Divico

[1.0.5 ] KSC Floodlight (24.02.2016)

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KSC Floodlight

 

Adds 4 Floodlight Towers to the KSC Launchpad.

Click the towers to turn on the light.

 

OwaNQsx.png

Requires KerbalKonstructs (included).

License

cc-by-nc-sa-4.0

Edited by Divico
Upload to SpaceDock

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Nice little addition to make the launchpad a bit beter looking, especially at night.

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Excellent. 10/10 would illuminate launchpad again.

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Beautiful! KSC has been missing lightning towers for far too long! They're a very distinctive part of most launch sites.

2014-1152-s-Atlas_5_launch_pad.jpg

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Looks cool! They do kind of dwarf most KSP rockets, though.

You are kind of right...

I tried to use real-ish numbers. These towers seem to be in the range of 150m - 180m. The NASA VAB is 160m. So I scaled it to that.

I'll test what a 0.75 or even 0.5 scale looks like.

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I just spotted this on KerbalStuff. Woohoo! It's something I've been meaning to make, if no one else did. I just haven't had the time to look into Kerbal Konstructs, etc.

I'm going to download this right away!

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You are kind of right...

I tried to use real-ish numbers. These towers seem to be in the range of 150m - 180m. The NASA VAB is 160m. So I scaled it to that.

I'll test what a 0.75 or even 0.5 scale looks like.

Since the real-life towers are lightning rods, generally they need to be a bit taller than the tallest rockets that will be on the pad. So making them as tall as the VAB is probably reasonable.

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I dunno if this would be possible as I don't know how Kerbal Konstructs works but could the lights rotate up and down to adjust where the light is pointing at depending on your ship?

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I dunno if this would be possible as I don't know how Kerbal Konstructs works but could the lights rotate up and down to adjust where the light is pointing at depending on your ship?

That's not possible. KK can only run an animation (i.e. light) on mouse click and run it backwards on the second click.

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That's not possible. KK can only run an animation (i.e. light) on mouse click and run it backwards on the second click.

Ah ok, just thought I'd ask :D

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Now I feel sad because KerbalStuff has closed and CKAN uses it so now I can't get this. :(

 

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Have the original released zip in my archive. Wait a week if it appears on Spacedock,

if not, then i could upload it.

Funny, just yesterday i grabbed it out to install ;-)

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Jansn67,

Please!PLease!Please! email me the archieve at abhiayush23@gmail.com.

Please I can't wait for that wonderful mod.

Thanks in advance.

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Divico hasnt been gone from the forums THAT long...

I'd wait to see if @Divico comes back, and rehosts on SpaceDock.info himself...

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1 hour ago, Courn Wallace said:

Is it compatible with rescale mods? I've installed but it is not showing up.

I didn't test it. Depends on whether the current KerbalKonstructs version works with RSS or not (the last version did). The towers are most likely below surface. You'll have to raise the altitude manually; launch a ship and open the KK editor with Ctrl-K.

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