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[1.12.x] USI Core (Reactors and Kontainers)


RoverDude
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apologies, my issue is that i can't seem to trigger the "Perform Maintenance" action on any of the USI parts. I've also tested it on the Karibou Rover parts and it doesn't show on those either. I only have lvl 2 engineers atm, but I don't believe you need to have a certain lvl engineer, do you?

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1 hour ago, Dudicus said:

apologies, my issue is that i can't seem to trigger the "Perform Maintenance" action on any of the USI parts. I've also tested it on the Karibou Rover parts and it doesn't show on those either. I only have lvl 2 engineers atm, but I don't believe you need to have a certain lvl engineer, do you?

It's all good.  I found your other post, it just took a bit of work.  As I showed in my picture its does work.  no you don't need any level engineer.  Since you have installed twice, how about a picture of your gamedata folder and umbraspaceindustries folder?

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Looks ok.  You should only have one Modulemanager DLL (newest) but this shouldn't be causing an issue.  That is a lot of mods for windows.  Are you running 64 bit?

I would highly recommend copying KSP to a fresh directory and make a clean install with only the USI mods and test.  You could have some sort of conflict but with that many mods I wouldn't know where to even begin.

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1 hour ago, Dudicus said:

apologies, my issue is that i can't seem to trigger the "Perform Maintenance" action on any of the USI parts. I've also tested it on the Karibou Rover parts and it doesn't show on those either. I only have lvl 2 engineers atm, but I don't believe you need to have a certain lvl engineer, do you?

Get the latest USI tools from the catalog link in my sig

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2 hours ago, goldenpsp said:

Looks ok.  You should only have one Modulemanager DLL (newest) but this shouldn't be causing an issue.  That is a lot of mods for windows.  Are you running 64 bit?

I would highly recommend copying KSP to a fresh directory and make a clean install with only the USI mods and test.  You could have some sort of conflict but with that many mods I wouldn't know where to even begin.

I'm running 64 OS but only the 32 KSP client. i kinda got carried away trying a lot of different mods. prolly need to prune the list anyway. i'll see if i can narrow down the conflict. otherwise i can start clean and see where it goes from there. btw, do you need any specific lvl of buildings to be able to access those skills (R&D, etc.)?

 

1 hour ago, RoverDude said:

Get the latest USI tools from the catalog link in my sig

did this as well, but it still won't let my engineer access the "scrap part" or "perform maint" actions.

Edited by Dudicus
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10 hours ago, RoverDude said:

Get the latest USI tools from the catalog link in my sig

With the death of Kerbal Stuff, is there another location I can get USI Core mod? (I've looked through the catalog and I'm not seeing it there....)  Thank you for the help!

Edited by Fizwalker
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ok, so after a lot of testing last night, i realized that i could get the perform maint action on different parts of UKS. Since i was initially testing this on my early career save, i didn't have access to some of the other UKS parts yet. When i loaded up a new sandbox save and selected the UKS Aeroponics Module i could see the perform maint action:

o0NJ138.png 

however, when using the PDU module i still get no perform maint option:

1kxzCZI.png

by my understanding, the PDU should have the perform maint option available, which is how the enriched uranium is refilled. hmmm..

 

edit: i've also tried this with a clean KSP install, with only UKS as my only installed mod and i'm getting the same results:

GXgcPvH.png

Edited by Dudicus
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19 minutes ago, Dudicus said:

ok, so after a lot of testing last night, i realized that i could get the perform maint action on different parts of UKS. Since i was initially testing this on my early career save, i didn't have access to some of the other UKS parts yet. When i loaded up a new sandbox save and selected the UKS Aeroponics Module i could see the perform maint action:

 

however, when using the PDU module i still get no perform maint option:

 

by my understanding, the PDU should have the perform maint option available, which is how the enriched uranium is refilled. hmmm..

Well as I have already posted, but here is another one, the PDU does have a perform maint option.  Have you tried a completely clean install with only USI mods?  Beyond that I am at a loss because it functions fine for me.

DY0QL0C.png

Edited by goldenpsp
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yes, here's a shot from the clean install. (folder structures included in the above post as an edit):

Nc1RDbE.png

 

edit: i've tested the clean install and i can get the other nuclear reactors to show the perform maint action, and even fill them with enriched uranium from FTT containers. i just can't seem to get the pdu to function this way.

also, i caught that i was missing module manager on this install. i copied it over and can now get the disassemble part action, but still no perform maint on the pdu:

j28Jmh6.png

Edited by Dudicus
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2 hours ago, RoverDude said:

Weird... and you tried on a clean KSP install, with just the latest version of UKS?

yes, i deleted the KSP folder from my Steam directory, redownloaded, verified the integrity, then only installed UKS as mod (including all prepackaged dependencies). the last image i posted was from that install. i also verified that KSP didn't have any settings saved in alternate directories in my c:/users/appsdata or similar folders. i'm totally stumped as to why i couldn't see the perform maint on the PDU at that point, however i tested in a sandbox save and i can use the logistics hub to refuel (though its gonna be a while before i unlock it in my current career save.)

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I have a dream. A wish, one could almost say...

I dream of more switchable containers.

I dream of:

- FSSwitchable container in the size of a LifeSupport MiniPak
- FSSwitchable container in the size of the inline Life support tanks (1.25, 2.5, 3.75)
- A surface-attachble MK-V Supply Redi-Pak

Should I keep the dreaming to the bed, or is this something that might happen in real life too?

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  • 2 weeks later...

just looking at building a probe and put the .625 reactor on it and then realized it has a Xenon output...  added bonus as the probe uses xenon for fuel..  so the question is how much xenon per hour does it make?  will it be a real source of fuel for a probe?

 

 

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  • 3 weeks later...
  • 3 weeks later...

I have been using these mods for a little while now, and just a few days ago all of the reactors from the USI expansion stopped producing any power, and I cannot figure out what the issue is. Is this because the mod has been updated to 1.1 and I do not have that yet, or is there something else I am doing wrong?

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  • 4 weeks later...

Hello, This is me respectfully requesting a complete USI Mod Pack, obviously for some of us who use most/all USI mods it easier to get only 1 download, and optionally remove a few folders. Possibly a github repo but for the Whole USI Package. I totally understand if it is a hassle to do it or even if no one else likes this request...

PS: Thank you very much for your mods, and your modding twitch streams RoverDude!

Have a nice one!

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