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[Min KSP: 1.12.2] Deep Space Exploration Vessels - Build NASA Inspired Ships In KSP


Angelo Kerman

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Have you tried increasing the speed on the counter-rotating hub, and added counterweights equal to the mass of the mass on the hubs?

This is my craft showing in the first picture the top rotation hub settings, the second being my counter-rotating hub.

http://imgur.com/a/4rvCt

Possible you could upload a video that explains how to properly get something rotating or link a video ?

Thanks

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I cannot seem to change the fuel mode for the Supernova Fusion Engine. When changed in the VAB it just resets, and there is no button in flight.

Have you upgraded the engine? You need to upgrade the engine in order to unlock pulsed plasma mode.

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Right click on the part in the catalog in the VAB or SPH. It says 10k Rocket parts and 600 Science Points IIRC.

Only trick would be letting us dummies know how to activate it in sandbox... I realize it must be something obvious.. I just am unable to figure it out.. :D

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Only trick would be letting us dummies know how to activate it in sandbox... I realize it must be something obvious.. I just am unable to figure it out.. :D

Yeah, I can't figure it out either.

Also, Radially attached liquid hydrogen containers with fuel lines won't feed into the Supernova. Please help?

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Taking a look folks. :) Yup, just what I thought. I had set the upgrade function to EVA only. The RP reason was that you had to do go out and tinker with the engine to upgrade it. The RocketParts are supposed to be stored on the vessel. It costs 10k RocketParts and 600 Science. I'll change that so you can upgrade from inside the ship as well.

- - - Updated - - -

Yeah, I can't figure it out either.

Also, Radially attached liquid hydrogen containers with fuel lines won't feed into the Supernova. Please help?

I haven't seen that one, I'll investigate as well. Thanks for the report :)

Edited by Angel-125
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Yeah, I can't figure it out either.

Also, Radially attached liquid hydrogen containers with fuel lines won't feed into the Supernova. Please help?

I haven't been able to reproduce your issue. Here are some screenshots of what I did:

3RF2B6I.png

QnLjUBZ.png

597HOKz.png

Can you post a screenshot of your craft so I can see what's going on? Thanks! :)

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I haven't been able to reproduce your issue. Here are some screenshots of what I did:

http://i.imgur.com/3RF2B6I.png

http://i.imgur.com/QnLjUBZ.png

http://i.imgur.com/597HOKz.png

Can you post a screenshot of your craft so I can see what's going on? Thanks! :)

Wow, that was strange. It fixed itself. Never mind!

Oh. Okay. I feel like an idiot now.

I think I somehow had the tanks set to "LqdFuel" instead of "LqdHydrogen" :blush:

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Wow, that was strange. It fixed itself. Never mind!

Oh. Okay. I feel like an idiot now.

I think I somehow had the tanks set to "LqdFuel" instead of "LqdHydrogen" :blush:

Well, at least you didn't misspell LqdHydrogen during development and pull your hair out trying to figure out why the engine won't fire... ;)

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Haven't been able to get water or mineral mining to work with a Radial Drill. The options for Start Mineral Drill and Start Water Drill don't show up. I've tried a few tests on Kerbin, and with an existing saved game with a drill on Minmus. I'm wondering if the name = ModuleResourceHarvester needs to be something different for the Mineral Drill and Water Drill? Running with KSP 1.0.4.

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I can't get the rotating hub to rotate for some reason ?

EDIT :

Pretty sure I figured it out

I'm having the same issue. I have infernal robotics installed, the parts included with infernal robotics work just fine, but the rotating hub, counter-rotating hub don't seem to be recognized by infernal robotics, can't right click on them to bring up controls. Any pointers for how you got them to work?

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Haven't been able to get water or mineral mining to work with a Radial Drill. The options for Start Mineral Drill and Start Water Drill don't show up. I've tried a few tests on Kerbin, and with an existing saved game with a drill on Minmus. I'm wondering if the name = ModuleResourceHarvester needs to be something different for the Mineral Drill and Water Drill? Running with KSP 1.0.4.
I'm having the same issue. I have infernal robotics installed, the parts included with infernal robotics work just fine, but the rotating hub, counter-rotating hub don't seem to be recognized by infernal robotics, can't right click on them to bring up controls. Any pointers for how you got them to work?

Thanks for the reports, I'll take a look and see what I can find. :)

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  • 2 weeks later...
Hey angel!

This may be a cool one to add to the list?

http://www.darksim.com/dgallery/assets/images/RedPlanet1.jpg

Looks cool! I can sort of make that if I create an inflating centrifuge. It would not use IR.

Construction of Discovery II and launch to Minmus on shakedown cruise. Will top off propellant tanks, coolant for radiators, and then proceed to Duna.

http://imgur.com/a/K1itv

http://i.imgur.com/nkpIlmI.png

Looks great! Thanks for sharing the album. :)

One thing I'm looking into-and am not sure how to resolve yet- is the performance lagging with some of the parts. I think the trusses might be slowing things down, but I'm not sure. I've learned a lot about Unity since making those trusses, things like mesh colliders take a higher performance hit than box colliders. It may take some redesigning to fix. That leads me to my question: For the trusses, how many people use more than two sides to attach stuff?

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