• 0
Sign in to follow this  
Sutternalt

Crash on Scene Change

Question

I've got a fairly "reliable" crash-to-desktop that happens on scene changes (eg going from VAB to launchpad). It takes about 40 min. or so for the crash to rear its ugly head, and KSP never crashes on the first scene change. I wish I could be more specific with how to reproduce the crash aside from "play KSP for a while, then try changing the scene and roll your eyes when KSP crashes". I have a half-hearted theory that the frequency of scene-changing is related to the likelihood of a crash, but further testing requires both more time and patience than what I currently have.


KSP Version: [1.0.4], 32 Bit; using -force-openGL

I tried installing mods in batches to determine what's causing the crash. I did so in three batches. As far as I can tell, KSP did not crash until I installed batch #3:

Collision FX

Contract Packs

Contracts Window

Crew Manifest

Extraplanetary Launchpads

KAS

MechJeb

OPM Clouds

PlanetShine

RCS Build Aid

A significant part of me suspects that its PlanetShine and Distant Object Enhancement failing to play nice with each other, but I'm still not sure.

Full Mod List, including versions:

Mod - mod version [supported KSP version]

(Note: in some cases, the mod doesn't have/I couldn't recall the version. In these cases, I substituted the date last downloaded in the format month-day-year.)

//Glitter\\

Active Texture Management - 6-28-2015

Environmental Visual Enhancements - 6-28-2015

Astronomer's Visual Pack - 6-28-2015

Chatterer - 0.9.6 [1.04]

CollisionFX - 3.2 [1.0.x]

Distant Object Enhancement - 1.6.2 [1.0.4]

Planetshine - 0.2.3.1 [1.0.2]

Texture Replacer - 2.4.8 [1.0.4]

Crowd Sourced Science 3.01 [1.0]

Clouds for Outer Planets Mod - 2015.09.23

Kerbal Konstructs - 0.9.4.1 [1.0.4]

ShipEffects Sound Mod - 1.0.2 [1.0.4]

Kerbin-Side - 1.0.5 [1.0.4]

complete - 10-3-2015

ksc2 - 10-3-2015

oceania - 10-3-2015

//Substantial\\

Extraplanetary Launchpads - 5.2.90 [1.0.4]

Kethane - 0.9.3 [1.0.4]

Tourism Plus - 1.2.0 [1.0.4]

ResearchBodies - 1.4 [1.0.4]

Outer Planets Mod - 1.8 [1.0.3+]

//Utility Parts\\

KIS - 1.2.2 [1.0.4]

KAS - 0.5.4 [1.0.4]

MechJeb - 2.5.3 [1.0.4]

//Utility Glitter\\

Nav Utilities - 0.5.1 [1.0.4]

Docking Port Alignment Indicator - 6.2 [1.0.x]

Waypoint Manager - 2.4.2 [1.0.4]

//Utility Meta\\

Hyperedit - 1.4.1 [1.0]

Crew Manifest - 0.6.1.0 [1.0.x]

Kerbal Engineer Redux - 1.0.18.0 [1.0.4]

RCS Build Aid - 0.7.2 [1.0.2]

FAR - 0.15.5.1 [1.0.4]

Contracts Window - 5.3 [1.0.x]

//Meta Mod\\

Toolbar - 1.7.9 [1.0.2]

Contract Configurator - 1.7.5 [1.0.4]

RasterPropMonitor - 0.23.0 [1.0.4]

Kopernicus Beta - 0.4 [1.0.4]

Module Manager - 2.6.8

//Parts\\

Advanced Jet Engines - 2.4.1 [1.0.4]

DMagic Orbital Science - 1.0.8 [1.0.4]

KW Rocketry - 2.7 [1.0.2]

KW-Rocketry-Community-Fixes [1.0.4]

SCANsat - 14.2 [1.0.4]

Kerbal Aircraft Expansion - 2.5.2 [1.0.4]

Logs:

I have lots of logs because I've just been living with crashes; here's five from the same day (two play sessions ago):

(note: the logs are about 4Gb each, hosted on dropbox)

Error 1 | Log 1

Error 2 | Log 2

Error 3 | Log 3

Error 4 | Log 4

Error 5 | Log 5

Computer Specs:

OS: Windows 10 Po

Processor: Intel i5-4690k

GPU: Radeon R9 390X

RAM: 8 Gb

HDD: 1Tb, ~600Gb Free

Any help would be greatly appreciated!

Share this post


Link to post
Share on other sites

2 answers to this question

Recommended Posts

  • 0

*From error log 5*

You are running into "out off memory"

65% memory in use.

0 MB physical memory [2757 MB free].

0 MB paging file [3703 MB free].

0 MB user address space [228 MB free].

Write to location 00801000 caused an access violation.

So KSP is trying to go past the max memory a 32bit program can use *around 3.5-3.7Gb RAM*

Install this memory monitor mod http://forum.kerbalspaceprogram.com/threads/92907 *or find it on CKAN as "Graphic Memory Monitor"* to keep a eye on your memory.

Edited by Lumaan

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this