... ROKOT ... ROCKOT(UR-100 / SS-19)

Oh, sorry not an ICBM specialist. :D

- - - Updated - - -

Plus I don't pick up on those names that easily.

Share this post


Link to post
Share on other sites
Can you quickly upload a different version with fairings only? I need these awesome, larger fairings!

Different version of what kind of a part?

Share this post


Link to post
Share on other sites
Different version of what kind of a part?

he means a separate download of your mod, but with just the fairing parts, no rocket bits or pods.

Share this post


Link to post
Share on other sites
Can you quickly upload a different version with fairings only? I need these awesome, larger fairings!

If you want to use only the fairings then delete all folders except AERO below Contares / Parts.

Share this post


Link to post
Share on other sites

On the way to dinner, I met a very thoughtful Bill Kerman. Armed with a torch and a welder, he was on his way in the steel stock. When I reached into the lounge, I found the following drawing on the blackboard:

Li7Ue4B.png

Share this post


Link to post
Share on other sites

At the presentation of the latest project Jeb and Valentina sitting stone-faced in the front row. Obviously displeases them that the new rocket was not designed for the transport of Kerbals.

9nuBzHz.png

Share this post


Link to post
Share on other sites

I cannot wait to see it ingame. Your textures are really improving I think!

Share this post


Link to post
Share on other sites

Hello all,

next small update to version 1.3 is ready for download. See first page and download via KERBAL STUFF.

This mod include:

- parts to build the TITANIA-Rocket to start K150 Pod safely

- parts to buid the ALIYANA-Rocket to bring Satellites in high orbit (GTO-Injection for KERBAL-Standard-System)

- two 1.25m node Parachutes for heavy payloads and capsules.

Have Fun!

Share this post


Link to post
Share on other sites

@DarthVader

All parts are optimized to Tantares sizes. Based benchmark is TLV.

So TITANIA ans ALIYANA has both Ø 1.875m and the half length/high in comparison to the human-earth models.

The RioNegro is in two times. Ignoring the test engine with large, undivided openings in the fairing.

Edited by hraban

Share this post


Link to post
Share on other sites

Hraban what tech level are the new parts? I'm trying to get a 1.875m stage in the tech tree between 1.25m and 2.5m. Between Tantares, CONTARES and my upcoming Atlas parts it would be very well defined.

Share this post


Link to post
Share on other sites

As a hardcore sandbox hobbyist I have the Techtree absolutely not on the screen. Suggestions and discussions are welcome.

[ironic on] However: Is there really people who view the current techtree nearly as realistic in terms of the logical development of the fictitious space history? :wink: [ironic off]

Share this post


Link to post
Share on other sites

No, it's nowhere near a) logical or B) balanced but the parts still need to go in roughly the right place for game progression.

Share this post


Link to post
Share on other sites
At the presentation of the latest project Jeb and Valentina sitting stone-faced in the front row. Obviously displeases them that the new rocket was not designed for the transport of Kerbals.

http://i.imgur.com/9nuBzHz.png

That's really nice!

Second stage engine texture is very interesting. It I alike a foil?

Share this post


Link to post
Share on other sites
That's really nice!

Second stage engine texture is very interesting. It I alike a foil?

Hi Beale,

did not want a bare engine and so I thought to myself, dressing it with foil.

Naked engines are indeed a feast for the eyes as well as polygon graves. :wink:

Share this post


Link to post
Share on other sites
This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.